Description

Qwen2.5-Coder-7B-Instruct trained on a merged dataset of Unity3d q&a from these three datasets:

ibranze/codellama_unity3d_v2 (Full)

Hypersniper/unity_api_2022_3 (10%)

neph1/Unity_Code_QnA (Full)

preview 2: 26210 rows, of which ca 1000 are from my own multi response dataset

preview 1: 15062 rows in total with a 10% validation split.

Trained with native chat template (minus tools usage, see this issue: https://github.com/unslothai/unsloth/issues/1053). With a little superficial testing done, it seems to respond well to the mistral template.

Consider this a preview while I develop a dataset of my own.

If you have any feedback, please share. I've only done some basic testing so far. I'm especially interested if you're using it with Tabby or a similar coding tool.

Uploaded model

  • Developed by: neph1
  • License: apache-2.0
  • Finetuned from model : unsloth/Qwen2.5-Coder-7B-Instruct-bnb-4bit

This qwen2 model was trained 2x faster with Unsloth and Huggingface's TRL library.

Training details

About 1.5 epochs. It's probably a bit overfitting and I should introduce some general coding questions to my validation set to ensure it doesn't lose too much general performance.

Rank: 128

Alpha: 256

TrainingArguments( per_device_train_batch_size =2, gradient_accumulation_steps = 64, #max_steps=10, num_train_epochs=3, warmup_steps = 5, learning_rate = 1e-4, fp16 = not torch.cuda.is_bf16_supported(), bf16 = torch.cuda.is_bf16_supported(), logging_steps = 10, optim = "adamw_8bit", weight_decay = 0.01, lr_scheduler_type = "linear", seed = 3407, per_device_eval_batch_size = 2, eval_strategy="steps", eval_accumulation_steps = 64, eval_steps = 10, eval_delay = 0, save_strategy="steps", save_steps=25, report_to="none", ),

Step Training Loss Validation Loss

20 2.043000 1.197104

40 1.087300 0.933553

60 0.942200 0.890801

80 0.865600 0.866198

100 0.851400 0.849733

120 0.812900 0.837039

140 0.812400 0.827064

160 0.817300 0.818410

180 0.802600 0.810163

200 0.788600 0.803399

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