|
At the arcade, you can play a simple game where a ball is dropped into the top |
|
of the game, from a position of your choosing. There are a number of pegs that |
|
the ball will bounce off of as it drops through the game. Whenever the ball |
|
hits a peg, it will bounce to the left with probability 0.5 and to the right |
|
with probability 0.5. The one exception to this is when it hits a peg on the |
|
far left or right side, in which case it always bounces towards the middle. |
|
|
|
When the game was first made, the pegs where arranged in a regular grid. |
|
However, it's an old game, and now some of the pegs are missing. Your goal in |
|
the game is to get the ball to fall out of the bottom of the game in a |
|
specific location. Your task is, given the arrangement of the game, to |
|
determine the optimal place to drop the ball, such that the probability of |
|
getting it to this specific location is maximized. |
|
|
|
The image below shows an example of a game with five rows of five columns. |
|
Notice that the top row has five pegs, the next row has four pegs, the next |
|
five, and so on. With five columns, there are four choices to drop the ball |
|
into (indexed from 0). Note that in this example, there are three pegs |
|
missing. The top row is row 0, and the leftmost peg is column 0, so the |
|
coordinates of the missing pegs are (1,1), (2,1) and (3,2). In this example, |
|
the best place to drop the ball is on the far left, in column 0, which gives a |
|
50% chance that it will end in the goal. |
|
|
|
x.x.x.x.x |
|
x...x.x |
|
x...x.x.x |
|
x.x...x |
|
x.x.x.x.x |
|
G |
|
'x' indicates a peg, '.' indicates empty space. |
|
|
|
### Input |
|
|
|
You should first read an integer **N**, the number of test cases. Each of the |
|
next **N** lines will then contain a single test case. Each test case will |
|
start with integers **R** and **C**, the number of rows and columns (**R** |
|
will be odd). Next, an integer **K** will specify the target column. Finally, |
|
an integer **M** will be followed by **M** pairs of integer **ri** and **ci**, |
|
giving the locations of the missing pegs. |
|
|
|
### Constraints |
|
|
|
* 1 ≤ **N** ≤ 100 |
|
* 3 ≤ **R**,**C** ≤ 100 |
|
* The top and bottom rows will not have any missing pegs. |
|
* Other parameters will all be valid, given **R** and **C** |
|
|
|
### Output |
|
|
|
For each test case, you should output an integer, the location to drop the |
|
ball into, followed by the probability that the ball will end in columns |
|
**K**, formatted with exactly six digits after the decimal point (round the |
|
last digit, don't truncate). |
|
|
|
### Notes |
|
|
|
The input will be designed such that minor rounding errors will not impact the |
|
output (i.e. there will be no ties or near -- up to 1E-9 -- ties, and the |
|
direction of rounding for the output will not be impacted by small errors). |
|
|
|
|