extends Node3D | |
var island_mesh : MeshInstance3D | |
func init(): | |
var n_meshes = get_child_count() - 2 | |
var mesh_id = randi_range(0, n_meshes-1) | |
for child in get_children(): | |
if child is MeshInstance3D: | |
child.hide() | |
island_mesh = get_child(mesh_id) as MeshInstance3D | |
island_mesh.show() | |
var col_shape = island_mesh.mesh.create_convex_shape() | |
$Area3D/CollisionShape3D.shape = col_shape | |
$StaticBody3D/CollisionShape3D.shape = col_shape | |
func get_mesh_aabb() -> AABB: | |
if island_mesh == null: | |
init() | |
return island_mesh.mesh.get_aabb() | |