|
[gd_resource type="VisualShader" load_steps=57 format=3 uid="uid://8su6ti3hlgpy"] |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_eslgf"] |
|
operator = 2 |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_u8qml"] |
|
|
|
[sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_1n6h4"] |
|
size = Vector2(1961.08, 947.632) |
|
title = "Detail Noise" |
|
|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7wfef"] |
|
input_name = "time" |
|
|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_y60id"] |
|
input_name = "uv" |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_pt86f"] |
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] |
|
op_type = 0 |
|
operator = 2 |
|
|
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_p2bsf"] |
|
parameter_name = "detail_water_speed" |
|
default_value_enabled = true |
|
default_value = 0.002 |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ml4ab"] |
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] |
|
op_type = 0 |
|
|
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ql8q5"] |
|
noise_type = 2 |
|
frequency = 0.75 |
|
fractal_type = 0 |
|
cellular_distance_function = 1 |
|
cellular_jitter = 1.0 |
|
|
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kb3i2"] |
|
seamless = true |
|
noise = SubResource("FastNoiseLite_ql8q5") |
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|
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ngw8e"] |
|
texture = SubResource("NoiseTexture2D_kb3i2") |
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|
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a6mhs"] |
|
parameter_name = "foam_threshold" |
|
default_value_enabled = true |
|
default_value = 0.5 |
|
|
|
[sub_resource type="VisualShaderNodeStep" id="VisualShaderNodeStep_07sk8"] |
|
default_input_values = [0, 0.666, 1, 0.0] |
|
|
|
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_5gm3l"] |
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, 0.5] |
|
op_type = 6 |
|
|
|
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_amub1"] |
|
parameter_name = "water_color" |
|
default_value_enabled = true |
|
default_value = Color(0, 0.341783, 0.638043, 1) |
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|
|
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_3evsr"] |
|
parameter_name = "foam_color" |
|
default_value_enabled = true |
|
|
|
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_40p55"] |
|
constant = 0.6 |
|
|
|
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_lxkfi"] |
|
function = 31 |
|
|
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ke10c"] |
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|
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_28lt2"] |
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|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_0vuo8"] |
|
input_name = "time" |
|
|
|
[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_shc2h"] |
|
default_input_values = [1, Vector2(3, 3), 2, Vector2(0, 0)] |
|
|
|
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_s8e8r"] |
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0.5, 0.5, 0.5, 0.5)] |
|
op_type = 5 |
|
|
|
[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_ak4iq"] |
|
default_input_values = [1, Vector2(-3, -3), 2, Vector2(0, 0)] |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yjg7"] |
|
default_input_values = [0, 0.0, 1, 0.002] |
|
operator = 2 |
|
|
|
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_j2cca"] |
|
constant = 1.0 |
|
|
|
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_5gqkt"] |
|
constant = 0.6 |
|
|
|
[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_d4ulh"] |
|
default_input_values = [0, 0.94, 1, 1.0, 2, 0.5] |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_hfs2o"] |
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1)] |
|
op_type = 2 |
|
operator = 5 |
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|
|
[sub_resource type="VisualShaderNodeProximityFade" id="VisualShaderNodeProximityFade_n4hcr"] |
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|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_07qnl"] |
|
default_input_values = [0, 0.0, 1, 48.0] |
|
operator = 5 |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_thkes"] |
|
|
|
[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_71wjw"] |
|
default_input_values = [0, 0.0, 1, 0.4, 2, 0.0] |
|
|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_e10nc"] |
|
input_name = "time" |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_sxt31"] |
|
default_input_values = [0, 0.0, 1, 4.0] |
|
operator = 2 |
|
|
|
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_xo62c"] |
|
function = 0 |
|
|
|
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_drpvc"] |
|
function = 12 |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_papeo"] |
|
operator = 2 |
|
|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_l6qxq"] |
|
input_name = "normal" |
|
|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_bjwgk"] |
|
input_name = "vertex" |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_u6vmt"] |
|
operator = 1 |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_qt6m8"] |
|
operator = 2 |
|
|
|
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_qovlt"] |
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|
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_t2kaa"] |
|
parameter_name = "wave_scale" |
|
default_value_enabled = true |
|
default_value = 0.2 |
|
|
|
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_relvm"] |
|
operator = 2 |
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|
|
[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_ub24v"] |
|
function = 12 |
|
|
|
[sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_4o8y1"] |
|
size = Vector2(2029.8, 1308.18) |
|
title = "Scrolling Noise" |
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|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gu7qa"] |
|
input_name = "time" |
|
|
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_k2mpj"] |
|
input_name = "uv" |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_6vl07"] |
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] |
|
op_type = 0 |
|
|
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a03y7"] |
|
parameter_name = "water_speed2" |
|
default_value_enabled = true |
|
default_value = 0.003 |
|
|
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w7nrt"] |
|
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] |
|
op_type = 0 |
|
operator = 2 |
|
|
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_11yi2"] |
|
fractal_type = 3 |
|
domain_warp_enabled = true |
|
|
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8rwkj"] |
|
seamless = true |
|
noise = SubResource("FastNoiseLite_11yi2") |
|
|
|
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5gkum"] |
|
source = 5 |
|
texture = SubResource("NoiseTexture2D_8rwkj") |
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|
|
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_mjb0g"] |
|
parameter_name = "main_noise2" |
|
|
|
[resource] |
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code = "shader_type spatial; |
|
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_schlick_ggx; |
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|
|
uniform float wave_scale = 0.20000000298023; |
|
uniform float water_speed2 = 0.00300000002608; |
|
uniform sampler2D main_noise2; |
|
uniform vec4 water_color : source_color = vec4(0.000000, 0.341783, 0.638043, 1.000000); |
|
uniform vec4 foam_color : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000); |
|
uniform float foam_threshold = 0.5; |
|
uniform float detail_water_speed = 0.00200000009499; |
|
uniform sampler2D tex_frg_36; |
|
uniform sampler2D depth_tex_frg_91 : hint_depth_texture; |
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uniform sampler2D tex_frg_63; |
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uniform sampler2D tex_frg_64; |
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|
|
void vertex() { |
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// FloatParameter:15 |
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float n_out15p0 = wave_scale; |
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|
|
// FloatParameter:6 |
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float n_out6p0 = water_speed2; |
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|
|
// Input:3 |
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float n_out3p0 = TIME; |
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|
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|
|
// VectorOp:7 |
|
vec2 n_out7p0 = vec2(n_out6p0) * vec2(n_out3p0); |
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|
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|
|
// Input:4 |
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vec2 n_out4p0 = UV; |
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|
|
|
|
// VectorOp:5 |
|
vec2 n_out5p0 = n_out7p0 + n_out4p0; |
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|
vec4 n_out8p0; |
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// Texture2D:8 |
|
n_out8p0 = texture(main_noise2, n_out5p0); |
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|
|
// VectorDecompose:14 |
|
float n_out14p0 = vec3(n_out8p0.xyz).x; |
|
float n_out14p1 = vec3(n_out8p0.xyz).y; |
|
float n_out14p2 = vec3(n_out8p0.xyz).z; |
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|
|
// FloatFunc:17 |
|
float n_out17p0 = abs(n_out14p0); |
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|
|
// FloatOp:16 |
|
float n_out16p0 = n_out15p0 * n_out17p0; |
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|
|
|
|
// Input:10 |
|
vec3 n_out10p0 = NORMAL; |
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|
|
|
|
// VectorOp:13 |
|
vec3 n_out13p0 = vec3(n_out16p0) * n_out10p0; |
|
|
|
|
|
// Input:11 |
|
vec3 n_out11p0 = VERTEX; |
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|
|
|
|
// VectorOp:12 |
|
vec3 n_out12p0 = n_out13p0 - n_out11p0; |
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|
|
// Output:0 |
|
VERTEX = n_out12p0; |
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|
|
|
} |
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|
|
void fragment() { |
|
// ColorParameter:59 |
|
vec4 n_out59p0 = water_color; |
|
|
|
|
|
// ColorParameter:60 |
|
vec4 n_out60p0 = foam_color; |
|
|
|
|
|
// FloatParameter:39 |
|
float n_out39p0 = foam_threshold; |
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|
|
|
|
// FloatParameter:34 |
|
float n_out34p0 = detail_water_speed; |
|
|
|
|
|
// Input:31 |
|
float n_out31p0 = TIME; |
|
|
|
|
|
// VectorOp:33 |
|
vec2 n_out33p0 = vec2(n_out34p0) * vec2(n_out31p0); |
|
|
|
|
|
// Input:32 |
|
vec2 n_out32p0 = UV; |
|
|
|
|
|
// VectorOp:35 |
|
vec2 n_out35p0 = n_out33p0 + n_out32p0; |
|
|
|
|
|
// Texture2D:36 |
|
vec4 n_out36p0 = texture(tex_frg_36, n_out35p0); |
|
|
|
|
|
float n_out91p0; |
|
// ProximityFade:91 |
|
float n_in91p0 = 1.00000; |
|
{ |
|
float __depth_tex = texture(depth_tex_frg_91, SCREEN_UV).r; |
|
vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0); |
|
__depth_world_pos.xyz /= __depth_world_pos.w; |
|
n_out91p0 = clamp(1.0 - smoothstep(__depth_world_pos.z + n_in91p0, __depth_world_pos.z, VERTEX.z), 0.0, 1.0); |
|
} |
|
|
|
|
|
// FloatFunc:62 |
|
float n_out62p0 = 1.0 - n_out91p0; |
|
|
|
|
|
// FloatOp:100 |
|
float n_out100p0 = n_out36p0.x * n_out62p0; |
|
|
|
|
|
// Input:95 |
|
float n_out95p0 = TIME; |
|
|
|
|
|
// MultiplyAdd:94 |
|
float n_in94p1 = 0.40000; |
|
float n_out94p0 = fma(n_out95p0, n_in94p1, n_out62p0); |
|
|
|
|
|
// FloatOp:96 |
|
float n_in96p1 = 4.00000; |
|
float n_out96p0 = n_out94p0 * n_in96p1; |
|
|
|
|
|
// FloatFunc:97 |
|
float n_out97p0 = sin(n_out96p0); |
|
|
|
|
|
// FloatFunc:98 |
|
float n_out98p0 = abs(n_out97p0); |
|
|
|
|
|
// FloatOp:99 |
|
float n_out99p0 = n_out98p0 * n_out62p0; |
|
|
|
|
|
// FloatOp:92 |
|
float n_in92p1 = 48.00000; |
|
float n_out92p0 = pow(n_out62p0, n_in92p1); |
|
|
|
|
|
// FloatOp:93 |
|
float n_out93p0 = n_out99p0 + n_out92p0; |
|
|
|
|
|
// FloatOp:101 |
|
float n_out101p0 = n_out100p0 + n_out93p0; |
|
|
|
|
|
// Step:55 |
|
float n_out55p0 = step(n_out39p0, n_out101p0); |
|
|
|
|
|
// Mix:56 |
|
vec4 n_out56p0 = mix(n_out59p0, n_out60p0, n_out55p0); |
|
|
|
|
|
// Mix:75 |
|
float n_in75p0 = 0.94000; |
|
float n_in75p1 = 1.00000; |
|
float n_out75p0 = mix(n_in75p0, n_in75p1, n_out55p0); |
|
|
|
|
|
// FloatConstant:61 |
|
float n_out61p0 = 0.600000; |
|
|
|
|
|
// FloatConstant:74 |
|
float n_out74p0 = 0.600000; |
|
|
|
|
|
// FloatConstant:72 |
|
float n_out72p0 = 1.000000; |
|
|
|
|
|
// Input:66 |
|
float n_out66p0 = TIME; |
|
|
|
|
|
// FloatOp:71 |
|
float n_in71p1 = 0.00200; |
|
float n_out71p0 = n_out66p0 * n_in71p1; |
|
|
|
|
|
// UVFunc:70 |
|
vec2 n_in70p1 = vec2(-3.00000, -3.00000); |
|
vec2 n_out70p0 = vec2(n_out71p0) * n_in70p1 + UV; |
|
|
|
|
|
// Texture2D:63 |
|
vec4 n_out63p0 = texture(tex_frg_63, n_out70p0); |
|
|
|
|
|
// UVFunc:68 |
|
vec2 n_in68p1 = vec2(3.00000, 3.00000); |
|
vec2 n_out68p0 = vec2(n_out71p0) * n_in68p1 + UV; |
|
|
|
|
|
// Texture2D:64 |
|
vec4 n_out64p0 = texture(tex_frg_64, n_out68p0); |
|
|
|
|
|
// Mix:69 |
|
vec4 n_in69p2 = vec4(0.50000, 0.50000, 0.50000, 0.50000); |
|
vec4 n_out69p0 = mix(n_out63p0, n_out64p0, n_in69p2); |
|
|
|
|
|
// VectorOp:90 |
|
vec4 n_in90p1 = vec4(1.00000, 1.00000, 1.00000, 1.00000); |
|
vec4 n_out90p0 = pow(n_out69p0, n_in90p1); |
|
|
|
|
|
// Output:0 |
|
ALBEDO = vec3(n_out56p0.xyz); |
|
ALPHA = n_out75p0; |
|
METALLIC = n_out61p0; |
|
ROUGHNESS = n_out74p0; |
|
SPECULAR = n_out72p0; |
|
NORMAL_MAP = vec3(n_out90p0.xyz); |
|
|
|
|
|
} |
|
" |
|
graph_offset = Vector2(1284.03, -340.084) |
|
modes/diffuse = 3 |
|
nodes/vertex/0/position = Vector2(6740, -20) |
|
nodes/vertex/2/node = SubResource("VisualShaderNodeComment_4o8y1") |
|
nodes/vertex/2/position = Vector2(1924.58, -428.571) |
|
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_gu7qa") |
|
nodes/vertex/3/position = Vector2(2004.58, 131.429) |
|
nodes/vertex/4/node = SubResource("VisualShaderNodeInput_k2mpj") |
|
nodes/vertex/4/position = Vector2(1964.58, 291.429) |
|
nodes/vertex/5/node = SubResource("VisualShaderNodeVectorOp_6vl07") |
|
nodes/vertex/5/position = Vector2(3124.58, -148.571) |
|
nodes/vertex/6/node = SubResource("VisualShaderNodeFloatParameter_a03y7") |
|
nodes/vertex/6/position = Vector2(2004.58, -308.571) |
|
nodes/vertex/7/node = SubResource("VisualShaderNodeVectorOp_w7nrt") |
|
nodes/vertex/7/position = Vector2(2764.58, -308.571) |
|
nodes/vertex/8/node = SubResource("VisualShaderNodeTexture_5gkum") |
|
nodes/vertex/8/position = Vector2(3504.58, -148.571) |
|
nodes/vertex/9/node = SubResource("VisualShaderNodeTexture2DParameter_mjb0g") |
|
nodes/vertex/9/position = Vector2(2824.58, 351.429) |
|
nodes/vertex/10/node = SubResource("VisualShaderNodeInput_l6qxq") |
|
nodes/vertex/10/position = Vector2(4060, 200) |
|
nodes/vertex/11/node = SubResource("VisualShaderNodeInput_bjwgk") |
|
nodes/vertex/11/position = Vector2(4040, 540) |
|
nodes/vertex/12/node = SubResource("VisualShaderNodeVectorOp_u6vmt") |
|
nodes/vertex/12/position = Vector2(6080, -40) |
|
nodes/vertex/13/node = SubResource("VisualShaderNodeVectorOp_qt6m8") |
|
nodes/vertex/13/position = Vector2(5760, -400) |
|
nodes/vertex/14/node = SubResource("VisualShaderNodeVectorDecompose_qovlt") |
|
nodes/vertex/14/position = Vector2(4180, -400) |
|
nodes/vertex/15/node = SubResource("VisualShaderNodeFloatParameter_t2kaa") |
|
nodes/vertex/15/position = Vector2(3980, -900) |
|
nodes/vertex/16/node = SubResource("VisualShaderNodeFloatOp_relvm") |
|
nodes/vertex/16/position = Vector2(5340, -620) |
|
nodes/vertex/17/node = SubResource("VisualShaderNodeFloatFunc_ub24v") |
|
nodes/vertex/17/position = Vector2(4680, -400) |
|
nodes/vertex/connections = PackedInt32Array(5, 0, 8, 0, 4, 0, 5, 1, 6, 0, 7, 0, 3, 0, 7, 1, 7, 0, 5, 0, 9, 0, 8, 2, 10, 0, 13, 1, 13, 0, 12, 0, 11, 0, 12, 1, 12, 0, 0, 0, 8, 0, 14, 0, 15, 0, 16, 0, 16, 0, 13, 0, 14, 0, 17, 0, 17, 0, 16, 1) |
|
nodes/fragment/0/position = Vector2(9060, -1560) |
|
nodes/fragment/30/node = SubResource("VisualShaderNodeComment_1n6h4") |
|
nodes/fragment/30/position = Vector2(780, -2960) |
|
nodes/fragment/31/node = SubResource("VisualShaderNodeInput_7wfef") |
|
nodes/fragment/31/position = Vector2(860, -2400) |
|
nodes/fragment/32/node = SubResource("VisualShaderNodeInput_y60id") |
|
nodes/fragment/32/position = Vector2(820, -2240) |
|
nodes/fragment/33/node = SubResource("VisualShaderNodeVectorOp_pt86f") |
|
nodes/fragment/33/position = Vector2(1620, -2840) |
|
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nodes/fragment/34/position = Vector2(940, -2860) |
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nodes/fragment/35/node = SubResource("VisualShaderNodeVectorOp_ml4ab") |
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nodes/fragment/35/position = Vector2(1980, -2680) |
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nodes/fragment/36/node = SubResource("VisualShaderNodeTexture_ngw8e") |
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nodes/fragment/36/position = Vector2(2300, -2640) |
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nodes/fragment/39/node = SubResource("VisualShaderNodeFloatParameter_a6mhs") |
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nodes/fragment/39/position = Vector2(5040, -2920) |
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nodes/fragment/55/node = SubResource("VisualShaderNodeStep_07sk8") |
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nodes/fragment/55/position = Vector2(5820, -2560) |
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nodes/fragment/56/node = SubResource("VisualShaderNodeMix_5gm3l") |
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nodes/fragment/56/position = Vector2(6780, -2740) |
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nodes/fragment/59/node = SubResource("VisualShaderNodeColorParameter_amub1") |
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nodes/fragment/59/position = Vector2(5960, -3440) |
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nodes/fragment/60/node = SubResource("VisualShaderNodeColorParameter_3evsr") |
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nodes/fragment/60/position = Vector2(6040, -3000) |
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nodes/fragment/61/node = SubResource("VisualShaderNodeFloatConstant_40p55") |
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nodes/fragment/61/position = Vector2(6940, -1700) |
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nodes/fragment/62/node = SubResource("VisualShaderNodeFloatFunc_lxkfi") |
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nodes/fragment/63/node = SubResource("VisualShaderNodeTexture_ke10c") |
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nodes/fragment/63/position = Vector2(7260, -980) |
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nodes/fragment/64/node = SubResource("VisualShaderNodeTexture_28lt2") |
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nodes/fragment/66/node = SubResource("VisualShaderNodeInput_0vuo8") |
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nodes/fragment/69/node = SubResource("VisualShaderNodeMix_s8e8r") |
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nodes/fragment/70/node = SubResource("VisualShaderNodeUVFunc_ak4iq") |
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nodes/fragment/70/position = Vector2(6580, -960) |
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nodes/fragment/71/node = SubResource("VisualShaderNodeFloatOp_3yjg7") |
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nodes/fragment/71/position = Vector2(6040, -500) |
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nodes/fragment/72/node = SubResource("VisualShaderNodeFloatConstant_j2cca") |
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nodes/fragment/72/position = Vector2(7100, -1340) |
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nodes/fragment/74/node = SubResource("VisualShaderNodeFloatConstant_5gqkt") |
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nodes/fragment/74/position = Vector2(6980, -1520) |
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nodes/fragment/75/node = SubResource("VisualShaderNodeMix_d4ulh") |
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nodes/fragment/75/position = Vector2(6940, -2400) |
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nodes/fragment/90/node = SubResource("VisualShaderNodeVectorOp_hfs2o") |
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nodes/fragment/90/position = Vector2(8320, -1120) |
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nodes/fragment/91/node = SubResource("VisualShaderNodeProximityFade_n4hcr") |
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nodes/fragment/91/position = Vector2(1820, -1240) |
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nodes/fragment/92/node = SubResource("VisualShaderNodeFloatOp_07qnl") |
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nodes/fragment/92/position = Vector2(4020, -1340) |
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nodes/fragment/93/node = SubResource("VisualShaderNodeFloatOp_thkes") |
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nodes/fragment/93/position = Vector2(5120, -1680) |
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nodes/fragment/94/node = SubResource("VisualShaderNodeMultiplyAdd_71wjw") |
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nodes/fragment/94/position = Vector2(3000, -1720) |
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nodes/fragment/95/node = SubResource("VisualShaderNodeInput_e10nc") |
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nodes/fragment/95/position = Vector2(2100, -1740) |
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nodes/fragment/96/node = SubResource("VisualShaderNodeFloatOp_sxt31") |
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nodes/fragment/96/position = Vector2(3320, -1800) |
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nodes/fragment/97/node = SubResource("VisualShaderNodeFloatFunc_xo62c") |
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nodes/fragment/97/position = Vector2(3620, -1780) |
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nodes/fragment/98/node = SubResource("VisualShaderNodeFloatFunc_drpvc") |
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nodes/fragment/98/position = Vector2(4160, -1780) |
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nodes/fragment/99/node = SubResource("VisualShaderNodeFloatOp_papeo") |
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nodes/fragment/99/position = Vector2(4540, -1700) |
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nodes/fragment/100/node = SubResource("VisualShaderNodeFloatOp_eslgf") |
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nodes/fragment/100/position = Vector2(4900, -2200) |
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nodes/fragment/101/node = SubResource("VisualShaderNodeFloatOp_u8qml") |
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