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- pyrender/.coveragerc +5 -0
- pyrender/.flake8 +8 -0
- pyrender/.gitignore +106 -0
- pyrender/.pre-commit-config.yaml +6 -0
- pyrender/.travis.yml +43 -0
- pyrender/LICENSE +21 -0
- pyrender/MANIFEST.in +5 -0
- pyrender/README.md +92 -0
- pyrender/docs/Makefile +23 -0
- pyrender/docs/make.bat +35 -0
- pyrender/docs/source/api/index.rst +59 -0
- pyrender/docs/source/conf.py +352 -0
- pyrender/docs/source/examples/cameras.rst +26 -0
- pyrender/docs/source/examples/index.rst +20 -0
- pyrender/docs/source/examples/lighting.rst +21 -0
- pyrender/docs/source/examples/models.rst +143 -0
- pyrender/docs/source/examples/offscreen.rst +87 -0
- pyrender/docs/source/examples/quickstart.rst +71 -0
- pyrender/docs/source/examples/scenes.rst +78 -0
- pyrender/docs/source/examples/viewer.rst +61 -0
- pyrender/docs/source/index.rst +41 -0
- pyrender/docs/source/install/index.rst +172 -0
- pyrender/examples/duck.py +13 -0
- pyrender/examples/example.py +157 -0
- pyrender/pyrender/__init__.py +24 -0
- pyrender/pyrender/camera.py +437 -0
- pyrender/pyrender/constants.py +149 -0
- pyrender/pyrender/font.py +272 -0
- pyrender/pyrender/fonts/OpenSans-Bold.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-BoldItalic.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-ExtraBold.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-ExtraBoldItalic.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-Italic.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-Light.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-LightItalic.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-Regular.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-Semibold.ttf +0 -0
- pyrender/pyrender/fonts/OpenSans-SemiboldItalic.ttf +0 -0
- pyrender/pyrender/light.py +385 -0
- pyrender/pyrender/material.py +707 -0
- pyrender/pyrender/mesh.py +328 -0
- pyrender/pyrender/node.py +263 -0
- pyrender/pyrender/offscreen.py +160 -0
- pyrender/pyrender/platforms/__init__.py +6 -0
- pyrender/pyrender/platforms/base.py +76 -0
- pyrender/pyrender/platforms/egl.py +219 -0
- pyrender/pyrender/platforms/osmesa.py +59 -0
- pyrender/pyrender/platforms/pyglet_platform.py +90 -0
- pyrender/pyrender/primitive.py +489 -0
- pyrender/pyrender/renderer.py +1339 -0
pyrender/.coveragerc
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[report]
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exclude_lines =
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def __repr__
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def __str__
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@abc.abstractmethod
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pyrender/.flake8
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[flake8]
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ignore = E231,W504,F405,F403
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max-line-length = 79
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select = B,C,E,F,W,T4,B9
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exclude =
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docs/source/conf.py,
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__pycache__,
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examples/*
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pyrender/.gitignore
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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+
*$py.class
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docs/**/generated/**
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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+
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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+
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# Unit test / coverage reports
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+
htmlcov/
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+
.tox/
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+
.coverage
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+
.coverage.*
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+
.cache
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+
nosetests.xml
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+
coverage.xml
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+
*.cover
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+
.hypothesis/
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.pytest_cache/
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# Translations
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+
*.mo
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+
*.pot
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+
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# Django stuff:
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+
*.log
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+
local_settings.py
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+
db.sqlite3
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+
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# Flask stuff:
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+
instance/
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.webassets-cache
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+
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+
# Scrapy stuff:
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+
.scrapy
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+
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# Sphinx documentation
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+
docs/_build/
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+
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# PyBuilder
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target/
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+
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# Jupyter Notebook
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+
.ipynb_checkpoints
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+
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# pyenv
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+
.python-version
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+
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# celery beat schedule file
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+
celerybeat-schedule
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+
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# SageMath parsed files
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*.sage.py
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+
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# Environments
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+
.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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+
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# Spyder project settings
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+
.spyderproject
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.spyproject
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+
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# Rope project settings
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+
.ropeproject
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+
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# mkdocs documentation
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/site
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# mypy
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+
.mypy_cache/
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pyrender/.pre-commit-config.yaml
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repos:
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- repo: https://gitlab.com/pycqa/flake8
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rev: 3.7.1
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hooks:
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- id: flake8
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+
exclude: ^setup.py
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pyrender/.travis.yml
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language: python
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sudo: required
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dist: xenial
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python:
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- '3.6'
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- '3.7'
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before_install:
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# Pre-install osmesa
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- sudo apt update
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- sudo wget https://github.com/mmatl/travis_debs/raw/master/xenial/mesa_18.3.3-0.deb
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- sudo dpkg -i ./mesa_18.3.3-0.deb || true
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- sudo apt install -f
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- git clone https://github.com/mmatl/pyopengl.git
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- cd pyopengl
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- pip install .
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- cd ..
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install:
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- pip install .
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# - pip install -q pytest pytest-cov coveralls
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- pip install pytest pytest-cov coveralls
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- pip install ./pyopengl
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script:
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- PYOPENGL_PLATFORM=osmesa pytest --cov=pyrender tests
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after_success:
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- coveralls || true
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deploy:
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provider: pypi
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skip_existing: true
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user: mmatl
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on:
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tags: true
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branch: master
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+
password:
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+
secure: O4WWMbTYb2eVYIO4mMOVa6/xyhX7mPvJpd96cxfNvJdyuqho8VapOhzqsI5kahMB1hFjWWr61yR4+Ru5hoDYf3XA6BQVk8eCY9+0H7qRfvoxex71lahKAqfHLMoE1xNdiVTgl+QN9hYjOnopLod24rx8I8eXfpHu/mfCpuTYGyLlNcDP5St3bXpXLPB5wg8Jo1YRRv6W/7fKoXyuWjewk9cJAS0KrEgnDnSkdwm6Pb+80B2tcbgdGvpGaByw5frndwKiMUMgVUownepDU5POQq2p29wwn9lCvRucULxjEgO+63jdbZRj5fNutLarFa2nISfYnrd72LOyDfbJubwAzzAIsy2JbFORyeHvCgloiuE9oE7a9oOQt/1QHBoIV0seiawMWn55Yp70wQ7HlJs4xSGJWCGa5+9883QRNsvj420atkb3cgO8P+PXwiwTi78Dq7Z/xHqccsU0b8poqBneQoA+pUGgNnF6V7Z8e9RsCcse2gAWSZWuOK3ua+9xCgH7I7MeL3afykr2aJ+yFCoYJMFrUjJeodMX2RbL0q+3FzIPZeGW3WdhTEAL9TSKRcJBSQTskaQlZx/OcpobxS7t3d2S68CCLG9uMTqOTYws55WZ1etalA75sRk9K2MR7ZGjZW3jdtvMViISc/t6Rrjea1GE8ZHGJC6/IeLIWA2c7nc=
|
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+
distributions: sdist bdist_wheel
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+
notifications:
|
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+
email: false
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pyrender/LICENSE
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MIT License
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Copyright (c) 2019 Matthew Matl
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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pyrender/MANIFEST.in
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# Include the license
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include LICENSE
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include README.rst
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include pyrender/fonts/*
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include pyrender/shaders/*
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pyrender/README.md
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# Pyrender
|
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+
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+
[![Build Status](https://travis-ci.org/mmatl/pyrender.svg?branch=master)](https://travis-ci.org/mmatl/pyrender)
|
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+
[![Documentation Status](https://readthedocs.org/projects/pyrender/badge/?version=latest)](https://pyrender.readthedocs.io/en/latest/?badge=latest)
|
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+
[![Coverage Status](https://coveralls.io/repos/github/mmatl/pyrender/badge.svg?branch=master)](https://coveralls.io/github/mmatl/pyrender?branch=master)
|
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+
[![PyPI version](https://badge.fury.io/py/pyrender.svg)](https://badge.fury.io/py/pyrender)
|
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+
[![Downloads](https://pepy.tech/badge/pyrender)](https://pepy.tech/project/pyrender)
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+
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Pyrender is a pure Python (2.7, 3.4, 3.5, 3.6) library for physically-based
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rendering and visualization.
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+
It is designed to meet the [glTF 2.0 specification from Khronos](https://www.khronos.org/gltf/).
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+
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Pyrender is lightweight, easy to install, and simple to use.
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It comes packaged with both an intuitive scene viewer and a headache-free
|
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offscreen renderer with support for GPU-accelerated rendering on headless
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servers, which makes it perfect for machine learning applications.
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+
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Extensive documentation, including a quickstart guide, is provided [here](https://pyrender.readthedocs.io/en/latest/).
|
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+
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For a minimal working example of GPU-accelerated offscreen rendering using EGL,
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check out the [EGL Google CoLab Notebook](https://colab.research.google.com/drive/1pcndwqeY8vker3bLKQNJKr3B-7-SYenE?usp=sharing).
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<p align="center">
|
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<img width="48%" src="https://github.com/mmatl/pyrender/blob/master/docs/source/_static/rotation.gif?raw=true" alt="GIF of Viewer"/>
|
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<img width="48%" src="https://github.com/mmatl/pyrender/blob/master/docs/source/_static/damaged_helmet.png?raw=true" alt="Damaged Helmet"/>
|
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</p>
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|
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## Installation
|
30 |
+
You can install pyrender directly from pip.
|
31 |
+
|
32 |
+
```bash
|
33 |
+
pip install pyrender
|
34 |
+
```
|
35 |
+
|
36 |
+
## Features
|
37 |
+
|
38 |
+
Despite being lightweight, pyrender has lots of features, including:
|
39 |
+
|
40 |
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* Simple interoperation with the amazing [trimesh](https://github.com/mikedh/trimesh) project,
|
41 |
+
which enables out-of-the-box support for dozens of mesh types, including OBJ,
|
42 |
+
STL, DAE, OFF, PLY, and GLB.
|
43 |
+
* An easy-to-use scene viewer with support for animation, showing face and vertex
|
44 |
+
normals, toggling lighting conditions, and saving images and GIFs.
|
45 |
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* An offscreen rendering module that supports OSMesa and EGL backends.
|
46 |
+
* Shadow mapping for directional and spot lights.
|
47 |
+
* Metallic-roughness materials for physically-based rendering, including several
|
48 |
+
types of texture and normal mapping.
|
49 |
+
* Transparency.
|
50 |
+
* Depth and color image generation.
|
51 |
+
|
52 |
+
## Sample Usage
|
53 |
+
|
54 |
+
For sample usage, check out the [quickstart
|
55 |
+
guide](https://pyrender.readthedocs.io/en/latest/examples/index.html) or one of
|
56 |
+
the Google CoLab Notebooks:
|
57 |
+
|
58 |
+
* [EGL Google CoLab Notebook](https://colab.research.google.com/drive/1pcndwqeY8vker3bLKQNJKr3B-7-SYenE?usp=sharing)
|
59 |
+
|
60 |
+
## Viewer Keyboard and Mouse Controls
|
61 |
+
|
62 |
+
When using the viewer, the basic controls for moving about the scene are as follows:
|
63 |
+
|
64 |
+
* To rotate the camera about the center of the scene, hold the left mouse button and drag the cursor.
|
65 |
+
* To rotate the camera about its viewing axis, hold `CTRL` left mouse button and drag the cursor.
|
66 |
+
* To pan the camera, do one of the following:
|
67 |
+
* Hold `SHIFT`, then hold the left mouse button and drag the cursor.
|
68 |
+
* Hold the middle mouse button and drag the cursor.
|
69 |
+
* To zoom the camera in or out, do one of the following:
|
70 |
+
* Scroll the mouse wheel.
|
71 |
+
* Hold the right mouse button and drag the cursor.
|
72 |
+
|
73 |
+
The available keyboard commands are as follows:
|
74 |
+
|
75 |
+
* `a`: Toggles rotational animation mode.
|
76 |
+
* `c`: Toggles backface culling.
|
77 |
+
* `f`: Toggles fullscreen mode.
|
78 |
+
* `h`: Toggles shadow rendering.
|
79 |
+
* `i`: Toggles axis display mode (no axes, world axis, mesh axes, all axes).
|
80 |
+
* `l`: Toggles lighting mode (scene lighting, Raymond lighting, or direct lighting).
|
81 |
+
* `m`: Toggles face normal visualization.
|
82 |
+
* `n`: Toggles vertex normal visualization.
|
83 |
+
* `o`: Toggles orthographic camera mode.
|
84 |
+
* `q`: Quits the viewer.
|
85 |
+
* `r`: Starts recording a GIF, and pressing again stops recording and opens a file dialog.
|
86 |
+
* `s`: Opens a file dialog to save the current view as an image.
|
87 |
+
* `w`: Toggles wireframe mode (scene default, flip wireframes, all wireframe, or all solid).
|
88 |
+
* `z`: Resets the camera to the default view.
|
89 |
+
|
90 |
+
As a note, displaying shadows significantly slows down rendering, so if you're
|
91 |
+
experiencing low framerates, just kill shadows or reduce the number of lights in
|
92 |
+
your scene.
|
pyrender/docs/Makefile
ADDED
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
# Minimal makefile for Sphinx documentation
|
2 |
+
#
|
3 |
+
|
4 |
+
# You can set these variables from the command line.
|
5 |
+
SPHINXOPTS =
|
6 |
+
SPHINXBUILD = sphinx-build
|
7 |
+
SOURCEDIR = source
|
8 |
+
BUILDDIR = build
|
9 |
+
|
10 |
+
# Put it first so that "make" without argument is like "make help".
|
11 |
+
help:
|
12 |
+
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
13 |
+
|
14 |
+
.PHONY: help Makefile
|
15 |
+
|
16 |
+
clean:
|
17 |
+
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
18 |
+
rm -rf ./source/generated/*
|
19 |
+
|
20 |
+
# Catch-all target: route all unknown targets to Sphinx using the new
|
21 |
+
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
|
22 |
+
%: Makefile
|
23 |
+
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
|
pyrender/docs/make.bat
ADDED
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@ECHO OFF
|
2 |
+
|
3 |
+
pushd %~dp0
|
4 |
+
|
5 |
+
REM Command file for Sphinx documentation
|
6 |
+
|
7 |
+
if "%SPHINXBUILD%" == "" (
|
8 |
+
set SPHINXBUILD=sphinx-build
|
9 |
+
)
|
10 |
+
set SOURCEDIR=source
|
11 |
+
set BUILDDIR=build
|
12 |
+
|
13 |
+
if "%1" == "" goto help
|
14 |
+
|
15 |
+
%SPHINXBUILD% >NUL 2>NUL
|
16 |
+
if errorlevel 9009 (
|
17 |
+
echo.
|
18 |
+
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
|
19 |
+
echo.installed, then set the SPHINXBUILD environment variable to point
|
20 |
+
echo.to the full path of the 'sphinx-build' executable. Alternatively you
|
21 |
+
echo.may add the Sphinx directory to PATH.
|
22 |
+
echo.
|
23 |
+
echo.If you don't have Sphinx installed, grab it from
|
24 |
+
echo.http://sphinx-doc.org/
|
25 |
+
exit /b 1
|
26 |
+
)
|
27 |
+
|
28 |
+
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
|
29 |
+
goto end
|
30 |
+
|
31 |
+
:help
|
32 |
+
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
|
33 |
+
|
34 |
+
:end
|
35 |
+
popd
|
pyrender/docs/source/api/index.rst
ADDED
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Pyrender API Documentation
|
2 |
+
==========================
|
3 |
+
|
4 |
+
Constants
|
5 |
+
---------
|
6 |
+
.. automodapi:: pyrender.constants
|
7 |
+
:no-inheritance-diagram:
|
8 |
+
:no-main-docstr:
|
9 |
+
:no-heading:
|
10 |
+
|
11 |
+
Cameras
|
12 |
+
-------
|
13 |
+
.. automodapi:: pyrender.camera
|
14 |
+
:no-inheritance-diagram:
|
15 |
+
:no-main-docstr:
|
16 |
+
:no-heading:
|
17 |
+
|
18 |
+
Lighting
|
19 |
+
--------
|
20 |
+
.. automodapi:: pyrender.light
|
21 |
+
:no-inheritance-diagram:
|
22 |
+
:no-main-docstr:
|
23 |
+
:no-heading:
|
24 |
+
|
25 |
+
Objects
|
26 |
+
-------
|
27 |
+
.. automodapi:: pyrender
|
28 |
+
:no-inheritance-diagram:
|
29 |
+
:no-main-docstr:
|
30 |
+
:no-heading:
|
31 |
+
:skip: Camera, DirectionalLight, Light, OffscreenRenderer, Node
|
32 |
+
:skip: OrthographicCamera, PerspectiveCamera, PointLight, RenderFlags
|
33 |
+
:skip: Renderer, Scene, SpotLight, TextAlign, Viewer, GLTF
|
34 |
+
|
35 |
+
Scenes
|
36 |
+
------
|
37 |
+
.. automodapi:: pyrender
|
38 |
+
:no-inheritance-diagram:
|
39 |
+
:no-main-docstr:
|
40 |
+
:no-heading:
|
41 |
+
:skip: Camera, DirectionalLight, Light, OffscreenRenderer
|
42 |
+
:skip: OrthographicCamera, PerspectiveCamera, PointLight, RenderFlags
|
43 |
+
:skip: Renderer, SpotLight, TextAlign, Viewer, Sampler, Texture, Material
|
44 |
+
:skip: MetallicRoughnessMaterial, Primitive, Mesh, GLTF
|
45 |
+
|
46 |
+
On-Screen Viewer
|
47 |
+
----------------
|
48 |
+
.. automodapi:: pyrender.viewer
|
49 |
+
:no-inheritance-diagram:
|
50 |
+
:no-inherited-members:
|
51 |
+
:no-main-docstr:
|
52 |
+
:no-heading:
|
53 |
+
|
54 |
+
Off-Screen Rendering
|
55 |
+
--------------------
|
56 |
+
.. automodapi:: pyrender.offscreen
|
57 |
+
:no-inheritance-diagram:
|
58 |
+
:no-main-docstr:
|
59 |
+
:no-heading:
|
pyrender/docs/source/conf.py
ADDED
@@ -0,0 +1,352 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
# -*- coding: utf-8 -*-
|
2 |
+
#
|
3 |
+
# core documentation build configuration file, created by
|
4 |
+
# sphinx-quickstart on Sun Oct 16 14:33:48 2016.
|
5 |
+
#
|
6 |
+
# This file is execfile()d with the current directory set to its
|
7 |
+
# containing dir.
|
8 |
+
#
|
9 |
+
# Note that not all possible configuration values are present in this
|
10 |
+
# autogenerated file.
|
11 |
+
#
|
12 |
+
# All configuration values have a default; values that are commented out
|
13 |
+
# serve to show the default.
|
14 |
+
|
15 |
+
import sys
|
16 |
+
import os
|
17 |
+
from pyrender import __version__
|
18 |
+
from sphinx.domains.python import PythonDomain
|
19 |
+
|
20 |
+
# If extensions (or modules to document with autodoc) are in another directory,
|
21 |
+
# add these directories to sys.path here. If the directory is relative to the
|
22 |
+
# documentation root, use os.path.abspath to make it absolute, like shown here.
|
23 |
+
sys.path.insert(0, os.path.abspath('../../'))
|
24 |
+
|
25 |
+
# -- General configuration ------------------------------------------------
|
26 |
+
|
27 |
+
# If your documentation needs a minimal Sphinx version, state it here.
|
28 |
+
#needs_sphinx = '1.0'
|
29 |
+
|
30 |
+
# Add any Sphinx extension module names here, as strings. They can be
|
31 |
+
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
|
32 |
+
# ones.
|
33 |
+
extensions = [
|
34 |
+
'sphinx.ext.autodoc',
|
35 |
+
'sphinx.ext.autosummary',
|
36 |
+
'sphinx.ext.coverage',
|
37 |
+
'sphinx.ext.githubpages',
|
38 |
+
'sphinx.ext.intersphinx',
|
39 |
+
'sphinx.ext.napoleon',
|
40 |
+
'sphinx.ext.viewcode',
|
41 |
+
'sphinx_automodapi.automodapi',
|
42 |
+
'sphinx_automodapi.smart_resolver'
|
43 |
+
]
|
44 |
+
numpydoc_class_members_toctree = False
|
45 |
+
automodapi_toctreedirnm = 'generated'
|
46 |
+
automodsumm_inherited_members = True
|
47 |
+
|
48 |
+
# Add any paths that contain templates here, relative to this directory.
|
49 |
+
templates_path = ['_templates']
|
50 |
+
|
51 |
+
# The suffix(es) of source filenames.
|
52 |
+
# You can specify multiple suffix as a list of string:
|
53 |
+
# source_suffix = ['.rst', '.md']
|
54 |
+
source_suffix = '.rst'
|
55 |
+
|
56 |
+
# The encoding of source files.
|
57 |
+
#source_encoding = 'utf-8-sig'
|
58 |
+
|
59 |
+
# The master toctree document.
|
60 |
+
master_doc = 'index'
|
61 |
+
|
62 |
+
# General information about the project.
|
63 |
+
project = u'pyrender'
|
64 |
+
copyright = u'2018, Matthew Matl'
|
65 |
+
author = u'Matthew Matl'
|
66 |
+
|
67 |
+
# The version info for the project you're documenting, acts as replacement for
|
68 |
+
# |version| and |release|, also used in various other places throughout the
|
69 |
+
# built documents.
|
70 |
+
#
|
71 |
+
# The short X.Y version.
|
72 |
+
version = __version__
|
73 |
+
# The full version, including alpha/beta/rc tags.
|
74 |
+
release = __version__
|
75 |
+
|
76 |
+
# The language for content autogenerated by Sphinx. Refer to documentation
|
77 |
+
# for a list of supported languages.
|
78 |
+
#
|
79 |
+
# This is also used if you do content translation via gettext catalogs.
|
80 |
+
# Usually you set "language" from the command line for these cases.
|
81 |
+
language = None
|
82 |
+
|
83 |
+
# There are two options for replacing |today|: either, you set today to some
|
84 |
+
# non-false value, then it is used:
|
85 |
+
#today = ''
|
86 |
+
# Else, today_fmt is used as the format for a strftime call.
|
87 |
+
#today_fmt = '%B %d, %Y'
|
88 |
+
|
89 |
+
# List of patterns, relative to source directory, that match files and
|
90 |
+
# directories to ignore when looking for source files.
|
91 |
+
exclude_patterns = []
|
92 |
+
|
93 |
+
# The reST default role (used for this markup: `text`) to use for all
|
94 |
+
# documents.
|
95 |
+
#default_role = None
|
96 |
+
|
97 |
+
# If true, '()' will be appended to :func: etc. cross-reference text.
|
98 |
+
#add_function_parentheses = True
|
99 |
+
|
100 |
+
# If true, the current module name will be prepended to all description
|
101 |
+
# unit titles (such as .. function::).
|
102 |
+
#add_module_names = True
|
103 |
+
|
104 |
+
# If true, sectionauthor and moduleauthor directives will be shown in the
|
105 |
+
# output. They are ignored by default.
|
106 |
+
#show_authors = False
|
107 |
+
|
108 |
+
# The name of the Pygments (syntax highlighting) style to use.
|
109 |
+
pygments_style = 'sphinx'
|
110 |
+
|
111 |
+
# A list of ignored prefixes for module index sorting.
|
112 |
+
#modindex_common_prefix = []
|
113 |
+
|
114 |
+
# If true, keep warnings as "system message" paragraphs in the built documents.
|
115 |
+
#keep_warnings = False
|
116 |
+
|
117 |
+
# If true, `todo` and `todoList` produce output, else they produce nothing.
|
118 |
+
todo_include_todos = False
|
119 |
+
|
120 |
+
|
121 |
+
# -- Options for HTML output ----------------------------------------------
|
122 |
+
|
123 |
+
# The theme to use for HTML and HTML Help pages. See the documentation for
|
124 |
+
# a list of builtin themes.
|
125 |
+
import sphinx_rtd_theme
|
126 |
+
html_theme = 'sphinx_rtd_theme'
|
127 |
+
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
|
128 |
+
|
129 |
+
# Theme options are theme-specific and customize the look and feel of a theme
|
130 |
+
# further. For a list of options available for each theme, see the
|
131 |
+
# documentation.
|
132 |
+
#html_theme_options = {}
|
133 |
+
|
134 |
+
# Add any paths that contain custom themes here, relative to this directory.
|
135 |
+
#html_theme_path = []
|
136 |
+
|
137 |
+
# The name for this set of Sphinx documents. If None, it defaults to
|
138 |
+
# "<project> v<release> documentation".
|
139 |
+
#html_title = None
|
140 |
+
|
141 |
+
# A shorter title for the navigation bar. Default is the same as html_title.
|
142 |
+
#html_short_title = None
|
143 |
+
|
144 |
+
# The name of an image file (relative to this directory) to place at the top
|
145 |
+
# of the sidebar.
|
146 |
+
#html_logo = None
|
147 |
+
|
148 |
+
# The name of an image file (relative to this directory) to use as a favicon of
|
149 |
+
# the docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
|
150 |
+
# pixels large.
|
151 |
+
#html_favicon = None
|
152 |
+
|
153 |
+
# Add any paths that contain custom static files (such as style sheets) here,
|
154 |
+
# relative to this directory. They are copied after the builtin static files,
|
155 |
+
# so a file named "default.css" will overwrite the builtin "default.css".
|
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+
html_static_path = ['_static']
|
157 |
+
|
158 |
+
# Add any extra paths that contain custom files (such as robots.txt or
|
159 |
+
# .htaccess) here, relative to this directory. These files are copied
|
160 |
+
# directly to the root of the documentation.
|
161 |
+
#html_extra_path = []
|
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+
|
163 |
+
# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
|
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+
# using the given strftime format.
|
165 |
+
#html_last_updated_fmt = '%b %d, %Y'
|
166 |
+
|
167 |
+
# If true, SmartyPants will be used to convert quotes and dashes to
|
168 |
+
# typographically correct entities.
|
169 |
+
#html_use_smartypants = True
|
170 |
+
|
171 |
+
# Custom sidebar templates, maps document names to template names.
|
172 |
+
#html_sidebars = {}
|
173 |
+
|
174 |
+
# Additional templates that should be rendered to pages, maps page names to
|
175 |
+
# template names.
|
176 |
+
#html_additional_pages = {}
|
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+
|
178 |
+
# If false, no module index is generated.
|
179 |
+
#html_domain_indices = True
|
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+
|
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+
# If false, no index is generated.
|
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+
#html_use_index = True
|
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+
|
184 |
+
# If true, the index is split into individual pages for each letter.
|
185 |
+
#html_split_index = False
|
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+
|
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+
# If true, links to the reST sources are added to the pages.
|
188 |
+
#html_show_sourcelink = True
|
189 |
+
|
190 |
+
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
191 |
+
#html_show_sphinx = True
|
192 |
+
|
193 |
+
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
194 |
+
#html_show_copyright = True
|
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+
|
196 |
+
# If true, an OpenSearch description file will be output, and all pages will
|
197 |
+
# contain a <link> tag referring to it. The value of this option must be the
|
198 |
+
# base URL from which the finished HTML is served.
|
199 |
+
#html_use_opensearch = ''
|
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+
|
201 |
+
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
202 |
+
#html_file_suffix = None
|
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+
|
204 |
+
# Language to be used for generating the HTML full-text search index.
|
205 |
+
# Sphinx supports the following languages:
|
206 |
+
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
207 |
+
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
|
208 |
+
#html_search_language = 'en'
|
209 |
+
|
210 |
+
# A dictionary with options for the search language support, empty by default.
|
211 |
+
# Now only 'ja' uses this config value
|
212 |
+
#html_search_options = {'type': 'default'}
|
213 |
+
|
214 |
+
# The name of a javascript file (relative to the configuration directory) that
|
215 |
+
# implements a search results scorer. If empty, the default will be used.
|
216 |
+
#html_search_scorer = 'scorer.js'
|
217 |
+
|
218 |
+
# Output file base name for HTML help builder.
|
219 |
+
htmlhelp_basename = 'coredoc'
|
220 |
+
|
221 |
+
# -- Options for LaTeX output ---------------------------------------------
|
222 |
+
|
223 |
+
latex_elements = {
|
224 |
+
# The paper size ('letterpaper' or 'a4paper').
|
225 |
+
#'papersize': 'letterpaper',
|
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+
|
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+
# The font size ('10pt', '11pt' or '12pt').
|
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+
#'pointsize': '10pt',
|
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+
|
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+
# Additional stuff for the LaTeX preamble.
|
231 |
+
#'preamble': '',
|
232 |
+
|
233 |
+
# Latex figure (float) alignment
|
234 |
+
#'figure_align': 'htbp',
|
235 |
+
}
|
236 |
+
|
237 |
+
# Grouping the document tree into LaTeX files. List of tuples
|
238 |
+
# (source start file, target name, title,
|
239 |
+
# author, documentclass [howto, manual, or own class]).
|
240 |
+
latex_documents = [
|
241 |
+
(master_doc, 'pyrender.tex', u'pyrender Documentation',
|
242 |
+
u'Matthew Matl', 'manual'),
|
243 |
+
]
|
244 |
+
|
245 |
+
# The name of an image file (relative to this directory) to place at the top of
|
246 |
+
# the title page.
|
247 |
+
#latex_logo = None
|
248 |
+
|
249 |
+
# For "manual" documents, if this is true, then toplevel headings are parts,
|
250 |
+
# not chapters.
|
251 |
+
#latex_use_parts = False
|
252 |
+
|
253 |
+
# If true, show page references after internal links.
|
254 |
+
#latex_show_pagerefs = False
|
255 |
+
|
256 |
+
# If true, show URL addresses after external links.
|
257 |
+
#latex_show_urls = False
|
258 |
+
|
259 |
+
# Documents to append as an appendix to all manuals.
|
260 |
+
#latex_appendices = []
|
261 |
+
|
262 |
+
# If false, no module index is generated.
|
263 |
+
#latex_domain_indices = True
|
264 |
+
|
265 |
+
|
266 |
+
# -- Options for manual page output ---------------------------------------
|
267 |
+
|
268 |
+
# One entry per manual page. List of tuples
|
269 |
+
# (source start file, name, description, authors, manual section).
|
270 |
+
man_pages = [
|
271 |
+
(master_doc, 'pyrender', u'pyrender Documentation',
|
272 |
+
[author], 1)
|
273 |
+
]
|
274 |
+
|
275 |
+
# If true, show URL addresses after external links.
|
276 |
+
#man_show_urls = False
|
277 |
+
|
278 |
+
|
279 |
+
# -- Options for Texinfo output -------------------------------------------
|
280 |
+
|
281 |
+
# Grouping the document tree into Texinfo files. List of tuples
|
282 |
+
# (source start file, target name, title, author,
|
283 |
+
# dir menu entry, description, category)
|
284 |
+
texinfo_documents = [
|
285 |
+
(master_doc, 'pyrender', u'pyrender Documentation',
|
286 |
+
author, 'pyrender', 'One line description of project.',
|
287 |
+
'Miscellaneous'),
|
288 |
+
]
|
289 |
+
|
290 |
+
# Documents to append as an appendix to all manuals.
|
291 |
+
#texinfo_appendices = []
|
292 |
+
|
293 |
+
# If false, no module index is generated.
|
294 |
+
#texinfo_domain_indices = True
|
295 |
+
|
296 |
+
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
297 |
+
#texinfo_show_urls = 'footnote'
|
298 |
+
|
299 |
+
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
300 |
+
#texinfo_no_detailmenu = False
|
301 |
+
|
302 |
+
intersphinx_mapping = {
|
303 |
+
'python' : ('https://docs.python.org/', None),
|
304 |
+
'pyrender' : ('https://pyrender.readthedocs.io/en/latest/', None),
|
305 |
+
}
|
306 |
+
|
307 |
+
# Autosummary fix
|
308 |
+
autosummary_generate = True
|
309 |
+
|
310 |
+
# Try to suppress multiple-definition warnings by always taking the shorter
|
311 |
+
# path when two or more paths have the same base module
|
312 |
+
|
313 |
+
class MyPythonDomain(PythonDomain):
|
314 |
+
|
315 |
+
def find_obj(self, env, modname, classname, name, type, searchmode=0):
|
316 |
+
"""Ensures an object always resolves to the desired module
|
317 |
+
if defined there."""
|
318 |
+
orig_matches = PythonDomain.find_obj(
|
319 |
+
self, env, modname, classname, name, type, searchmode
|
320 |
+
)
|
321 |
+
|
322 |
+
if len(orig_matches) <= 1:
|
323 |
+
return orig_matches
|
324 |
+
|
325 |
+
# If multiple matches, try to take the shortest if all the modules are
|
326 |
+
# the same
|
327 |
+
first_match_name_sp = orig_matches[0][0].split('.')
|
328 |
+
base_name = first_match_name_sp[0]
|
329 |
+
min_len = len(first_match_name_sp)
|
330 |
+
best_match = orig_matches[0]
|
331 |
+
|
332 |
+
for match in orig_matches[1:]:
|
333 |
+
match_name = match[0]
|
334 |
+
match_name_sp = match_name.split('.')
|
335 |
+
match_base = match_name_sp[0]
|
336 |
+
|
337 |
+
# If we have mismatched bases, return them all to trigger warnings
|
338 |
+
if match_base != base_name:
|
339 |
+
return orig_matches
|
340 |
+
|
341 |
+
# Otherwise, check and see if it's shorter
|
342 |
+
if len(match_name_sp) < min_len:
|
343 |
+
min_len = len(match_name_sp)
|
344 |
+
best_match = match
|
345 |
+
|
346 |
+
return (best_match,)
|
347 |
+
|
348 |
+
|
349 |
+
def setup(sphinx):
|
350 |
+
"""Use MyPythonDomain in place of PythonDomain"""
|
351 |
+
sphinx.override_domain(MyPythonDomain)
|
352 |
+
|
pyrender/docs/source/examples/cameras.rst
ADDED
@@ -0,0 +1,26 @@
|
|
|
|
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|
|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _camera_guide:
|
2 |
+
|
3 |
+
Creating Cameras
|
4 |
+
================
|
5 |
+
|
6 |
+
Pyrender supports three camera types -- :class:`.PerspectiveCamera` and
|
7 |
+
:class:`.IntrinsicsCamera` types,
|
8 |
+
which render scenes as a human would see them, and
|
9 |
+
:class:`.OrthographicCamera` types, which preserve distances between points.
|
10 |
+
|
11 |
+
Creating cameras is easy -- just specify their basic attributes:
|
12 |
+
|
13 |
+
>>> pc = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.414)
|
14 |
+
>>> oc = pyrender.OrthographicCamera(xmag=1.0, ymag=1.0)
|
15 |
+
|
16 |
+
For more information, see the Khronos group's documentation here_:
|
17 |
+
|
18 |
+
.. _here: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#projection-matrices
|
19 |
+
|
20 |
+
When you add cameras to the scene, make sure that you're using OpenGL camera
|
21 |
+
coordinates to specify their pose. See the illustration below for details.
|
22 |
+
Basically, the camera z-axis points away from the scene, the x-axis points
|
23 |
+
right in image space, and the y-axis points up in image space.
|
24 |
+
|
25 |
+
.. image:: /_static/camera_coords.png
|
26 |
+
|
pyrender/docs/source/examples/index.rst
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _guide:
|
2 |
+
|
3 |
+
User Guide
|
4 |
+
==========
|
5 |
+
|
6 |
+
This section contains guides on how to use Pyrender to quickly visualize
|
7 |
+
your 3D data, including a quickstart guide and more detailed descriptions
|
8 |
+
of each part of the rendering pipeline.
|
9 |
+
|
10 |
+
|
11 |
+
.. toctree::
|
12 |
+
:maxdepth: 2
|
13 |
+
|
14 |
+
quickstart.rst
|
15 |
+
models.rst
|
16 |
+
lighting.rst
|
17 |
+
cameras.rst
|
18 |
+
scenes.rst
|
19 |
+
offscreen.rst
|
20 |
+
viewer.rst
|
pyrender/docs/source/examples/lighting.rst
ADDED
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _lighting_guide:
|
2 |
+
|
3 |
+
Creating Lights
|
4 |
+
===============
|
5 |
+
|
6 |
+
Pyrender supports three types of punctual light:
|
7 |
+
|
8 |
+
- :class:`.PointLight`: Point-based light sources, such as light bulbs.
|
9 |
+
- :class:`.SpotLight`: A conical light source, like a flashlight.
|
10 |
+
- :class:`.DirectionalLight`: A general light that does not attenuate with
|
11 |
+
distance.
|
12 |
+
|
13 |
+
Creating lights is easy -- just specify their basic attributes:
|
14 |
+
|
15 |
+
>>> pl = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=2.0)
|
16 |
+
>>> sl = pyrender.SpotLight(color=[1.0, 1.0, 1.0], intensity=2.0,
|
17 |
+
... innerConeAngle=0.05, outerConeAngle=0.5)
|
18 |
+
>>> dl = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=2.0)
|
19 |
+
|
20 |
+
For more information about how these lighting models are implemented,
|
21 |
+
see their class documentation.
|
pyrender/docs/source/examples/models.rst
ADDED
@@ -0,0 +1,143 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _model_guide:
|
2 |
+
|
3 |
+
Loading and Configuring Models
|
4 |
+
==============================
|
5 |
+
The first step to any rendering application is loading your models.
|
6 |
+
Pyrender implements the GLTF 2.0 specification, which means that all
|
7 |
+
models are composed of a hierarchy of objects.
|
8 |
+
|
9 |
+
At the top level, we have a :class:`.Mesh`. The :class:`.Mesh` is
|
10 |
+
basically a wrapper of any number of :class:`.Primitive` types,
|
11 |
+
which actually represent geometry that can be drawn to the screen.
|
12 |
+
|
13 |
+
Primitives are composed of a variety of parameters, including
|
14 |
+
vertex positions, vertex normals, color and texture information,
|
15 |
+
and triangle indices if smooth rendering is desired.
|
16 |
+
They can implement point clouds, triangular meshes, or lines
|
17 |
+
depending on how you configure their data and set their
|
18 |
+
:attr:`.Primitive.mode` parameter.
|
19 |
+
|
20 |
+
Although you can create primitives yourself if you want to,
|
21 |
+
it's probably easier to just use the utility functions provided
|
22 |
+
in the :class:`.Mesh` class.
|
23 |
+
|
24 |
+
Creating Triangular Meshes
|
25 |
+
--------------------------
|
26 |
+
|
27 |
+
Simple Construction
|
28 |
+
~~~~~~~~~~~~~~~~~~~
|
29 |
+
Pyrender allows you to create a :class:`.Mesh` containing a
|
30 |
+
triangular mesh model directly from a :class:`~trimesh.base.Trimesh` object
|
31 |
+
using the :meth:`.Mesh.from_trimesh` static method.
|
32 |
+
|
33 |
+
>>> import trimesh
|
34 |
+
>>> import pyrender
|
35 |
+
>>> import numpy as np
|
36 |
+
>>> tm = trimesh.load('examples/models/fuze.obj')
|
37 |
+
>>> m = pyrender.Mesh.from_trimesh(tm)
|
38 |
+
>>> m.primitives
|
39 |
+
[<pyrender.primitive.Primitive at 0x7fbb0af60e50>]
|
40 |
+
|
41 |
+
You can also create a single :class:`.Mesh` from a list of
|
42 |
+
:class:`~trimesh.base.Trimesh` objects:
|
43 |
+
|
44 |
+
>>> tms = [trimesh.creation.icosahedron(), trimesh.creation.cylinder()]
|
45 |
+
>>> m = pyrender.Mesh.from_trimesh(tms)
|
46 |
+
[<pyrender.primitive.Primitive at 0x7fbb0c2b74d0>,
|
47 |
+
<pyrender.primitive.Primitive at 0x7fbb0c2b7550>]
|
48 |
+
|
49 |
+
Vertex Smoothing
|
50 |
+
~~~~~~~~~~~~~~~~
|
51 |
+
|
52 |
+
The :meth:`.Mesh.from_trimesh` method has a few additional optional parameters.
|
53 |
+
If you want to render the mesh without interpolating face normals, which can
|
54 |
+
be useful for meshes that are supposed to be angular (e.g. a cube), you
|
55 |
+
can specify ``smooth=False``.
|
56 |
+
|
57 |
+
>>> m = pyrender.Mesh.from_trimesh(tm, smooth=False)
|
58 |
+
|
59 |
+
Per-Face or Per-Vertex Coloration
|
60 |
+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
61 |
+
|
62 |
+
If you have an untextured trimesh, you can color it in with per-face or
|
63 |
+
per-vertex colors:
|
64 |
+
|
65 |
+
>>> tm.visual.vertex_colors = np.random.uniform(size=tm.vertices.shape)
|
66 |
+
>>> tm.visual.face_colors = np.random.uniform(size=tm.faces.shape)
|
67 |
+
>>> m = pyrender.Mesh.from_trimesh(tm)
|
68 |
+
|
69 |
+
Instancing
|
70 |
+
~~~~~~~~~~
|
71 |
+
|
72 |
+
If you want to render many copies of the same mesh at different poses,
|
73 |
+
you can statically create a vast array of them in an efficient manner.
|
74 |
+
Simply specify the ``poses`` parameter to be a list of ``N`` 4x4 homogenous
|
75 |
+
transformation matrics that position the meshes relative to their common
|
76 |
+
base frame:
|
77 |
+
|
78 |
+
>>> tfs = np.tile(np.eye(4), (3,1,1))
|
79 |
+
>>> tfs[1,:3,3] = [0.1, 0.0, 0.0]
|
80 |
+
>>> tfs[2,:3,3] = [0.2, 0.0, 0.0]
|
81 |
+
>>> tfs
|
82 |
+
array([[[1. , 0. , 0. , 0. ],
|
83 |
+
[0. , 1. , 0. , 0. ],
|
84 |
+
[0. , 0. , 1. , 0. ],
|
85 |
+
[0. , 0. , 0. , 1. ]],
|
86 |
+
[[1. , 0. , 0. , 0.1],
|
87 |
+
[0. , 1. , 0. , 0. ],
|
88 |
+
[0. , 0. , 1. , 0. ],
|
89 |
+
[0. , 0. , 0. , 1. ]],
|
90 |
+
[[1. , 0. , 0. , 0.2],
|
91 |
+
[0. , 1. , 0. , 0. ],
|
92 |
+
[0. , 0. , 1. , 0. ],
|
93 |
+
[0. , 0. , 0. , 1. ]]])
|
94 |
+
|
95 |
+
>>> m = pyrender.Mesh.from_trimesh(tm, poses=tfs)
|
96 |
+
|
97 |
+
Custom Materials
|
98 |
+
~~~~~~~~~~~~~~~~
|
99 |
+
|
100 |
+
You can also specify a custom material for any triangular mesh you create
|
101 |
+
in the ``material`` parameter of :meth:`.Mesh.from_trimesh`.
|
102 |
+
The main material supported by Pyrender is the
|
103 |
+
:class:`.MetallicRoughnessMaterial`.
|
104 |
+
The metallic-roughness model supports rendering highly-realistic objects across
|
105 |
+
a wide gamut of materials.
|
106 |
+
|
107 |
+
For more information, see the documentation of the
|
108 |
+
:class:`.MetallicRoughnessMaterial` constructor or look at the Khronos_
|
109 |
+
documentation for more information.
|
110 |
+
|
111 |
+
.. _Khronos: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materials
|
112 |
+
|
113 |
+
Creating Point Clouds
|
114 |
+
---------------------
|
115 |
+
|
116 |
+
Point Sprites
|
117 |
+
~~~~~~~~~~~~~
|
118 |
+
Pyrender also allows you to create a :class:`.Mesh` containing a
|
119 |
+
point cloud directly from :class:`numpy.ndarray` instances
|
120 |
+
using the :meth:`.Mesh.from_points` static method.
|
121 |
+
|
122 |
+
Simply provide a list of points and optional per-point colors and normals.
|
123 |
+
|
124 |
+
>>> pts = tm.vertices.copy()
|
125 |
+
>>> colors = np.random.uniform(size=pts.shape)
|
126 |
+
>>> m = pyrender.Mesh.from_points(pts, colors=colors)
|
127 |
+
|
128 |
+
Point clouds created in this way will be rendered as square point sprites.
|
129 |
+
|
130 |
+
.. image:: /_static/points.png
|
131 |
+
|
132 |
+
Point Spheres
|
133 |
+
~~~~~~~~~~~~~
|
134 |
+
If you have a monochromatic point cloud and would like to render it with
|
135 |
+
spheres, you can render it by instancing a spherical trimesh:
|
136 |
+
|
137 |
+
>>> sm = trimesh.creation.uv_sphere(radius=0.1)
|
138 |
+
>>> sm.visual.vertex_colors = [1.0, 0.0, 0.0]
|
139 |
+
>>> tfs = np.tile(np.eye(4), (len(pts), 1, 1))
|
140 |
+
>>> tfs[:,:3,3] = pts
|
141 |
+
>>> m = pyrender.Mesh.from_trimesh(sm, poses=tfs)
|
142 |
+
|
143 |
+
.. image:: /_static/points2.png
|
pyrender/docs/source/examples/offscreen.rst
ADDED
@@ -0,0 +1,87 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _offscreen_guide:
|
2 |
+
|
3 |
+
Offscreen Rendering
|
4 |
+
===================
|
5 |
+
|
6 |
+
.. note::
|
7 |
+
If you're using a headless server, you'll need to use either EGL (for
|
8 |
+
GPU-accelerated rendering) or OSMesa (for CPU-only software rendering).
|
9 |
+
If you're using OSMesa, be sure that you've installed it properly. See
|
10 |
+
:ref:`osmesa` for details.
|
11 |
+
|
12 |
+
Choosing a Backend
|
13 |
+
------------------
|
14 |
+
|
15 |
+
Once you have a scene set up with its geometry, cameras, and lights,
|
16 |
+
you can render it using the :class:`.OffscreenRenderer`. Pyrender supports
|
17 |
+
three backends for offscreen rendering:
|
18 |
+
|
19 |
+
- Pyglet, the same engine that runs the viewer. This requires an active
|
20 |
+
display manager, so you can't run it on a headless server. This is the
|
21 |
+
default option.
|
22 |
+
- OSMesa, a software renderer.
|
23 |
+
- EGL, which allows for GPU-accelerated rendering without a display manager.
|
24 |
+
|
25 |
+
If you want to use OSMesa or EGL, you need to set the ``PYOPENGL_PLATFORM``
|
26 |
+
environment variable before importing pyrender or any other OpenGL library.
|
27 |
+
You can do this at the command line:
|
28 |
+
|
29 |
+
.. code-block:: bash
|
30 |
+
|
31 |
+
PYOPENGL_PLATFORM=osmesa python render.py
|
32 |
+
|
33 |
+
or at the top of your Python script:
|
34 |
+
|
35 |
+
.. code-block:: bash
|
36 |
+
|
37 |
+
# Top of main python script
|
38 |
+
import os
|
39 |
+
os.environ['PYOPENGL_PLATFORM'] = 'egl'
|
40 |
+
|
41 |
+
The handle for EGL is ``egl``, and the handle for OSMesa is ``osmesa``.
|
42 |
+
|
43 |
+
Running the Renderer
|
44 |
+
--------------------
|
45 |
+
|
46 |
+
Once you've set your environment variable appropriately, create your scene and
|
47 |
+
then configure the :class:`.OffscreenRenderer` object with a window width,
|
48 |
+
a window height, and a size for point-cloud points:
|
49 |
+
|
50 |
+
>>> r = pyrender.OffscreenRenderer(viewport_width=640,
|
51 |
+
... viewport_height=480,
|
52 |
+
... point_size=1.0)
|
53 |
+
|
54 |
+
Then, just call the :meth:`.OffscreenRenderer.render` function:
|
55 |
+
|
56 |
+
>>> color, depth = r.render(scene)
|
57 |
+
|
58 |
+
.. image:: /_static/scene.png
|
59 |
+
|
60 |
+
This will return a ``(w,h,3)`` channel floating-point color image and
|
61 |
+
a ``(w,h)`` floating-point depth image rendered from the scene's main camera.
|
62 |
+
|
63 |
+
You can customize the rendering process by using flag options from
|
64 |
+
:class:`.RenderFlags` and bitwise or-ing them together. For example,
|
65 |
+
the following code renders a color image with an alpha channel
|
66 |
+
and enables shadow mapping for all directional lights:
|
67 |
+
|
68 |
+
>>> flags = RenderFlags.RGBA | RenderFlags.SHADOWS_DIRECTIONAL
|
69 |
+
>>> color, depth = r.render(scene, flags=flags)
|
70 |
+
|
71 |
+
Once you're done with the offscreen renderer, you need to close it before you
|
72 |
+
can run a different renderer or open the viewer for the same scene:
|
73 |
+
|
74 |
+
>>> r.delete()
|
75 |
+
|
76 |
+
Google CoLab Examples
|
77 |
+
---------------------
|
78 |
+
|
79 |
+
For a minimal working example of offscreen rendering using OSMesa,
|
80 |
+
see the `OSMesa Google CoLab notebook`_.
|
81 |
+
|
82 |
+
.. _OSMesa Google CoLab notebook: https://colab.research.google.com/drive/1Z71mHIc-Sqval92nK290vAsHZRUkCjUx
|
83 |
+
|
84 |
+
For a minimal working example of offscreen rendering using EGL,
|
85 |
+
see the `EGL Google CoLab notebook`_.
|
86 |
+
|
87 |
+
.. _EGL Google CoLab notebook: https://colab.research.google.com/drive/1rTLHk0qxh4dn8KNe-mCnN8HAWdd2_BEh
|
pyrender/docs/source/examples/quickstart.rst
ADDED
@@ -0,0 +1,71 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _quickstart_guide:
|
2 |
+
|
3 |
+
Quickstart
|
4 |
+
==========
|
5 |
+
|
6 |
+
|
7 |
+
Minimal Example for 3D Viewer
|
8 |
+
-----------------------------
|
9 |
+
Here is a minimal example of loading and viewing a triangular mesh model
|
10 |
+
in pyrender.
|
11 |
+
|
12 |
+
>>> import trimesh
|
13 |
+
>>> import pyrender
|
14 |
+
>>> fuze_trimesh = trimesh.load('examples/models/fuze.obj')
|
15 |
+
>>> mesh = pyrender.Mesh.from_trimesh(fuze_trimesh)
|
16 |
+
>>> scene = pyrender.Scene()
|
17 |
+
>>> scene.add(mesh)
|
18 |
+
>>> pyrender.Viewer(scene, use_raymond_lighting=True)
|
19 |
+
|
20 |
+
.. image:: /_static/fuze.png
|
21 |
+
|
22 |
+
|
23 |
+
Minimal Example for Offscreen Rendering
|
24 |
+
---------------------------------------
|
25 |
+
.. note::
|
26 |
+
If you're using a headless server, make sure that you followed the guide
|
27 |
+
for installing OSMesa. See :ref:`osmesa`.
|
28 |
+
|
29 |
+
Here is a minimal example of rendering a mesh model offscreen in pyrender.
|
30 |
+
The only additional necessities are that you need to add lighting and a camera.
|
31 |
+
|
32 |
+
>>> import numpy as np
|
33 |
+
>>> import trimesh
|
34 |
+
>>> import pyrender
|
35 |
+
>>> import matplotlib.pyplot as plt
|
36 |
+
|
37 |
+
>>> fuze_trimesh = trimesh.load('examples/models/fuze.obj')
|
38 |
+
>>> mesh = pyrender.Mesh.from_trimesh(fuze_trimesh)
|
39 |
+
>>> scene = pyrender.Scene()
|
40 |
+
>>> scene.add(mesh)
|
41 |
+
>>> camera = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.0)
|
42 |
+
>>> s = np.sqrt(2)/2
|
43 |
+
>>> camera_pose = np.array([
|
44 |
+
... [0.0, -s, s, 0.3],
|
45 |
+
... [1.0, 0.0, 0.0, 0.0],
|
46 |
+
... [0.0, s, s, 0.35],
|
47 |
+
... [0.0, 0.0, 0.0, 1.0],
|
48 |
+
... ])
|
49 |
+
>>> scene.add(camera, pose=camera_pose)
|
50 |
+
>>> light = pyrender.SpotLight(color=np.ones(3), intensity=3.0,
|
51 |
+
... innerConeAngle=np.pi/16.0,
|
52 |
+
... outerConeAngle=np.pi/6.0)
|
53 |
+
>>> scene.add(light, pose=camera_pose)
|
54 |
+
>>> r = pyrender.OffscreenRenderer(400, 400)
|
55 |
+
>>> color, depth = r.render(scene)
|
56 |
+
>>> plt.figure()
|
57 |
+
>>> plt.subplot(1,2,1)
|
58 |
+
>>> plt.axis('off')
|
59 |
+
>>> plt.imshow(color)
|
60 |
+
>>> plt.subplot(1,2,2)
|
61 |
+
>>> plt.axis('off')
|
62 |
+
>>> plt.imshow(depth, cmap=plt.cm.gray_r)
|
63 |
+
>>> plt.show()
|
64 |
+
|
65 |
+
.. image:: /_static/minexcolor.png
|
66 |
+
:width: 45%
|
67 |
+
:align: left
|
68 |
+
.. image:: /_static/minexdepth.png
|
69 |
+
:width: 45%
|
70 |
+
:align: right
|
71 |
+
|
pyrender/docs/source/examples/scenes.rst
ADDED
@@ -0,0 +1,78 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _scene_guide:
|
2 |
+
|
3 |
+
Creating Scenes
|
4 |
+
===============
|
5 |
+
|
6 |
+
Before you render anything, you need to put all of your lights, cameras,
|
7 |
+
and meshes into a scene. The :class:`.Scene` object keeps track of the relative
|
8 |
+
poses of these primitives by inserting them into :class:`.Node` objects and
|
9 |
+
keeping them in a directed acyclic graph.
|
10 |
+
|
11 |
+
Adding Objects
|
12 |
+
--------------
|
13 |
+
|
14 |
+
To create a :class:`.Scene`, simply call the constructor. You can optionally
|
15 |
+
specify an ambient light color and a background color:
|
16 |
+
|
17 |
+
>>> scene = pyrender.Scene(ambient_light=[0.02, 0.02, 0.02],
|
18 |
+
... bg_color=[1.0, 1.0, 1.0])
|
19 |
+
|
20 |
+
You can add objects to a scene by first creating a :class:`.Node` object
|
21 |
+
and adding the object and its pose to the :class:`.Node`. Poses are specified
|
22 |
+
as 4x4 homogenous transformation matrices that are stored in the node's
|
23 |
+
:attr:`.Node.matrix` attribute. Note that the :class:`.Node`
|
24 |
+
constructor requires you to specify whether you're adding a mesh, light,
|
25 |
+
or camera.
|
26 |
+
|
27 |
+
>>> mesh = pyrender.Mesh.from_trimesh(tm)
|
28 |
+
>>> light = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=2.0)
|
29 |
+
>>> cam = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.414)
|
30 |
+
>>> nm = pyrender.Node(mesh=mesh, matrix=np.eye(4))
|
31 |
+
>>> nl = pyrender.Node(light=light, matrix=np.eye(4))
|
32 |
+
>>> nc = pyrender.Node(camera=cam, matrix=np.eye(4))
|
33 |
+
>>> scene.add_node(nm)
|
34 |
+
>>> scene.add_node(nl)
|
35 |
+
>>> scene.add_node(nc)
|
36 |
+
|
37 |
+
You can also add objects directly to a scene with the :meth:`.Scene.add` function,
|
38 |
+
which takes care of creating a :class:`.Node` for you.
|
39 |
+
|
40 |
+
>>> scene.add(mesh, pose=np.eye(4))
|
41 |
+
>>> scene.add(light, pose=np.eye(4))
|
42 |
+
>>> scene.add(cam, pose=np.eye(4))
|
43 |
+
|
44 |
+
Nodes can be hierarchical, in which case the node's :attr:`.Node.matrix`
|
45 |
+
specifies that node's pose relative to its parent frame. You can add nodes to
|
46 |
+
a scene hierarchically by specifying a parent node in your calls to
|
47 |
+
:meth:`.Scene.add` or :meth:`.Scene.add_node`:
|
48 |
+
|
49 |
+
>>> scene.add_node(nl, parent_node=nc)
|
50 |
+
>>> scene.add(cam, parent_node=nm)
|
51 |
+
|
52 |
+
If you add multiple cameras to a scene, you can specify which one to render from
|
53 |
+
by setting the :attr:`.Scene.main_camera_node` attribute.
|
54 |
+
|
55 |
+
Updating Objects
|
56 |
+
----------------
|
57 |
+
|
58 |
+
You can update the poses of existing nodes with the :meth:`.Scene.set_pose`
|
59 |
+
function. Simply call it with a :class:`.Node` that is already in the scene
|
60 |
+
and the new pose of that node with respect to its parent as a 4x4 homogenous
|
61 |
+
transformation matrix:
|
62 |
+
|
63 |
+
>>> scene.set_pose(nl, pose=np.eye(4))
|
64 |
+
|
65 |
+
If you want to get the local pose of a node, you can just access its
|
66 |
+
:attr:`.Node.matrix` attribute. However, if you want to the get
|
67 |
+
the pose of a node *with respect to the world frame*, you can call the
|
68 |
+
:meth:`.Scene.get_pose` method.
|
69 |
+
|
70 |
+
>>> tf = scene.get_pose(nl)
|
71 |
+
|
72 |
+
Removing Objects
|
73 |
+
----------------
|
74 |
+
|
75 |
+
Finally, you can remove a :class:`.Node` and all of its children from the
|
76 |
+
scene with the :meth:`.Scene.remove_node` function:
|
77 |
+
|
78 |
+
>>> scene.remove_node(nl)
|
pyrender/docs/source/examples/viewer.rst
ADDED
@@ -0,0 +1,61 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. _viewer_guide:
|
2 |
+
|
3 |
+
Live Scene Viewer
|
4 |
+
=================
|
5 |
+
|
6 |
+
Standard Usage
|
7 |
+
--------------
|
8 |
+
In addition to the offscreen renderer, Pyrender comes with a live scene viewer.
|
9 |
+
In its standard invocation, calling the :class:`.Viewer`'s constructor will
|
10 |
+
immediately pop a viewing window that you can navigate around in.
|
11 |
+
|
12 |
+
>>> pyrender.Viewer(scene)
|
13 |
+
|
14 |
+
By default, the viewer uses your scene's lighting. If you'd like to start with
|
15 |
+
some additional lighting that moves around with the camera, you can specify that
|
16 |
+
with:
|
17 |
+
|
18 |
+
>>> pyrender.Viewer(scene, use_raymond_lighting=True)
|
19 |
+
|
20 |
+
For a full list of the many options that the :class:`.Viewer` supports, check out its
|
21 |
+
documentation.
|
22 |
+
|
23 |
+
.. image:: /_static/rotation.gif
|
24 |
+
|
25 |
+
Running the Viewer in a Separate Thread
|
26 |
+
---------------------------------------
|
27 |
+
If you'd like to animate your models, you'll want to run the viewer in a
|
28 |
+
separate thread so that you can update the scene while the viewer is running.
|
29 |
+
To do this, first pop the viewer in a separate thread by calling its constructor
|
30 |
+
with the ``run_in_thread`` option set:
|
31 |
+
|
32 |
+
>>> v = pyrender.Viewer(scene, run_in_thread=True)
|
33 |
+
|
34 |
+
Then, you can manipulate the :class:`.Scene` while the viewer is running to
|
35 |
+
animate things. However, be careful to acquire the viewer's
|
36 |
+
:attr:`.Viewer.render_lock` before editing the scene to prevent data corruption:
|
37 |
+
|
38 |
+
>>> i = 0
|
39 |
+
>>> while True:
|
40 |
+
... pose = np.eye(4)
|
41 |
+
... pose[:3,3] = [i, 0, 0]
|
42 |
+
... v.render_lock.acquire()
|
43 |
+
... scene.set_pose(mesh_node, pose)
|
44 |
+
... v.render_lock.release()
|
45 |
+
... i += 0.01
|
46 |
+
|
47 |
+
.. image:: /_static/scissors.gif
|
48 |
+
|
49 |
+
You can wait on the viewer to be closed manually:
|
50 |
+
|
51 |
+
>>> while v.is_active:
|
52 |
+
... pass
|
53 |
+
|
54 |
+
Or you can close it from the main thread forcibly.
|
55 |
+
Make sure to still loop and block for the viewer to actually exit before using
|
56 |
+
the scene object again.
|
57 |
+
|
58 |
+
>>> v.close_external()
|
59 |
+
>>> while v.is_active:
|
60 |
+
... pass
|
61 |
+
|
pyrender/docs/source/index.rst
ADDED
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
.. core documentation master file, created by
|
2 |
+
sphinx-quickstart on Sun Oct 16 14:33:48 2016.
|
3 |
+
You can adapt this file completely to your liking, but it should at least
|
4 |
+
contain the root `toctree` directive.
|
5 |
+
|
6 |
+
Pyrender Documentation
|
7 |
+
========================
|
8 |
+
Pyrender is a pure Python (2.7, 3.4, 3.5, 3.6) library for physically-based
|
9 |
+
rendering and visualization.
|
10 |
+
It is designed to meet the glTF 2.0 specification_ from Khronos
|
11 |
+
|
12 |
+
.. _specification: https://www.khronos.org/gltf/
|
13 |
+
|
14 |
+
Pyrender is lightweight, easy to install, and simple to use.
|
15 |
+
It comes packaged with both an intuitive scene viewer and a headache-free
|
16 |
+
offscreen renderer with support for GPU-accelerated rendering on headless
|
17 |
+
servers, which makes it perfect for machine learning applications.
|
18 |
+
Check out the :ref:`guide` for a full tutorial, or fork me on
|
19 |
+
Github_.
|
20 |
+
|
21 |
+
.. _Github: https://github.com/mmatl/pyrender
|
22 |
+
|
23 |
+
.. image:: _static/rotation.gif
|
24 |
+
|
25 |
+
.. image:: _static/damaged_helmet.png
|
26 |
+
|
27 |
+
.. toctree::
|
28 |
+
:maxdepth: 2
|
29 |
+
|
30 |
+
install/index.rst
|
31 |
+
examples/index.rst
|
32 |
+
api/index.rst
|
33 |
+
|
34 |
+
|
35 |
+
Indices and tables
|
36 |
+
==================
|
37 |
+
|
38 |
+
* :ref:`genindex`
|
39 |
+
* :ref:`modindex`
|
40 |
+
* :ref:`search`
|
41 |
+
|
pyrender/docs/source/install/index.rst
ADDED
@@ -0,0 +1,172 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Installation Guide
|
2 |
+
==================
|
3 |
+
|
4 |
+
Python Installation
|
5 |
+
-------------------
|
6 |
+
|
7 |
+
This package is available via ``pip``.
|
8 |
+
|
9 |
+
.. code-block:: bash
|
10 |
+
|
11 |
+
pip install pyrender
|
12 |
+
|
13 |
+
If you're on MacOS, you'll need
|
14 |
+
to pre-install my fork of ``pyglet``, as the version on PyPI hasn't yet included
|
15 |
+
my change that enables OpenGL contexts on MacOS.
|
16 |
+
|
17 |
+
.. code-block:: bash
|
18 |
+
|
19 |
+
git clone https://github.com/mmatl/pyglet.git
|
20 |
+
cd pyglet
|
21 |
+
pip install .
|
22 |
+
|
23 |
+
.. _osmesa:
|
24 |
+
|
25 |
+
Getting Pyrender Working with OSMesa
|
26 |
+
------------------------------------
|
27 |
+
If you want to render scenes offscreen but don't want to have to
|
28 |
+
install a display manager or deal with the pains of trying to get
|
29 |
+
OpenGL to work over SSH, you have two options.
|
30 |
+
|
31 |
+
The first (and preferred) option is using EGL, which enables you to perform
|
32 |
+
GPU-accelerated rendering on headless servers.
|
33 |
+
However, you'll need EGL 1.5 to get modern OpenGL contexts.
|
34 |
+
This comes packaged with NVIDIA's current drivers, but if you are having issues
|
35 |
+
getting EGL to work with your hardware, you can try using OSMesa,
|
36 |
+
a software-based offscreen renderer that is included with any Mesa
|
37 |
+
install.
|
38 |
+
|
39 |
+
If you want to use OSMesa with pyrender, you'll have to perform two additional
|
40 |
+
installation steps:
|
41 |
+
|
42 |
+
- :ref:`installmesa`
|
43 |
+
- :ref:`installpyopengl`
|
44 |
+
|
45 |
+
Then, read the offscreen rendering tutorial. See :ref:`offscreen_guide`.
|
46 |
+
|
47 |
+
.. _installmesa:
|
48 |
+
|
49 |
+
Installing OSMesa
|
50 |
+
*****************
|
51 |
+
|
52 |
+
As a first step, you'll need to rebuild and re-install Mesa with support
|
53 |
+
for fast offscreen rendering and OpenGL 3+ contexts.
|
54 |
+
I'd recommend installing from source, but you can also try my ``.deb``
|
55 |
+
for Ubuntu 16.04 and up.
|
56 |
+
|
57 |
+
Installing from a Debian Package
|
58 |
+
********************************
|
59 |
+
|
60 |
+
If you're running Ubuntu 16.04 or newer, you should be able to install the
|
61 |
+
required version of Mesa from my ``.deb`` file.
|
62 |
+
|
63 |
+
.. code-block:: bash
|
64 |
+
|
65 |
+
sudo apt update
|
66 |
+
sudo wget https://github.com/mmatl/travis_debs/raw/master/xenial/mesa_18.3.3-0.deb
|
67 |
+
sudo dpkg -i ./mesa_18.3.3-0.deb || true
|
68 |
+
sudo apt install -f
|
69 |
+
|
70 |
+
If this doesn't work, try building from source.
|
71 |
+
|
72 |
+
Building From Source
|
73 |
+
********************
|
74 |
+
|
75 |
+
First, install build dependencies via `apt` or your system's package manager.
|
76 |
+
|
77 |
+
.. code-block:: bash
|
78 |
+
|
79 |
+
sudo apt-get install llvm-6.0 freeglut3 freeglut3-dev
|
80 |
+
|
81 |
+
Then, download the current release of Mesa from here_.
|
82 |
+
Unpack the source and go to the source folder:
|
83 |
+
|
84 |
+
.. _here: https://archive.mesa3d.org/mesa-18.3.3.tar.gz
|
85 |
+
|
86 |
+
.. code-block:: bash
|
87 |
+
|
88 |
+
tar xfv mesa-18.3.3.tar.gz
|
89 |
+
cd mesa-18.3.3
|
90 |
+
|
91 |
+
Replace ``PREFIX`` with the path you want to install Mesa at.
|
92 |
+
If you're not worried about overwriting your default Mesa install,
|
93 |
+
a good place is at ``/usr/local``.
|
94 |
+
|
95 |
+
Now, configure the installation by running the following command:
|
96 |
+
|
97 |
+
.. code-block:: bash
|
98 |
+
|
99 |
+
./configure --prefix=PREFIX \
|
100 |
+
--enable-opengl --disable-gles1 --disable-gles2 \
|
101 |
+
--disable-va --disable-xvmc --disable-vdpau \
|
102 |
+
--enable-shared-glapi \
|
103 |
+
--disable-texture-float \
|
104 |
+
--enable-gallium-llvm --enable-llvm-shared-libs \
|
105 |
+
--with-gallium-drivers=swrast,swr \
|
106 |
+
--disable-dri --with-dri-drivers= \
|
107 |
+
--disable-egl --with-egl-platforms= --disable-gbm \
|
108 |
+
--disable-glx \
|
109 |
+
--disable-osmesa --enable-gallium-osmesa \
|
110 |
+
ac_cv_path_LLVM_CONFIG=llvm-config-6.0
|
111 |
+
|
112 |
+
Finally, build and install Mesa.
|
113 |
+
|
114 |
+
.. code-block:: bash
|
115 |
+
|
116 |
+
make -j8
|
117 |
+
make install
|
118 |
+
|
119 |
+
Finally, if you didn't install Mesa in the system path,
|
120 |
+
add the following lines to your ``~/.bashrc`` file after
|
121 |
+
changing ``MESA_HOME`` to your mesa installation path (i.e. what you used as
|
122 |
+
``PREFIX`` during the configure command).
|
123 |
+
|
124 |
+
.. code-block:: bash
|
125 |
+
|
126 |
+
MESA_HOME=/path/to/your/mesa/installation
|
127 |
+
export LIBRARY_PATH=$LIBRARY_PATH:$MESA_HOME/lib
|
128 |
+
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$MESA_HOME/lib
|
129 |
+
export C_INCLUDE_PATH=$C_INCLUDE_PATH:$MESA_HOME/include/
|
130 |
+
export CPLUS_INCLUDE_PATH=$CPLUS_INCLUDE_PATH:$MESA_HOME/include/
|
131 |
+
|
132 |
+
.. _installpyopengl:
|
133 |
+
|
134 |
+
Installing a Compatible Fork of PyOpenGL
|
135 |
+
****************************************
|
136 |
+
|
137 |
+
Next, install and use my fork of ``PyOpenGL``.
|
138 |
+
This fork enables getting modern OpenGL contexts with OSMesa.
|
139 |
+
My patch has been included in ``PyOpenGL``, but it has not yet been released
|
140 |
+
on PyPI.
|
141 |
+
|
142 |
+
.. code-block:: bash
|
143 |
+
|
144 |
+
git clone https://github.com/mmatl/pyopengl.git
|
145 |
+
pip install ./pyopengl
|
146 |
+
|
147 |
+
|
148 |
+
Building Documentation
|
149 |
+
----------------------
|
150 |
+
|
151 |
+
The online documentation for ``pyrender`` is automatically built by Read The Docs.
|
152 |
+
Building ``pyrender``'s documentation locally requires a few extra dependencies --
|
153 |
+
specifically, `sphinx`_ and a few plugins.
|
154 |
+
|
155 |
+
.. _sphinx: http://www.sphinx-doc.org/en/master/
|
156 |
+
|
157 |
+
To install the dependencies required, simply change directories into the `pyrender` source and run
|
158 |
+
|
159 |
+
.. code-block:: bash
|
160 |
+
|
161 |
+
$ pip install .[docs]
|
162 |
+
|
163 |
+
Then, go to the ``docs`` directory and run ``make`` with the appropriate target.
|
164 |
+
For example,
|
165 |
+
|
166 |
+
.. code-block:: bash
|
167 |
+
|
168 |
+
$ cd docs/
|
169 |
+
$ make html
|
170 |
+
|
171 |
+
will generate a set of web pages. Any documentation files
|
172 |
+
generated in this manner can be found in ``docs/build``.
|
pyrender/examples/duck.py
ADDED
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from pyrender import Mesh, Scene, Viewer
|
2 |
+
from io import BytesIO
|
3 |
+
import numpy as np
|
4 |
+
import trimesh
|
5 |
+
import requests
|
6 |
+
|
7 |
+
duck_source = "https://github.com/KhronosGroup/glTF-Sample-Models/raw/master/2.0/Duck/glTF-Binary/Duck.glb"
|
8 |
+
|
9 |
+
duck = trimesh.load(BytesIO(requests.get(duck_source).content), file_type='glb')
|
10 |
+
duckmesh = Mesh.from_trimesh(list(duck.geometry.values())[0])
|
11 |
+
scene = Scene(ambient_light=np.array([1.0, 1.0, 1.0, 1.0]))
|
12 |
+
scene.add(duckmesh)
|
13 |
+
Viewer(scene)
|
pyrender/examples/example.py
ADDED
@@ -0,0 +1,157 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Examples of using pyrender for viewing and offscreen rendering.
|
2 |
+
"""
|
3 |
+
import pyglet
|
4 |
+
pyglet.options['shadow_window'] = False
|
5 |
+
import os
|
6 |
+
import numpy as np
|
7 |
+
import trimesh
|
8 |
+
|
9 |
+
from pyrender import PerspectiveCamera,\
|
10 |
+
DirectionalLight, SpotLight, PointLight,\
|
11 |
+
MetallicRoughnessMaterial,\
|
12 |
+
Primitive, Mesh, Node, Scene,\
|
13 |
+
Viewer, OffscreenRenderer, RenderFlags
|
14 |
+
|
15 |
+
#==============================================================================
|
16 |
+
# Mesh creation
|
17 |
+
#==============================================================================
|
18 |
+
|
19 |
+
#------------------------------------------------------------------------------
|
20 |
+
# Creating textured meshes from trimeshes
|
21 |
+
#------------------------------------------------------------------------------
|
22 |
+
|
23 |
+
# Fuze trimesh
|
24 |
+
fuze_trimesh = trimesh.load('./models/fuze.obj')
|
25 |
+
fuze_mesh = Mesh.from_trimesh(fuze_trimesh)
|
26 |
+
|
27 |
+
# Drill trimesh
|
28 |
+
drill_trimesh = trimesh.load('./models/drill.obj')
|
29 |
+
drill_mesh = Mesh.from_trimesh(drill_trimesh)
|
30 |
+
drill_pose = np.eye(4)
|
31 |
+
drill_pose[0,3] = 0.1
|
32 |
+
drill_pose[2,3] = -np.min(drill_trimesh.vertices[:,2])
|
33 |
+
|
34 |
+
# Wood trimesh
|
35 |
+
wood_trimesh = trimesh.load('./models/wood.obj')
|
36 |
+
wood_mesh = Mesh.from_trimesh(wood_trimesh)
|
37 |
+
|
38 |
+
# Water bottle trimesh
|
39 |
+
bottle_gltf = trimesh.load('./models/WaterBottle.glb')
|
40 |
+
bottle_trimesh = bottle_gltf.geometry[list(bottle_gltf.geometry.keys())[0]]
|
41 |
+
bottle_mesh = Mesh.from_trimesh(bottle_trimesh)
|
42 |
+
bottle_pose = np.array([
|
43 |
+
[1.0, 0.0, 0.0, 0.1],
|
44 |
+
[0.0, 0.0, -1.0, -0.16],
|
45 |
+
[0.0, 1.0, 0.0, 0.13],
|
46 |
+
[0.0, 0.0, 0.0, 1.0],
|
47 |
+
])
|
48 |
+
|
49 |
+
#------------------------------------------------------------------------------
|
50 |
+
# Creating meshes with per-vertex colors
|
51 |
+
#------------------------------------------------------------------------------
|
52 |
+
boxv_trimesh = trimesh.creation.box(extents=0.1*np.ones(3))
|
53 |
+
boxv_vertex_colors = np.random.uniform(size=(boxv_trimesh.vertices.shape))
|
54 |
+
boxv_trimesh.visual.vertex_colors = boxv_vertex_colors
|
55 |
+
boxv_mesh = Mesh.from_trimesh(boxv_trimesh, smooth=False)
|
56 |
+
|
57 |
+
#------------------------------------------------------------------------------
|
58 |
+
# Creating meshes with per-face colors
|
59 |
+
#------------------------------------------------------------------------------
|
60 |
+
boxf_trimesh = trimesh.creation.box(extents=0.1*np.ones(3))
|
61 |
+
boxf_face_colors = np.random.uniform(size=boxf_trimesh.faces.shape)
|
62 |
+
boxf_trimesh.visual.face_colors = boxf_face_colors
|
63 |
+
boxf_mesh = Mesh.from_trimesh(boxf_trimesh, smooth=False)
|
64 |
+
|
65 |
+
#------------------------------------------------------------------------------
|
66 |
+
# Creating meshes from point clouds
|
67 |
+
#------------------------------------------------------------------------------
|
68 |
+
points = trimesh.creation.icosphere(radius=0.05).vertices
|
69 |
+
point_colors = np.random.uniform(size=points.shape)
|
70 |
+
points_mesh = Mesh.from_points(points, colors=point_colors)
|
71 |
+
|
72 |
+
#==============================================================================
|
73 |
+
# Light creation
|
74 |
+
#==============================================================================
|
75 |
+
|
76 |
+
direc_l = DirectionalLight(color=np.ones(3), intensity=1.0)
|
77 |
+
spot_l = SpotLight(color=np.ones(3), intensity=10.0,
|
78 |
+
innerConeAngle=np.pi/16, outerConeAngle=np.pi/6)
|
79 |
+
point_l = PointLight(color=np.ones(3), intensity=10.0)
|
80 |
+
|
81 |
+
#==============================================================================
|
82 |
+
# Camera creation
|
83 |
+
#==============================================================================
|
84 |
+
|
85 |
+
cam = PerspectiveCamera(yfov=(np.pi / 3.0))
|
86 |
+
cam_pose = np.array([
|
87 |
+
[0.0, -np.sqrt(2)/2, np.sqrt(2)/2, 0.5],
|
88 |
+
[1.0, 0.0, 0.0, 0.0],
|
89 |
+
[0.0, np.sqrt(2)/2, np.sqrt(2)/2, 0.4],
|
90 |
+
[0.0, 0.0, 0.0, 1.0]
|
91 |
+
])
|
92 |
+
|
93 |
+
#==============================================================================
|
94 |
+
# Scene creation
|
95 |
+
#==============================================================================
|
96 |
+
|
97 |
+
scene = Scene(ambient_light=np.array([0.02, 0.02, 0.02, 1.0]))
|
98 |
+
|
99 |
+
#==============================================================================
|
100 |
+
# Adding objects to the scene
|
101 |
+
#==============================================================================
|
102 |
+
|
103 |
+
#------------------------------------------------------------------------------
|
104 |
+
# By manually creating nodes
|
105 |
+
#------------------------------------------------------------------------------
|
106 |
+
fuze_node = Node(mesh=fuze_mesh, translation=np.array([0.1, 0.15, -np.min(fuze_trimesh.vertices[:,2])]))
|
107 |
+
scene.add_node(fuze_node)
|
108 |
+
boxv_node = Node(mesh=boxv_mesh, translation=np.array([-0.1, 0.10, 0.05]))
|
109 |
+
scene.add_node(boxv_node)
|
110 |
+
boxf_node = Node(mesh=boxf_mesh, translation=np.array([-0.1, -0.10, 0.05]))
|
111 |
+
scene.add_node(boxf_node)
|
112 |
+
|
113 |
+
#------------------------------------------------------------------------------
|
114 |
+
# By using the add() utility function
|
115 |
+
#------------------------------------------------------------------------------
|
116 |
+
drill_node = scene.add(drill_mesh, pose=drill_pose)
|
117 |
+
bottle_node = scene.add(bottle_mesh, pose=bottle_pose)
|
118 |
+
wood_node = scene.add(wood_mesh)
|
119 |
+
direc_l_node = scene.add(direc_l, pose=cam_pose)
|
120 |
+
spot_l_node = scene.add(spot_l, pose=cam_pose)
|
121 |
+
|
122 |
+
#==============================================================================
|
123 |
+
# Using the viewer with a default camera
|
124 |
+
#==============================================================================
|
125 |
+
|
126 |
+
v = Viewer(scene, shadows=True)
|
127 |
+
|
128 |
+
#==============================================================================
|
129 |
+
# Using the viewer with a pre-specified camera
|
130 |
+
#==============================================================================
|
131 |
+
cam_node = scene.add(cam, pose=cam_pose)
|
132 |
+
v = Viewer(scene, central_node=drill_node)
|
133 |
+
|
134 |
+
#==============================================================================
|
135 |
+
# Rendering offscreen from that camera
|
136 |
+
#==============================================================================
|
137 |
+
|
138 |
+
r = OffscreenRenderer(viewport_width=640*2, viewport_height=480*2)
|
139 |
+
color, depth = r.render(scene)
|
140 |
+
|
141 |
+
import matplotlib.pyplot as plt
|
142 |
+
plt.figure()
|
143 |
+
plt.imshow(color)
|
144 |
+
plt.show()
|
145 |
+
|
146 |
+
#==============================================================================
|
147 |
+
# Segmask rendering
|
148 |
+
#==============================================================================
|
149 |
+
|
150 |
+
nm = {node: 20*(i + 1) for i, node in enumerate(scene.mesh_nodes)}
|
151 |
+
seg = r.render(scene, RenderFlags.SEG, nm)[0]
|
152 |
+
plt.figure()
|
153 |
+
plt.imshow(seg)
|
154 |
+
plt.show()
|
155 |
+
|
156 |
+
r.delete()
|
157 |
+
|
pyrender/pyrender/__init__.py
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from .camera import (Camera, PerspectiveCamera, OrthographicCamera,
|
2 |
+
IntrinsicsCamera)
|
3 |
+
from .light import Light, PointLight, DirectionalLight, SpotLight
|
4 |
+
from .sampler import Sampler
|
5 |
+
from .texture import Texture
|
6 |
+
from .material import Material, MetallicRoughnessMaterial
|
7 |
+
from .primitive import Primitive
|
8 |
+
from .mesh import Mesh
|
9 |
+
from .node import Node
|
10 |
+
from .scene import Scene
|
11 |
+
from .renderer import Renderer
|
12 |
+
from .viewer import Viewer
|
13 |
+
from .offscreen import OffscreenRenderer
|
14 |
+
from .version import __version__
|
15 |
+
from .constants import RenderFlags, TextAlign, GLTF
|
16 |
+
|
17 |
+
__all__ = [
|
18 |
+
'Camera', 'PerspectiveCamera', 'OrthographicCamera', 'IntrinsicsCamera',
|
19 |
+
'Light', 'PointLight', 'DirectionalLight', 'SpotLight',
|
20 |
+
'Sampler', 'Texture', 'Material', 'MetallicRoughnessMaterial',
|
21 |
+
'Primitive', 'Mesh', 'Node', 'Scene', 'Renderer', 'Viewer',
|
22 |
+
'OffscreenRenderer', '__version__', 'RenderFlags', 'TextAlign',
|
23 |
+
'GLTF'
|
24 |
+
]
|
pyrender/pyrender/camera.py
ADDED
@@ -0,0 +1,437 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
1 |
+
"""Virtual cameras compliant with the glTF 2.0 specification as described at
|
2 |
+
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-camera
|
3 |
+
|
4 |
+
Author: Matthew Matl
|
5 |
+
"""
|
6 |
+
import abc
|
7 |
+
import numpy as np
|
8 |
+
import six
|
9 |
+
import sys
|
10 |
+
|
11 |
+
from .constants import DEFAULT_Z_NEAR, DEFAULT_Z_FAR
|
12 |
+
|
13 |
+
|
14 |
+
@six.add_metaclass(abc.ABCMeta)
|
15 |
+
class Camera(object):
|
16 |
+
"""Abstract base class for all cameras.
|
17 |
+
|
18 |
+
Note
|
19 |
+
----
|
20 |
+
Camera poses are specified in the OpenGL format,
|
21 |
+
where the z axis points away from the view direction and the
|
22 |
+
x and y axes point to the right and up in the image plane, respectively.
|
23 |
+
|
24 |
+
Parameters
|
25 |
+
----------
|
26 |
+
znear : float
|
27 |
+
The floating-point distance to the near clipping plane.
|
28 |
+
zfar : float
|
29 |
+
The floating-point distance to the far clipping plane.
|
30 |
+
``zfar`` must be greater than ``znear``.
|
31 |
+
name : str, optional
|
32 |
+
The user-defined name of this object.
|
33 |
+
"""
|
34 |
+
|
35 |
+
def __init__(self,
|
36 |
+
znear=DEFAULT_Z_NEAR,
|
37 |
+
zfar=DEFAULT_Z_FAR,
|
38 |
+
name=None):
|
39 |
+
self.name = name
|
40 |
+
self.znear = znear
|
41 |
+
self.zfar = zfar
|
42 |
+
|
43 |
+
@property
|
44 |
+
def name(self):
|
45 |
+
"""str : The user-defined name of this object.
|
46 |
+
"""
|
47 |
+
return self._name
|
48 |
+
|
49 |
+
@name.setter
|
50 |
+
def name(self, value):
|
51 |
+
if value is not None:
|
52 |
+
value = str(value)
|
53 |
+
self._name = value
|
54 |
+
|
55 |
+
@property
|
56 |
+
def znear(self):
|
57 |
+
"""float : The distance to the near clipping plane.
|
58 |
+
"""
|
59 |
+
return self._znear
|
60 |
+
|
61 |
+
@znear.setter
|
62 |
+
def znear(self, value):
|
63 |
+
value = float(value)
|
64 |
+
if value < 0:
|
65 |
+
raise ValueError('z-near must be >= 0.0')
|
66 |
+
self._znear = value
|
67 |
+
|
68 |
+
@property
|
69 |
+
def zfar(self):
|
70 |
+
"""float : The distance to the far clipping plane.
|
71 |
+
"""
|
72 |
+
return self._zfar
|
73 |
+
|
74 |
+
@zfar.setter
|
75 |
+
def zfar(self, value):
|
76 |
+
value = float(value)
|
77 |
+
if value <= 0 or value <= self.znear:
|
78 |
+
raise ValueError('zfar must be >0 and >znear')
|
79 |
+
self._zfar = value
|
80 |
+
|
81 |
+
@abc.abstractmethod
|
82 |
+
def get_projection_matrix(self, width=None, height=None):
|
83 |
+
"""Return the OpenGL projection matrix for this camera.
|
84 |
+
|
85 |
+
Parameters
|
86 |
+
----------
|
87 |
+
width : int
|
88 |
+
Width of the current viewport, in pixels.
|
89 |
+
height : int
|
90 |
+
Height of the current viewport, in pixels.
|
91 |
+
"""
|
92 |
+
pass
|
93 |
+
|
94 |
+
|
95 |
+
class PerspectiveCamera(Camera):
|
96 |
+
|
97 |
+
"""A perspective camera for perspective projection.
|
98 |
+
|
99 |
+
Parameters
|
100 |
+
----------
|
101 |
+
yfov : float
|
102 |
+
The floating-point vertical field of view in radians.
|
103 |
+
znear : float
|
104 |
+
The floating-point distance to the near clipping plane.
|
105 |
+
If not specified, defaults to 0.05.
|
106 |
+
zfar : float, optional
|
107 |
+
The floating-point distance to the far clipping plane.
|
108 |
+
``zfar`` must be greater than ``znear``.
|
109 |
+
If None, the camera uses an infinite projection matrix.
|
110 |
+
aspectRatio : float, optional
|
111 |
+
The floating-point aspect ratio of the field of view.
|
112 |
+
If not specified, the camera uses the viewport's aspect ratio.
|
113 |
+
name : str, optional
|
114 |
+
The user-defined name of this object.
|
115 |
+
"""
|
116 |
+
|
117 |
+
def __init__(self,
|
118 |
+
yfov,
|
119 |
+
znear=DEFAULT_Z_NEAR,
|
120 |
+
zfar=None,
|
121 |
+
aspectRatio=None,
|
122 |
+
name=None):
|
123 |
+
super(PerspectiveCamera, self).__init__(
|
124 |
+
znear=znear,
|
125 |
+
zfar=zfar,
|
126 |
+
name=name,
|
127 |
+
)
|
128 |
+
|
129 |
+
self.yfov = yfov
|
130 |
+
self.aspectRatio = aspectRatio
|
131 |
+
|
132 |
+
@property
|
133 |
+
def yfov(self):
|
134 |
+
"""float : The vertical field of view in radians.
|
135 |
+
"""
|
136 |
+
return self._yfov
|
137 |
+
|
138 |
+
@yfov.setter
|
139 |
+
def yfov(self, value):
|
140 |
+
value = float(value)
|
141 |
+
if value <= 0.0:
|
142 |
+
raise ValueError('Field of view must be positive')
|
143 |
+
self._yfov = value
|
144 |
+
|
145 |
+
@property
|
146 |
+
def zfar(self):
|
147 |
+
"""float : The distance to the far clipping plane.
|
148 |
+
"""
|
149 |
+
return self._zfar
|
150 |
+
|
151 |
+
@zfar.setter
|
152 |
+
def zfar(self, value):
|
153 |
+
if value is not None:
|
154 |
+
value = float(value)
|
155 |
+
if value <= 0 or value <= self.znear:
|
156 |
+
raise ValueError('zfar must be >0 and >znear')
|
157 |
+
self._zfar = value
|
158 |
+
|
159 |
+
@property
|
160 |
+
def aspectRatio(self):
|
161 |
+
"""float : The ratio of the width to the height of the field of view.
|
162 |
+
"""
|
163 |
+
return self._aspectRatio
|
164 |
+
|
165 |
+
@aspectRatio.setter
|
166 |
+
def aspectRatio(self, value):
|
167 |
+
if value is not None:
|
168 |
+
value = float(value)
|
169 |
+
if value <= 0.0:
|
170 |
+
raise ValueError('Aspect ratio must be positive')
|
171 |
+
self._aspectRatio = value
|
172 |
+
|
173 |
+
def get_projection_matrix(self, width=None, height=None):
|
174 |
+
"""Return the OpenGL projection matrix for this camera.
|
175 |
+
|
176 |
+
Parameters
|
177 |
+
----------
|
178 |
+
width : int
|
179 |
+
Width of the current viewport, in pixels.
|
180 |
+
height : int
|
181 |
+
Height of the current viewport, in pixels.
|
182 |
+
"""
|
183 |
+
aspect_ratio = self.aspectRatio
|
184 |
+
if aspect_ratio is None:
|
185 |
+
if width is None or height is None:
|
186 |
+
raise ValueError('Aspect ratio of camera must be defined')
|
187 |
+
aspect_ratio = float(width) / float(height)
|
188 |
+
|
189 |
+
a = aspect_ratio
|
190 |
+
t = np.tan(self.yfov / 2.0)
|
191 |
+
n = self.znear
|
192 |
+
f = self.zfar
|
193 |
+
|
194 |
+
P = np.zeros((4,4))
|
195 |
+
P[0][0] = 1.0 / (a * t)
|
196 |
+
P[1][1] = 1.0 / t
|
197 |
+
P[3][2] = -1.0
|
198 |
+
|
199 |
+
if f is None:
|
200 |
+
P[2][2] = -1.0
|
201 |
+
P[2][3] = -2.0 * n
|
202 |
+
else:
|
203 |
+
P[2][2] = (f + n) / (n - f)
|
204 |
+
P[2][3] = (2 * f * n) / (n - f)
|
205 |
+
|
206 |
+
return P
|
207 |
+
|
208 |
+
|
209 |
+
class OrthographicCamera(Camera):
|
210 |
+
"""An orthographic camera for orthographic projection.
|
211 |
+
|
212 |
+
Parameters
|
213 |
+
----------
|
214 |
+
xmag : float
|
215 |
+
The floating-point horizontal magnification of the view.
|
216 |
+
ymag : float
|
217 |
+
The floating-point vertical magnification of the view.
|
218 |
+
znear : float
|
219 |
+
The floating-point distance to the near clipping plane.
|
220 |
+
If not specified, defaults to 0.05.
|
221 |
+
zfar : float
|
222 |
+
The floating-point distance to the far clipping plane.
|
223 |
+
``zfar`` must be greater than ``znear``.
|
224 |
+
If not specified, defaults to 100.0.
|
225 |
+
name : str, optional
|
226 |
+
The user-defined name of this object.
|
227 |
+
"""
|
228 |
+
|
229 |
+
def __init__(self,
|
230 |
+
xmag,
|
231 |
+
ymag,
|
232 |
+
znear=DEFAULT_Z_NEAR,
|
233 |
+
zfar=DEFAULT_Z_FAR,
|
234 |
+
name=None):
|
235 |
+
super(OrthographicCamera, self).__init__(
|
236 |
+
znear=znear,
|
237 |
+
zfar=zfar,
|
238 |
+
name=name,
|
239 |
+
)
|
240 |
+
|
241 |
+
self.xmag = xmag
|
242 |
+
self.ymag = ymag
|
243 |
+
|
244 |
+
@property
|
245 |
+
def xmag(self):
|
246 |
+
"""float : The horizontal magnification of the view.
|
247 |
+
"""
|
248 |
+
return self._xmag
|
249 |
+
|
250 |
+
@xmag.setter
|
251 |
+
def xmag(self, value):
|
252 |
+
value = float(value)
|
253 |
+
if value <= 0.0:
|
254 |
+
raise ValueError('X magnification must be positive')
|
255 |
+
self._xmag = value
|
256 |
+
|
257 |
+
@property
|
258 |
+
def ymag(self):
|
259 |
+
"""float : The vertical magnification of the view.
|
260 |
+
"""
|
261 |
+
return self._ymag
|
262 |
+
|
263 |
+
@ymag.setter
|
264 |
+
def ymag(self, value):
|
265 |
+
value = float(value)
|
266 |
+
if value <= 0.0:
|
267 |
+
raise ValueError('Y magnification must be positive')
|
268 |
+
self._ymag = value
|
269 |
+
|
270 |
+
@property
|
271 |
+
def znear(self):
|
272 |
+
"""float : The distance to the near clipping plane.
|
273 |
+
"""
|
274 |
+
return self._znear
|
275 |
+
|
276 |
+
@znear.setter
|
277 |
+
def znear(self, value):
|
278 |
+
value = float(value)
|
279 |
+
if value <= 0:
|
280 |
+
raise ValueError('z-near must be > 0.0')
|
281 |
+
self._znear = value
|
282 |
+
|
283 |
+
def get_projection_matrix(self, width=None, height=None):
|
284 |
+
"""Return the OpenGL projection matrix for this camera.
|
285 |
+
|
286 |
+
Parameters
|
287 |
+
----------
|
288 |
+
width : int
|
289 |
+
Width of the current viewport, in pixels.
|
290 |
+
Unused in this function.
|
291 |
+
height : int
|
292 |
+
Height of the current viewport, in pixels.
|
293 |
+
Unused in this function.
|
294 |
+
"""
|
295 |
+
xmag = self.xmag
|
296 |
+
ymag = self.ymag
|
297 |
+
|
298 |
+
# If screen width/height defined, rescale xmag
|
299 |
+
if width is not None and height is not None:
|
300 |
+
xmag = width / height * ymag
|
301 |
+
|
302 |
+
n = self.znear
|
303 |
+
f = self.zfar
|
304 |
+
P = np.zeros((4,4))
|
305 |
+
P[0][0] = 1.0 / xmag
|
306 |
+
P[1][1] = 1.0 / ymag
|
307 |
+
P[2][2] = 2.0 / (n - f)
|
308 |
+
P[2][3] = (f + n) / (n - f)
|
309 |
+
P[3][3] = 1.0
|
310 |
+
return P
|
311 |
+
|
312 |
+
|
313 |
+
class IntrinsicsCamera(Camera):
|
314 |
+
"""A perspective camera with custom intrinsics.
|
315 |
+
|
316 |
+
Parameters
|
317 |
+
----------
|
318 |
+
fx : float
|
319 |
+
X-axis focal length in pixels.
|
320 |
+
fy : float
|
321 |
+
Y-axis focal length in pixels.
|
322 |
+
cx : float
|
323 |
+
X-axis optical center in pixels.
|
324 |
+
cy : float
|
325 |
+
Y-axis optical center in pixels.
|
326 |
+
znear : float
|
327 |
+
The floating-point distance to the near clipping plane.
|
328 |
+
If not specified, defaults to 0.05.
|
329 |
+
zfar : float
|
330 |
+
The floating-point distance to the far clipping plane.
|
331 |
+
``zfar`` must be greater than ``znear``.
|
332 |
+
If not specified, defaults to 100.0.
|
333 |
+
name : str, optional
|
334 |
+
The user-defined name of this object.
|
335 |
+
"""
|
336 |
+
|
337 |
+
def __init__(self,
|
338 |
+
fx,
|
339 |
+
fy,
|
340 |
+
cx,
|
341 |
+
cy,
|
342 |
+
znear=DEFAULT_Z_NEAR,
|
343 |
+
zfar=DEFAULT_Z_FAR,
|
344 |
+
name=None):
|
345 |
+
super(IntrinsicsCamera, self).__init__(
|
346 |
+
znear=znear,
|
347 |
+
zfar=zfar,
|
348 |
+
name=name,
|
349 |
+
)
|
350 |
+
|
351 |
+
self.fx = fx
|
352 |
+
self.fy = fy
|
353 |
+
self.cx = cx
|
354 |
+
self.cy = cy
|
355 |
+
|
356 |
+
@property
|
357 |
+
def fx(self):
|
358 |
+
"""float : X-axis focal length in meters.
|
359 |
+
"""
|
360 |
+
return self._fx
|
361 |
+
|
362 |
+
@fx.setter
|
363 |
+
def fx(self, value):
|
364 |
+
self._fx = float(value)
|
365 |
+
|
366 |
+
@property
|
367 |
+
def fy(self):
|
368 |
+
"""float : Y-axis focal length in meters.
|
369 |
+
"""
|
370 |
+
return self._fy
|
371 |
+
|
372 |
+
@fy.setter
|
373 |
+
def fy(self, value):
|
374 |
+
self._fy = float(value)
|
375 |
+
|
376 |
+
@property
|
377 |
+
def cx(self):
|
378 |
+
"""float : X-axis optical center in pixels.
|
379 |
+
"""
|
380 |
+
return self._cx
|
381 |
+
|
382 |
+
@cx.setter
|
383 |
+
def cx(self, value):
|
384 |
+
self._cx = float(value)
|
385 |
+
|
386 |
+
@property
|
387 |
+
def cy(self):
|
388 |
+
"""float : Y-axis optical center in pixels.
|
389 |
+
"""
|
390 |
+
return self._cy
|
391 |
+
|
392 |
+
@cy.setter
|
393 |
+
def cy(self, value):
|
394 |
+
self._cy = float(value)
|
395 |
+
|
396 |
+
def get_projection_matrix(self, width, height):
|
397 |
+
"""Return the OpenGL projection matrix for this camera.
|
398 |
+
|
399 |
+
Parameters
|
400 |
+
----------
|
401 |
+
width : int
|
402 |
+
Width of the current viewport, in pixels.
|
403 |
+
height : int
|
404 |
+
Height of the current viewport, in pixels.
|
405 |
+
"""
|
406 |
+
width = float(width)
|
407 |
+
height = float(height)
|
408 |
+
|
409 |
+
cx, cy = self.cx, self.cy
|
410 |
+
fx, fy = self.fx, self.fy
|
411 |
+
if sys.platform == 'darwin':
|
412 |
+
cx = self.cx * 2.0
|
413 |
+
cy = self.cy * 2.0
|
414 |
+
fx = self.fx * 2.0
|
415 |
+
fy = self.fy * 2.0
|
416 |
+
|
417 |
+
P = np.zeros((4,4))
|
418 |
+
P[0][0] = 2.0 * fx / width
|
419 |
+
P[1][1] = 2.0 * fy / height
|
420 |
+
P[0][2] = 1.0 - 2.0 * cx / width
|
421 |
+
P[1][2] = 2.0 * cy / height - 1.0
|
422 |
+
P[3][2] = -1.0
|
423 |
+
|
424 |
+
n = self.znear
|
425 |
+
f = self.zfar
|
426 |
+
if f is None:
|
427 |
+
P[2][2] = -1.0
|
428 |
+
P[2][3] = -2.0 * n
|
429 |
+
else:
|
430 |
+
P[2][2] = (f + n) / (n - f)
|
431 |
+
P[2][3] = (2 * f * n) / (n - f)
|
432 |
+
|
433 |
+
return P
|
434 |
+
|
435 |
+
|
436 |
+
__all__ = ['Camera', 'PerspectiveCamera', 'OrthographicCamera',
|
437 |
+
'IntrinsicsCamera']
|
pyrender/pyrender/constants.py
ADDED
@@ -0,0 +1,149 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
DEFAULT_Z_NEAR = 0.05 # Near clipping plane, in meters
|
2 |
+
DEFAULT_Z_FAR = 100.0 # Far clipping plane, in meters
|
3 |
+
DEFAULT_SCENE_SCALE = 2.0 # Default scene scale
|
4 |
+
MAX_N_LIGHTS = 4 # Maximum number of lights of each type allowed
|
5 |
+
TARGET_OPEN_GL_MAJOR = 4 # Target OpenGL Major Version
|
6 |
+
TARGET_OPEN_GL_MINOR = 1 # Target OpenGL Minor Version
|
7 |
+
MIN_OPEN_GL_MAJOR = 3 # Minimum OpenGL Major Version
|
8 |
+
MIN_OPEN_GL_MINOR = 3 # Minimum OpenGL Minor Version
|
9 |
+
FLOAT_SZ = 4 # Byte size of GL float32
|
10 |
+
UINT_SZ = 4 # Byte size of GL uint32
|
11 |
+
SHADOW_TEX_SZ = 2048 # Width and Height of Shadow Textures
|
12 |
+
TEXT_PADDING = 20 # Width of padding for rendering text (px)
|
13 |
+
|
14 |
+
|
15 |
+
# Flags for render type
|
16 |
+
class RenderFlags(object):
|
17 |
+
"""Flags for rendering in the scene.
|
18 |
+
|
19 |
+
Combine them with the bitwise or. For example,
|
20 |
+
|
21 |
+
>>> flags = OFFSCREEN | SHADOWS_DIRECTIONAL | VERTEX_NORMALS
|
22 |
+
|
23 |
+
would result in an offscreen render with directional shadows and
|
24 |
+
vertex normals enabled.
|
25 |
+
"""
|
26 |
+
NONE = 0
|
27 |
+
"""Normal PBR Render."""
|
28 |
+
DEPTH_ONLY = 1
|
29 |
+
"""Only render the depth buffer."""
|
30 |
+
OFFSCREEN = 2
|
31 |
+
"""Render offscreen and return the depth and (optionally) color buffers."""
|
32 |
+
FLIP_WIREFRAME = 4
|
33 |
+
"""Invert the status of wireframe rendering for each mesh."""
|
34 |
+
ALL_WIREFRAME = 8
|
35 |
+
"""Render all meshes as wireframes."""
|
36 |
+
ALL_SOLID = 16
|
37 |
+
"""Render all meshes as solids."""
|
38 |
+
SHADOWS_DIRECTIONAL = 32
|
39 |
+
"""Render shadows for directional lights."""
|
40 |
+
SHADOWS_POINT = 64
|
41 |
+
"""Render shadows for point lights."""
|
42 |
+
SHADOWS_SPOT = 128
|
43 |
+
"""Render shadows for spot lights."""
|
44 |
+
SHADOWS_ALL = 32 | 64 | 128
|
45 |
+
"""Render shadows for all lights."""
|
46 |
+
VERTEX_NORMALS = 256
|
47 |
+
"""Render vertex normals."""
|
48 |
+
FACE_NORMALS = 512
|
49 |
+
"""Render face normals."""
|
50 |
+
SKIP_CULL_FACES = 1024
|
51 |
+
"""Do not cull back faces."""
|
52 |
+
RGBA = 2048
|
53 |
+
"""Render the color buffer with the alpha channel enabled."""
|
54 |
+
FLAT = 4096
|
55 |
+
"""Render the color buffer flat, with no lighting computations."""
|
56 |
+
SEG = 8192
|
57 |
+
|
58 |
+
|
59 |
+
class TextAlign:
|
60 |
+
"""Text alignment options for captions.
|
61 |
+
|
62 |
+
Only use one at a time.
|
63 |
+
"""
|
64 |
+
CENTER = 0
|
65 |
+
"""Center the text by width and height."""
|
66 |
+
CENTER_LEFT = 1
|
67 |
+
"""Center the text by height and left-align it."""
|
68 |
+
CENTER_RIGHT = 2
|
69 |
+
"""Center the text by height and right-align it."""
|
70 |
+
BOTTOM_LEFT = 3
|
71 |
+
"""Put the text in the bottom-left corner."""
|
72 |
+
BOTTOM_RIGHT = 4
|
73 |
+
"""Put the text in the bottom-right corner."""
|
74 |
+
BOTTOM_CENTER = 5
|
75 |
+
"""Center the text by width and fix it to the bottom."""
|
76 |
+
TOP_LEFT = 6
|
77 |
+
"""Put the text in the top-left corner."""
|
78 |
+
TOP_RIGHT = 7
|
79 |
+
"""Put the text in the top-right corner."""
|
80 |
+
TOP_CENTER = 8
|
81 |
+
"""Center the text by width and fix it to the top."""
|
82 |
+
|
83 |
+
|
84 |
+
class GLTF(object):
|
85 |
+
"""Options for GL objects."""
|
86 |
+
NEAREST = 9728
|
87 |
+
"""Nearest neighbor interpolation."""
|
88 |
+
LINEAR = 9729
|
89 |
+
"""Linear interpolation."""
|
90 |
+
NEAREST_MIPMAP_NEAREST = 9984
|
91 |
+
"""Nearest mipmapping."""
|
92 |
+
LINEAR_MIPMAP_NEAREST = 9985
|
93 |
+
"""Linear mipmapping."""
|
94 |
+
NEAREST_MIPMAP_LINEAR = 9986
|
95 |
+
"""Nearest mipmapping."""
|
96 |
+
LINEAR_MIPMAP_LINEAR = 9987
|
97 |
+
"""Linear mipmapping."""
|
98 |
+
CLAMP_TO_EDGE = 33071
|
99 |
+
"""Clamp to the edge of the texture."""
|
100 |
+
MIRRORED_REPEAT = 33648
|
101 |
+
"""Mirror the texture."""
|
102 |
+
REPEAT = 10497
|
103 |
+
"""Repeat the texture."""
|
104 |
+
POINTS = 0
|
105 |
+
"""Render as points."""
|
106 |
+
LINES = 1
|
107 |
+
"""Render as lines."""
|
108 |
+
LINE_LOOP = 2
|
109 |
+
"""Render as a line loop."""
|
110 |
+
LINE_STRIP = 3
|
111 |
+
"""Render as a line strip."""
|
112 |
+
TRIANGLES = 4
|
113 |
+
"""Render as triangles."""
|
114 |
+
TRIANGLE_STRIP = 5
|
115 |
+
"""Render as a triangle strip."""
|
116 |
+
TRIANGLE_FAN = 6
|
117 |
+
"""Render as a triangle fan."""
|
118 |
+
|
119 |
+
|
120 |
+
class BufFlags(object):
|
121 |
+
POSITION = 0
|
122 |
+
NORMAL = 1
|
123 |
+
TANGENT = 2
|
124 |
+
TEXCOORD_0 = 4
|
125 |
+
TEXCOORD_1 = 8
|
126 |
+
COLOR_0 = 16
|
127 |
+
JOINTS_0 = 32
|
128 |
+
WEIGHTS_0 = 64
|
129 |
+
|
130 |
+
|
131 |
+
class TexFlags(object):
|
132 |
+
NONE = 0
|
133 |
+
NORMAL = 1
|
134 |
+
OCCLUSION = 2
|
135 |
+
EMISSIVE = 4
|
136 |
+
BASE_COLOR = 8
|
137 |
+
METALLIC_ROUGHNESS = 16
|
138 |
+
DIFFUSE = 32
|
139 |
+
SPECULAR_GLOSSINESS = 64
|
140 |
+
|
141 |
+
|
142 |
+
class ProgramFlags:
|
143 |
+
NONE = 0
|
144 |
+
USE_MATERIAL = 1
|
145 |
+
VERTEX_NORMALS = 2
|
146 |
+
FACE_NORMALS = 4
|
147 |
+
|
148 |
+
|
149 |
+
__all__ = ['RenderFlags', 'TextAlign', 'GLTF']
|
pyrender/pyrender/font.py
ADDED
@@ -0,0 +1,272 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Font texture loader and processor.
|
2 |
+
|
3 |
+
Author: Matthew Matl
|
4 |
+
"""
|
5 |
+
import freetype
|
6 |
+
import numpy as np
|
7 |
+
import os
|
8 |
+
|
9 |
+
import OpenGL
|
10 |
+
from OpenGL.GL import *
|
11 |
+
|
12 |
+
from .constants import TextAlign, FLOAT_SZ
|
13 |
+
from .texture import Texture
|
14 |
+
from .sampler import Sampler
|
15 |
+
|
16 |
+
|
17 |
+
class FontCache(object):
|
18 |
+
"""A cache for fonts.
|
19 |
+
"""
|
20 |
+
|
21 |
+
def __init__(self, font_dir=None):
|
22 |
+
self._font_cache = {}
|
23 |
+
self.font_dir = font_dir
|
24 |
+
if self.font_dir is None:
|
25 |
+
base_dir, _ = os.path.split(os.path.realpath(__file__))
|
26 |
+
self.font_dir = os.path.join(base_dir, 'fonts')
|
27 |
+
|
28 |
+
def get_font(self, font_name, font_pt):
|
29 |
+
# If it's a file, load it directly, else, try to load from font dir.
|
30 |
+
if os.path.isfile(font_name):
|
31 |
+
font_filename = font_name
|
32 |
+
_, font_name = os.path.split(font_name)
|
33 |
+
font_name, _ = os.path.split(font_name)
|
34 |
+
else:
|
35 |
+
font_filename = os.path.join(self.font_dir, font_name) + '.ttf'
|
36 |
+
|
37 |
+
cid = OpenGL.contextdata.getContext()
|
38 |
+
key = (cid, font_name, int(font_pt))
|
39 |
+
|
40 |
+
if key not in self._font_cache:
|
41 |
+
self._font_cache[key] = Font(font_filename, font_pt)
|
42 |
+
return self._font_cache[key]
|
43 |
+
|
44 |
+
def clear(self):
|
45 |
+
for key in self._font_cache:
|
46 |
+
self._font_cache[key].delete()
|
47 |
+
self._font_cache = {}
|
48 |
+
|
49 |
+
|
50 |
+
class Character(object):
|
51 |
+
"""A single character, with its texture and attributes.
|
52 |
+
"""
|
53 |
+
|
54 |
+
def __init__(self, texture, size, bearing, advance):
|
55 |
+
self.texture = texture
|
56 |
+
self.size = size
|
57 |
+
self.bearing = bearing
|
58 |
+
self.advance = advance
|
59 |
+
|
60 |
+
|
61 |
+
class Font(object):
|
62 |
+
"""A font object.
|
63 |
+
|
64 |
+
Parameters
|
65 |
+
----------
|
66 |
+
font_file : str
|
67 |
+
The file to load the font from.
|
68 |
+
font_pt : int
|
69 |
+
The height of the font in pixels.
|
70 |
+
"""
|
71 |
+
|
72 |
+
def __init__(self, font_file, font_pt=40):
|
73 |
+
self.font_file = font_file
|
74 |
+
self.font_pt = int(font_pt)
|
75 |
+
self._face = freetype.Face(font_file)
|
76 |
+
self._face.set_pixel_sizes(0, font_pt)
|
77 |
+
self._character_map = {}
|
78 |
+
|
79 |
+
for i in range(0, 128):
|
80 |
+
|
81 |
+
# Generate texture
|
82 |
+
face = self._face
|
83 |
+
face.load_char(chr(i))
|
84 |
+
buf = face.glyph.bitmap.buffer
|
85 |
+
src = (np.array(buf) / 255.0).astype(np.float32)
|
86 |
+
src = src.reshape((face.glyph.bitmap.rows,
|
87 |
+
face.glyph.bitmap.width))
|
88 |
+
tex = Texture(
|
89 |
+
sampler=Sampler(
|
90 |
+
magFilter=GL_LINEAR,
|
91 |
+
minFilter=GL_LINEAR,
|
92 |
+
wrapS=GL_CLAMP_TO_EDGE,
|
93 |
+
wrapT=GL_CLAMP_TO_EDGE
|
94 |
+
),
|
95 |
+
source=src,
|
96 |
+
source_channels='R',
|
97 |
+
)
|
98 |
+
character = Character(
|
99 |
+
texture=tex,
|
100 |
+
size=np.array([face.glyph.bitmap.width,
|
101 |
+
face.glyph.bitmap.rows]),
|
102 |
+
bearing=np.array([face.glyph.bitmap_left,
|
103 |
+
face.glyph.bitmap_top]),
|
104 |
+
advance=face.glyph.advance.x
|
105 |
+
)
|
106 |
+
self._character_map[chr(i)] = character
|
107 |
+
|
108 |
+
self._vbo = None
|
109 |
+
self._vao = None
|
110 |
+
|
111 |
+
@property
|
112 |
+
def font_file(self):
|
113 |
+
"""str : The file the font was loaded from.
|
114 |
+
"""
|
115 |
+
return self._font_file
|
116 |
+
|
117 |
+
@font_file.setter
|
118 |
+
def font_file(self, value):
|
119 |
+
self._font_file = value
|
120 |
+
|
121 |
+
@property
|
122 |
+
def font_pt(self):
|
123 |
+
"""int : The height of the font in pixels.
|
124 |
+
"""
|
125 |
+
return self._font_pt
|
126 |
+
|
127 |
+
@font_pt.setter
|
128 |
+
def font_pt(self, value):
|
129 |
+
self._font_pt = int(value)
|
130 |
+
|
131 |
+
def _add_to_context(self):
|
132 |
+
|
133 |
+
self._vao = glGenVertexArrays(1)
|
134 |
+
glBindVertexArray(self._vao)
|
135 |
+
self._vbo = glGenBuffers(1)
|
136 |
+
glBindBuffer(GL_ARRAY_BUFFER, self._vbo)
|
137 |
+
glBufferData(GL_ARRAY_BUFFER, FLOAT_SZ * 6 * 4, None, GL_DYNAMIC_DRAW)
|
138 |
+
glEnableVertexAttribArray(0)
|
139 |
+
glVertexAttribPointer(
|
140 |
+
0, 4, GL_FLOAT, GL_FALSE, 4 * FLOAT_SZ, ctypes.c_void_p(0)
|
141 |
+
)
|
142 |
+
glBindVertexArray(0)
|
143 |
+
|
144 |
+
glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
|
145 |
+
for c in self._character_map:
|
146 |
+
ch = self._character_map[c]
|
147 |
+
if not ch.texture._in_context():
|
148 |
+
ch.texture._add_to_context()
|
149 |
+
|
150 |
+
def _remove_from_context(self):
|
151 |
+
for c in self._character_map:
|
152 |
+
ch = self._character_map[c]
|
153 |
+
ch.texture.delete()
|
154 |
+
if self._vao is not None:
|
155 |
+
glDeleteVertexArrays(1, [self._vao])
|
156 |
+
glDeleteBuffers(1, [self._vbo])
|
157 |
+
self._vao = None
|
158 |
+
self._vbo = None
|
159 |
+
|
160 |
+
def _in_context(self):
|
161 |
+
return self._vao is not None
|
162 |
+
|
163 |
+
def _bind(self):
|
164 |
+
glBindVertexArray(self._vao)
|
165 |
+
|
166 |
+
def _unbind(self):
|
167 |
+
glBindVertexArray(0)
|
168 |
+
|
169 |
+
def delete(self):
|
170 |
+
self._unbind()
|
171 |
+
self._remove_from_context()
|
172 |
+
|
173 |
+
def render_string(self, text, x, y, scale=1.0,
|
174 |
+
align=TextAlign.BOTTOM_LEFT):
|
175 |
+
"""Render a string to the current view buffer.
|
176 |
+
|
177 |
+
Note
|
178 |
+
----
|
179 |
+
Assumes correct shader program already bound w/ uniforms set.
|
180 |
+
|
181 |
+
Parameters
|
182 |
+
----------
|
183 |
+
text : str
|
184 |
+
The text to render.
|
185 |
+
x : int
|
186 |
+
Horizontal pixel location of text.
|
187 |
+
y : int
|
188 |
+
Vertical pixel location of text.
|
189 |
+
scale : int
|
190 |
+
Scaling factor for text.
|
191 |
+
align : int
|
192 |
+
One of the TextAlign options which specifies where the ``x``
|
193 |
+
and ``y`` parameters lie on the text. For example,
|
194 |
+
:attr:`.TextAlign.BOTTOM_LEFT` means that ``x`` and ``y`` indicate
|
195 |
+
the position of the bottom-left corner of the textbox.
|
196 |
+
"""
|
197 |
+
glActiveTexture(GL_TEXTURE0)
|
198 |
+
glEnable(GL_BLEND)
|
199 |
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
200 |
+
glDisable(GL_DEPTH_TEST)
|
201 |
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
202 |
+
self._bind()
|
203 |
+
|
204 |
+
# Determine width and height of text relative to x, y
|
205 |
+
width = 0.0
|
206 |
+
height = 0.0
|
207 |
+
for c in text:
|
208 |
+
ch = self._character_map[c]
|
209 |
+
height = max(height, ch.bearing[1] * scale)
|
210 |
+
width += (ch.advance >> 6) * scale
|
211 |
+
|
212 |
+
# Determine offsets based on alignments
|
213 |
+
xoff = 0
|
214 |
+
yoff = 0
|
215 |
+
if align == TextAlign.BOTTOM_RIGHT:
|
216 |
+
xoff = -width
|
217 |
+
elif align == TextAlign.BOTTOM_CENTER:
|
218 |
+
xoff = -width / 2.0
|
219 |
+
elif align == TextAlign.TOP_LEFT:
|
220 |
+
yoff = -height
|
221 |
+
elif align == TextAlign.TOP_RIGHT:
|
222 |
+
yoff = -height
|
223 |
+
xoff = -width
|
224 |
+
elif align == TextAlign.TOP_CENTER:
|
225 |
+
yoff = -height
|
226 |
+
xoff = -width / 2.0
|
227 |
+
elif align == TextAlign.CENTER:
|
228 |
+
xoff = -width / 2.0
|
229 |
+
yoff = -height / 2.0
|
230 |
+
elif align == TextAlign.CENTER_LEFT:
|
231 |
+
yoff = -height / 2.0
|
232 |
+
elif align == TextAlign.CENTER_RIGHT:
|
233 |
+
xoff = -width
|
234 |
+
yoff = -height / 2.0
|
235 |
+
|
236 |
+
x += xoff
|
237 |
+
y += yoff
|
238 |
+
|
239 |
+
ch = None
|
240 |
+
for c in text:
|
241 |
+
ch = self._character_map[c]
|
242 |
+
xpos = x + ch.bearing[0] * scale
|
243 |
+
ypos = y - (ch.size[1] - ch.bearing[1]) * scale
|
244 |
+
w = ch.size[0] * scale
|
245 |
+
h = ch.size[1] * scale
|
246 |
+
|
247 |
+
vertices = np.array([
|
248 |
+
[xpos, ypos, 0.0, 0.0],
|
249 |
+
[xpos + w, ypos, 1.0, 0.0],
|
250 |
+
[xpos + w, ypos + h, 1.0, 1.0],
|
251 |
+
[xpos + w, ypos + h, 1.0, 1.0],
|
252 |
+
[xpos, ypos + h, 0.0, 1.0],
|
253 |
+
[xpos, ypos, 0.0, 0.0],
|
254 |
+
], dtype=np.float32)
|
255 |
+
|
256 |
+
ch.texture._bind()
|
257 |
+
|
258 |
+
glBindBuffer(GL_ARRAY_BUFFER, self._vbo)
|
259 |
+
glBufferData(
|
260 |
+
GL_ARRAY_BUFFER, FLOAT_SZ * 6 * 4, vertices, GL_DYNAMIC_DRAW
|
261 |
+
)
|
262 |
+
# TODO MAKE THIS MORE EFFICIENT, lgBufferSubData is broken
|
263 |
+
# glBufferSubData(
|
264 |
+
# GL_ARRAY_BUFFER, 0, 6 * 4 * FLOAT_SZ,
|
265 |
+
# np.ascontiguousarray(vertices.flatten)
|
266 |
+
# )
|
267 |
+
glDrawArrays(GL_TRIANGLES, 0, 6)
|
268 |
+
x += (ch.advance >> 6) * scale
|
269 |
+
|
270 |
+
self._unbind()
|
271 |
+
if ch:
|
272 |
+
ch.texture._unbind()
|
pyrender/pyrender/fonts/OpenSans-Bold.ttf
ADDED
Binary file (225 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-BoldItalic.ttf
ADDED
Binary file (213 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-ExtraBold.ttf
ADDED
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|
|
pyrender/pyrender/fonts/OpenSans-ExtraBoldItalic.ttf
ADDED
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|
|
pyrender/pyrender/fonts/OpenSans-Italic.ttf
ADDED
Binary file (213 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-Light.ttf
ADDED
Binary file (222 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-LightItalic.ttf
ADDED
Binary file (213 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-Regular.ttf
ADDED
Binary file (217 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-Semibold.ttf
ADDED
Binary file (221 kB). View file
|
|
pyrender/pyrender/fonts/OpenSans-SemiboldItalic.ttf
ADDED
Binary file (213 kB). View file
|
|
pyrender/pyrender/light.py
ADDED
@@ -0,0 +1,385 @@
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|
|
|
|
|
|
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|
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|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Punctual light sources as defined by the glTF 2.0 KHR extension at
|
2 |
+
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
3 |
+
|
4 |
+
Author: Matthew Matl
|
5 |
+
"""
|
6 |
+
import abc
|
7 |
+
import numpy as np
|
8 |
+
import six
|
9 |
+
|
10 |
+
from OpenGL.GL import *
|
11 |
+
|
12 |
+
from .utils import format_color_vector
|
13 |
+
from .texture import Texture
|
14 |
+
from .constants import SHADOW_TEX_SZ
|
15 |
+
from .camera import OrthographicCamera, PerspectiveCamera
|
16 |
+
|
17 |
+
|
18 |
+
|
19 |
+
@six.add_metaclass(abc.ABCMeta)
|
20 |
+
class Light(object):
|
21 |
+
"""Base class for all light objects.
|
22 |
+
|
23 |
+
Parameters
|
24 |
+
----------
|
25 |
+
color : (3,) float
|
26 |
+
RGB value for the light's color in linear space.
|
27 |
+
intensity : float
|
28 |
+
Brightness of light. The units that this is defined in depend on the
|
29 |
+
type of light. Point and spot lights use luminous intensity in candela
|
30 |
+
(lm/sr), while directional lights use illuminance in lux (lm/m2).
|
31 |
+
name : str, optional
|
32 |
+
Name of the light.
|
33 |
+
"""
|
34 |
+
def __init__(self,
|
35 |
+
color=None,
|
36 |
+
intensity=None,
|
37 |
+
name=None):
|
38 |
+
|
39 |
+
if color is None:
|
40 |
+
color = np.ones(3)
|
41 |
+
if intensity is None:
|
42 |
+
intensity = 1.0
|
43 |
+
|
44 |
+
self.name = name
|
45 |
+
self.color = color
|
46 |
+
self.intensity = intensity
|
47 |
+
self._shadow_camera = None
|
48 |
+
self._shadow_texture = None
|
49 |
+
|
50 |
+
@property
|
51 |
+
def name(self):
|
52 |
+
"""str : The user-defined name of this object.
|
53 |
+
"""
|
54 |
+
return self._name
|
55 |
+
|
56 |
+
@name.setter
|
57 |
+
def name(self, value):
|
58 |
+
if value is not None:
|
59 |
+
value = str(value)
|
60 |
+
self._name = value
|
61 |
+
|
62 |
+
@property
|
63 |
+
def color(self):
|
64 |
+
"""(3,) float : The light's color.
|
65 |
+
"""
|
66 |
+
return self._color
|
67 |
+
|
68 |
+
@color.setter
|
69 |
+
def color(self, value):
|
70 |
+
self._color = format_color_vector(value, 3)
|
71 |
+
|
72 |
+
@property
|
73 |
+
def intensity(self):
|
74 |
+
"""float : The light's intensity in candela or lux.
|
75 |
+
"""
|
76 |
+
return self._intensity
|
77 |
+
|
78 |
+
@intensity.setter
|
79 |
+
def intensity(self, value):
|
80 |
+
self._intensity = float(value)
|
81 |
+
|
82 |
+
@property
|
83 |
+
def shadow_texture(self):
|
84 |
+
""":class:`.Texture` : A texture used to hold shadow maps for this light.
|
85 |
+
"""
|
86 |
+
return self._shadow_texture
|
87 |
+
|
88 |
+
@shadow_texture.setter
|
89 |
+
def shadow_texture(self, value):
|
90 |
+
if self._shadow_texture is not None:
|
91 |
+
if self._shadow_texture._in_context():
|
92 |
+
self._shadow_texture.delete()
|
93 |
+
self._shadow_texture = value
|
94 |
+
|
95 |
+
@abc.abstractmethod
|
96 |
+
def _generate_shadow_texture(self, size=None):
|
97 |
+
"""Generate a shadow texture for this light.
|
98 |
+
|
99 |
+
Parameters
|
100 |
+
----------
|
101 |
+
size : int, optional
|
102 |
+
Size of texture map. Must be a positive power of two.
|
103 |
+
"""
|
104 |
+
pass
|
105 |
+
|
106 |
+
@abc.abstractmethod
|
107 |
+
def _get_shadow_camera(self, scene_scale):
|
108 |
+
"""Generate and return a shadow mapping camera for this light.
|
109 |
+
|
110 |
+
Parameters
|
111 |
+
----------
|
112 |
+
scene_scale : float
|
113 |
+
Length of scene's bounding box diagonal.
|
114 |
+
|
115 |
+
Returns
|
116 |
+
-------
|
117 |
+
camera : :class:`.Camera`
|
118 |
+
The camera used to render shadowmaps for this light.
|
119 |
+
"""
|
120 |
+
pass
|
121 |
+
|
122 |
+
|
123 |
+
class DirectionalLight(Light):
|
124 |
+
"""Directional lights are light sources that act as though they are
|
125 |
+
infinitely far away and emit light in the direction of the local -z axis.
|
126 |
+
This light type inherits the orientation of the node that it belongs to;
|
127 |
+
position and scale are ignored except for their effect on the inherited
|
128 |
+
node orientation. Because it is at an infinite distance, the light is
|
129 |
+
not attenuated. Its intensity is defined in lumens per metre squared,
|
130 |
+
or lux (lm/m2).
|
131 |
+
|
132 |
+
Parameters
|
133 |
+
----------
|
134 |
+
color : (3,) float, optional
|
135 |
+
RGB value for the light's color in linear space. Defaults to white
|
136 |
+
(i.e. [1.0, 1.0, 1.0]).
|
137 |
+
intensity : float, optional
|
138 |
+
Brightness of light, in lux (lm/m^2). Defaults to 1.0
|
139 |
+
name : str, optional
|
140 |
+
Name of the light.
|
141 |
+
"""
|
142 |
+
|
143 |
+
def __init__(self,
|
144 |
+
color=None,
|
145 |
+
intensity=None,
|
146 |
+
name=None):
|
147 |
+
super(DirectionalLight, self).__init__(
|
148 |
+
color=color,
|
149 |
+
intensity=intensity,
|
150 |
+
name=name,
|
151 |
+
)
|
152 |
+
|
153 |
+
def _generate_shadow_texture(self, size=None):
|
154 |
+
"""Generate a shadow texture for this light.
|
155 |
+
|
156 |
+
Parameters
|
157 |
+
----------
|
158 |
+
size : int, optional
|
159 |
+
Size of texture map. Must be a positive power of two.
|
160 |
+
"""
|
161 |
+
if size is None:
|
162 |
+
size = SHADOW_TEX_SZ
|
163 |
+
self.shadow_texture = Texture(width=size, height=size,
|
164 |
+
source_channels='D', data_format=GL_FLOAT)
|
165 |
+
|
166 |
+
def _get_shadow_camera(self, scene_scale):
|
167 |
+
"""Generate and return a shadow mapping camera for this light.
|
168 |
+
|
169 |
+
Parameters
|
170 |
+
----------
|
171 |
+
scene_scale : float
|
172 |
+
Length of scene's bounding box diagonal.
|
173 |
+
|
174 |
+
Returns
|
175 |
+
-------
|
176 |
+
camera : :class:`.Camera`
|
177 |
+
The camera used to render shadowmaps for this light.
|
178 |
+
"""
|
179 |
+
return OrthographicCamera(
|
180 |
+
znear=0.01 * scene_scale,
|
181 |
+
zfar=10 * scene_scale,
|
182 |
+
xmag=scene_scale,
|
183 |
+
ymag=scene_scale
|
184 |
+
)
|
185 |
+
|
186 |
+
|
187 |
+
class PointLight(Light):
|
188 |
+
"""Point lights emit light in all directions from their position in space;
|
189 |
+
rotation and scale are ignored except for their effect on the inherited
|
190 |
+
node position. The brightness of the light attenuates in a physically
|
191 |
+
correct manner as distance increases from the light's position (i.e.
|
192 |
+
brightness goes like the inverse square of the distance). Point light
|
193 |
+
intensity is defined in candela, which is lumens per square radian (lm/sr).
|
194 |
+
|
195 |
+
Parameters
|
196 |
+
----------
|
197 |
+
color : (3,) float
|
198 |
+
RGB value for the light's color in linear space.
|
199 |
+
intensity : float
|
200 |
+
Brightness of light in candela (lm/sr).
|
201 |
+
range : float
|
202 |
+
Cutoff distance at which light's intensity may be considered to
|
203 |
+
have reached zero. If None, the range is assumed to be infinite.
|
204 |
+
name : str, optional
|
205 |
+
Name of the light.
|
206 |
+
"""
|
207 |
+
|
208 |
+
def __init__(self,
|
209 |
+
color=None,
|
210 |
+
intensity=None,
|
211 |
+
range=None,
|
212 |
+
name=None):
|
213 |
+
super(PointLight, self).__init__(
|
214 |
+
color=color,
|
215 |
+
intensity=intensity,
|
216 |
+
name=name,
|
217 |
+
)
|
218 |
+
self.range = range
|
219 |
+
|
220 |
+
@property
|
221 |
+
def range(self):
|
222 |
+
"""float : The cutoff distance for the light.
|
223 |
+
"""
|
224 |
+
return self._range
|
225 |
+
|
226 |
+
@range.setter
|
227 |
+
def range(self, value):
|
228 |
+
if value is not None:
|
229 |
+
value = float(value)
|
230 |
+
if value <= 0:
|
231 |
+
raise ValueError('Range must be > 0')
|
232 |
+
self._range = value
|
233 |
+
self._range = value
|
234 |
+
|
235 |
+
def _generate_shadow_texture(self, size=None):
|
236 |
+
"""Generate a shadow texture for this light.
|
237 |
+
|
238 |
+
Parameters
|
239 |
+
----------
|
240 |
+
size : int, optional
|
241 |
+
Size of texture map. Must be a positive power of two.
|
242 |
+
"""
|
243 |
+
raise NotImplementedError('Shadows not implemented for point lights')
|
244 |
+
|
245 |
+
def _get_shadow_camera(self, scene_scale):
|
246 |
+
"""Generate and return a shadow mapping camera for this light.
|
247 |
+
|
248 |
+
Parameters
|
249 |
+
----------
|
250 |
+
scene_scale : float
|
251 |
+
Length of scene's bounding box diagonal.
|
252 |
+
|
253 |
+
Returns
|
254 |
+
-------
|
255 |
+
camera : :class:`.Camera`
|
256 |
+
The camera used to render shadowmaps for this light.
|
257 |
+
"""
|
258 |
+
raise NotImplementedError('Shadows not implemented for point lights')
|
259 |
+
|
260 |
+
|
261 |
+
class SpotLight(Light):
|
262 |
+
"""Spot lights emit light in a cone in the direction of the local -z axis.
|
263 |
+
The angle and falloff of the cone is defined using two numbers, the
|
264 |
+
``innerConeAngle`` and ``outerConeAngle``.
|
265 |
+
As with point lights, the brightness
|
266 |
+
also attenuates in a physically correct manner as distance increases from
|
267 |
+
the light's position (i.e. brightness goes like the inverse square of the
|
268 |
+
distance). Spot light intensity refers to the brightness inside the
|
269 |
+
``innerConeAngle`` (and at the location of the light) and is defined in
|
270 |
+
candela, which is lumens per square radian (lm/sr). A spot light's position
|
271 |
+
and orientation are inherited from its node transform. Inherited scale does
|
272 |
+
not affect cone shape, and is ignored except for its effect on position
|
273 |
+
and orientation.
|
274 |
+
|
275 |
+
Parameters
|
276 |
+
----------
|
277 |
+
color : (3,) float
|
278 |
+
RGB value for the light's color in linear space.
|
279 |
+
intensity : float
|
280 |
+
Brightness of light in candela (lm/sr).
|
281 |
+
range : float
|
282 |
+
Cutoff distance at which light's intensity may be considered to
|
283 |
+
have reached zero. If None, the range is assumed to be infinite.
|
284 |
+
innerConeAngle : float
|
285 |
+
Angle, in radians, from centre of spotlight where falloff begins.
|
286 |
+
Must be greater than or equal to ``0`` and less
|
287 |
+
than ``outerConeAngle``. Defaults to ``0``.
|
288 |
+
outerConeAngle : float
|
289 |
+
Angle, in radians, from centre of spotlight where falloff ends.
|
290 |
+
Must be greater than ``innerConeAngle`` and less than or equal to
|
291 |
+
``PI / 2.0``. Defaults to ``PI / 4.0``.
|
292 |
+
name : str, optional
|
293 |
+
Name of the light.
|
294 |
+
"""
|
295 |
+
|
296 |
+
def __init__(self,
|
297 |
+
color=None,
|
298 |
+
intensity=None,
|
299 |
+
range=None,
|
300 |
+
innerConeAngle=0.0,
|
301 |
+
outerConeAngle=(np.pi / 4.0),
|
302 |
+
name=None):
|
303 |
+
super(SpotLight, self).__init__(
|
304 |
+
name=name,
|
305 |
+
color=color,
|
306 |
+
intensity=intensity,
|
307 |
+
)
|
308 |
+
self.outerConeAngle = outerConeAngle
|
309 |
+
self.innerConeAngle = innerConeAngle
|
310 |
+
self.range = range
|
311 |
+
|
312 |
+
@property
|
313 |
+
def innerConeAngle(self):
|
314 |
+
"""float : The inner cone angle in radians.
|
315 |
+
"""
|
316 |
+
return self._innerConeAngle
|
317 |
+
|
318 |
+
@innerConeAngle.setter
|
319 |
+
def innerConeAngle(self, value):
|
320 |
+
if value < 0.0 or value > self.outerConeAngle:
|
321 |
+
raise ValueError('Invalid value for inner cone angle')
|
322 |
+
self._innerConeAngle = float(value)
|
323 |
+
|
324 |
+
@property
|
325 |
+
def outerConeAngle(self):
|
326 |
+
"""float : The outer cone angle in radians.
|
327 |
+
"""
|
328 |
+
return self._outerConeAngle
|
329 |
+
|
330 |
+
@outerConeAngle.setter
|
331 |
+
def outerConeAngle(self, value):
|
332 |
+
if value < 0.0 or value > np.pi / 2.0 + 1e-9:
|
333 |
+
raise ValueError('Invalid value for outer cone angle')
|
334 |
+
self._outerConeAngle = float(value)
|
335 |
+
|
336 |
+
@property
|
337 |
+
def range(self):
|
338 |
+
"""float : The cutoff distance for the light.
|
339 |
+
"""
|
340 |
+
return self._range
|
341 |
+
|
342 |
+
@range.setter
|
343 |
+
def range(self, value):
|
344 |
+
if value is not None:
|
345 |
+
value = float(value)
|
346 |
+
if value <= 0:
|
347 |
+
raise ValueError('Range must be > 0')
|
348 |
+
self._range = value
|
349 |
+
self._range = value
|
350 |
+
|
351 |
+
def _generate_shadow_texture(self, size=None):
|
352 |
+
"""Generate a shadow texture for this light.
|
353 |
+
|
354 |
+
Parameters
|
355 |
+
----------
|
356 |
+
size : int, optional
|
357 |
+
Size of texture map. Must be a positive power of two.
|
358 |
+
"""
|
359 |
+
if size is None:
|
360 |
+
size = SHADOW_TEX_SZ
|
361 |
+
self.shadow_texture = Texture(width=size, height=size,
|
362 |
+
source_channels='D', data_format=GL_FLOAT)
|
363 |
+
|
364 |
+
def _get_shadow_camera(self, scene_scale):
|
365 |
+
"""Generate and return a shadow mapping camera for this light.
|
366 |
+
|
367 |
+
Parameters
|
368 |
+
----------
|
369 |
+
scene_scale : float
|
370 |
+
Length of scene's bounding box diagonal.
|
371 |
+
|
372 |
+
Returns
|
373 |
+
-------
|
374 |
+
camera : :class:`.Camera`
|
375 |
+
The camera used to render shadowmaps for this light.
|
376 |
+
"""
|
377 |
+
return PerspectiveCamera(
|
378 |
+
znear=0.01 * scene_scale,
|
379 |
+
zfar=10 * scene_scale,
|
380 |
+
yfov=np.clip(2 * self.outerConeAngle + np.pi / 16.0, 0.0, np.pi),
|
381 |
+
aspectRatio=1.0
|
382 |
+
)
|
383 |
+
|
384 |
+
|
385 |
+
__all__ = ['Light', 'DirectionalLight', 'SpotLight', 'PointLight']
|
pyrender/pyrender/material.py
ADDED
@@ -0,0 +1,707 @@
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|
|
|
|
|
|
1 |
+
"""Material properties, conforming to the glTF 2.0 standards as specified in
|
2 |
+
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-material
|
3 |
+
and
|
4 |
+
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
|
5 |
+
|
6 |
+
Author: Matthew Matl
|
7 |
+
"""
|
8 |
+
import abc
|
9 |
+
import numpy as np
|
10 |
+
import six
|
11 |
+
|
12 |
+
from .constants import TexFlags
|
13 |
+
from .utils import format_color_vector, format_texture_source
|
14 |
+
from .texture import Texture
|
15 |
+
|
16 |
+
|
17 |
+
@six.add_metaclass(abc.ABCMeta)
|
18 |
+
class Material(object):
|
19 |
+
"""Base for standard glTF 2.0 materials.
|
20 |
+
|
21 |
+
Parameters
|
22 |
+
----------
|
23 |
+
name : str, optional
|
24 |
+
The user-defined name of this object.
|
25 |
+
normalTexture : (n,n,3) float or :class:`Texture`, optional
|
26 |
+
A tangent space normal map. The texture contains RGB components in
|
27 |
+
linear space. Each texel represents the XYZ components of a normal
|
28 |
+
vector in tangent space. Red [0 to 255] maps to X [-1 to 1]. Green
|
29 |
+
[0 to 255] maps to Y [-1 to 1]. Blue [128 to 255] maps to Z
|
30 |
+
[1/255 to 1]. The normal vectors use OpenGL conventions where +X is
|
31 |
+
right and +Y is up. +Z points toward the viewer.
|
32 |
+
occlusionTexture : (n,n,1) float or :class:`Texture`, optional
|
33 |
+
The occlusion map texture. The occlusion values are sampled from the R
|
34 |
+
channel. Higher values indicate areas that should receive full indirect
|
35 |
+
lighting and lower values indicate no indirect lighting. These values
|
36 |
+
are linear. If other channels are present (GBA), they are ignored for
|
37 |
+
occlusion calculations.
|
38 |
+
emissiveTexture : (n,n,3) float or :class:`Texture`, optional
|
39 |
+
The emissive map controls the color and intensity of the light being
|
40 |
+
emitted by the material. This texture contains RGB components in sRGB
|
41 |
+
color space. If a fourth component (A) is present, it is ignored.
|
42 |
+
emissiveFactor : (3,) float, optional
|
43 |
+
The RGB components of the emissive color of the material. These values
|
44 |
+
are linear. If an emissiveTexture is specified, this value is
|
45 |
+
multiplied with the texel values.
|
46 |
+
alphaMode : str, optional
|
47 |
+
The material's alpha rendering mode enumeration specifying the
|
48 |
+
interpretation of the alpha value of the main factor and texture.
|
49 |
+
Allowed Values:
|
50 |
+
|
51 |
+
- `"OPAQUE"` The alpha value is ignored and the rendered output is
|
52 |
+
fully opaque.
|
53 |
+
- `"MASK"` The rendered output is either fully opaque or fully
|
54 |
+
transparent depending on the alpha value and the specified alpha
|
55 |
+
cutoff value.
|
56 |
+
- `"BLEND"` The alpha value is used to composite the source and
|
57 |
+
destination areas. The rendered output is combined with the
|
58 |
+
background using the normal painting operation (i.e. the Porter
|
59 |
+
and Duff over operator).
|
60 |
+
|
61 |
+
alphaCutoff : float, optional
|
62 |
+
Specifies the cutoff threshold when in MASK mode. If the alpha value is
|
63 |
+
greater than or equal to this value then it is rendered as fully
|
64 |
+
opaque, otherwise, it is rendered as fully transparent.
|
65 |
+
A value greater than 1.0 will render the entire material as fully
|
66 |
+
transparent. This value is ignored for other modes.
|
67 |
+
doubleSided : bool, optional
|
68 |
+
Specifies whether the material is double sided. When this value is
|
69 |
+
false, back-face culling is enabled. When this value is true,
|
70 |
+
back-face culling is disabled and double sided lighting is enabled.
|
71 |
+
smooth : bool, optional
|
72 |
+
If True, the material is rendered smoothly by using only one normal
|
73 |
+
per vertex and face indexing.
|
74 |
+
wireframe : bool, optional
|
75 |
+
If True, the material is rendered in wireframe mode.
|
76 |
+
"""
|
77 |
+
|
78 |
+
def __init__(self,
|
79 |
+
name=None,
|
80 |
+
normalTexture=None,
|
81 |
+
occlusionTexture=None,
|
82 |
+
emissiveTexture=None,
|
83 |
+
emissiveFactor=None,
|
84 |
+
alphaMode=None,
|
85 |
+
alphaCutoff=None,
|
86 |
+
doubleSided=False,
|
87 |
+
smooth=True,
|
88 |
+
wireframe=False):
|
89 |
+
|
90 |
+
# Set defaults
|
91 |
+
if alphaMode is None:
|
92 |
+
alphaMode = 'OPAQUE'
|
93 |
+
|
94 |
+
if alphaCutoff is None:
|
95 |
+
alphaCutoff = 0.5
|
96 |
+
|
97 |
+
if emissiveFactor is None:
|
98 |
+
emissiveFactor = np.zeros(3).astype(np.float32)
|
99 |
+
|
100 |
+
self.name = name
|
101 |
+
self.normalTexture = normalTexture
|
102 |
+
self.occlusionTexture = occlusionTexture
|
103 |
+
self.emissiveTexture = emissiveTexture
|
104 |
+
self.emissiveFactor = emissiveFactor
|
105 |
+
self.alphaMode = alphaMode
|
106 |
+
self.alphaCutoff = alphaCutoff
|
107 |
+
self.doubleSided = doubleSided
|
108 |
+
self.smooth = smooth
|
109 |
+
self.wireframe = wireframe
|
110 |
+
|
111 |
+
self._tex_flags = None
|
112 |
+
|
113 |
+
@property
|
114 |
+
def name(self):
|
115 |
+
"""str : The user-defined name of this object.
|
116 |
+
"""
|
117 |
+
return self._name
|
118 |
+
|
119 |
+
@name.setter
|
120 |
+
def name(self, value):
|
121 |
+
if value is not None:
|
122 |
+
value = str(value)
|
123 |
+
self._name = value
|
124 |
+
|
125 |
+
@property
|
126 |
+
def normalTexture(self):
|
127 |
+
"""(n,n,3) float or :class:`Texture` : The tangent-space normal map.
|
128 |
+
"""
|
129 |
+
return self._normalTexture
|
130 |
+
|
131 |
+
@normalTexture.setter
|
132 |
+
def normalTexture(self, value):
|
133 |
+
# TODO TMP
|
134 |
+
self._normalTexture = self._format_texture(value, 'RGB')
|
135 |
+
self._tex_flags = None
|
136 |
+
|
137 |
+
@property
|
138 |
+
def occlusionTexture(self):
|
139 |
+
"""(n,n,1) float or :class:`Texture` : The ambient occlusion map.
|
140 |
+
"""
|
141 |
+
return self._occlusionTexture
|
142 |
+
|
143 |
+
@occlusionTexture.setter
|
144 |
+
def occlusionTexture(self, value):
|
145 |
+
self._occlusionTexture = self._format_texture(value, 'R')
|
146 |
+
self._tex_flags = None
|
147 |
+
|
148 |
+
@property
|
149 |
+
def emissiveTexture(self):
|
150 |
+
"""(n,n,3) float or :class:`Texture` : The emission map.
|
151 |
+
"""
|
152 |
+
return self._emissiveTexture
|
153 |
+
|
154 |
+
@emissiveTexture.setter
|
155 |
+
def emissiveTexture(self, value):
|
156 |
+
self._emissiveTexture = self._format_texture(value, 'RGB')
|
157 |
+
self._tex_flags = None
|
158 |
+
|
159 |
+
@property
|
160 |
+
def emissiveFactor(self):
|
161 |
+
"""(3,) float : Base multiplier for emission colors.
|
162 |
+
"""
|
163 |
+
return self._emissiveFactor
|
164 |
+
|
165 |
+
@emissiveFactor.setter
|
166 |
+
def emissiveFactor(self, value):
|
167 |
+
if value is None:
|
168 |
+
value = np.zeros(3)
|
169 |
+
self._emissiveFactor = format_color_vector(value, 3)
|
170 |
+
|
171 |
+
@property
|
172 |
+
def alphaMode(self):
|
173 |
+
"""str : The mode for blending.
|
174 |
+
"""
|
175 |
+
return self._alphaMode
|
176 |
+
|
177 |
+
@alphaMode.setter
|
178 |
+
def alphaMode(self, value):
|
179 |
+
if value not in set(['OPAQUE', 'MASK', 'BLEND']):
|
180 |
+
raise ValueError('Invalid alpha mode {}'.format(value))
|
181 |
+
self._alphaMode = value
|
182 |
+
|
183 |
+
@property
|
184 |
+
def alphaCutoff(self):
|
185 |
+
"""float : The cutoff threshold in MASK mode.
|
186 |
+
"""
|
187 |
+
return self._alphaCutoff
|
188 |
+
|
189 |
+
@alphaCutoff.setter
|
190 |
+
def alphaCutoff(self, value):
|
191 |
+
if value < 0 or value > 1:
|
192 |
+
raise ValueError('Alpha cutoff must be in range [0,1]')
|
193 |
+
self._alphaCutoff = float(value)
|
194 |
+
|
195 |
+
@property
|
196 |
+
def doubleSided(self):
|
197 |
+
"""bool : Whether the material is double-sided.
|
198 |
+
"""
|
199 |
+
return self._doubleSided
|
200 |
+
|
201 |
+
@doubleSided.setter
|
202 |
+
def doubleSided(self, value):
|
203 |
+
if not isinstance(value, bool):
|
204 |
+
raise TypeError('Double sided must be a boolean value')
|
205 |
+
self._doubleSided = value
|
206 |
+
|
207 |
+
@property
|
208 |
+
def smooth(self):
|
209 |
+
"""bool : Whether to render the mesh smoothly by
|
210 |
+
interpolating vertex normals.
|
211 |
+
"""
|
212 |
+
return self._smooth
|
213 |
+
|
214 |
+
@smooth.setter
|
215 |
+
def smooth(self, value):
|
216 |
+
if not isinstance(value, bool):
|
217 |
+
raise TypeError('Double sided must be a boolean value')
|
218 |
+
self._smooth = value
|
219 |
+
|
220 |
+
@property
|
221 |
+
def wireframe(self):
|
222 |
+
"""bool : Whether to render the mesh in wireframe mode.
|
223 |
+
"""
|
224 |
+
return self._wireframe
|
225 |
+
|
226 |
+
@wireframe.setter
|
227 |
+
def wireframe(self, value):
|
228 |
+
if not isinstance(value, bool):
|
229 |
+
raise TypeError('Wireframe must be a boolean value')
|
230 |
+
self._wireframe = value
|
231 |
+
|
232 |
+
@property
|
233 |
+
def is_transparent(self):
|
234 |
+
"""bool : If True, the object is partially transparent.
|
235 |
+
"""
|
236 |
+
return self._compute_transparency()
|
237 |
+
|
238 |
+
@property
|
239 |
+
def tex_flags(self):
|
240 |
+
"""int : Texture availability flags.
|
241 |
+
"""
|
242 |
+
if self._tex_flags is None:
|
243 |
+
self._tex_flags = self._compute_tex_flags()
|
244 |
+
return self._tex_flags
|
245 |
+
|
246 |
+
@property
|
247 |
+
def textures(self):
|
248 |
+
"""list of :class:`Texture` : The textures associated with this
|
249 |
+
material.
|
250 |
+
"""
|
251 |
+
return self._compute_textures()
|
252 |
+
|
253 |
+
def _compute_transparency(self):
|
254 |
+
return False
|
255 |
+
|
256 |
+
def _compute_tex_flags(self):
|
257 |
+
tex_flags = TexFlags.NONE
|
258 |
+
if self.normalTexture is not None:
|
259 |
+
tex_flags |= TexFlags.NORMAL
|
260 |
+
if self.occlusionTexture is not None:
|
261 |
+
tex_flags |= TexFlags.OCCLUSION
|
262 |
+
if self.emissiveTexture is not None:
|
263 |
+
tex_flags |= TexFlags.EMISSIVE
|
264 |
+
return tex_flags
|
265 |
+
|
266 |
+
def _compute_textures(self):
|
267 |
+
all_textures = [
|
268 |
+
self.normalTexture, self.occlusionTexture, self.emissiveTexture
|
269 |
+
]
|
270 |
+
textures = set([t for t in all_textures if t is not None])
|
271 |
+
return textures
|
272 |
+
|
273 |
+
def _format_texture(self, texture, target_channels='RGB'):
|
274 |
+
"""Format a texture as a float32 np array.
|
275 |
+
"""
|
276 |
+
if isinstance(texture, Texture) or texture is None:
|
277 |
+
return texture
|
278 |
+
else:
|
279 |
+
source = format_texture_source(texture, target_channels)
|
280 |
+
return Texture(source=source, source_channels=target_channels)
|
281 |
+
|
282 |
+
|
283 |
+
class MetallicRoughnessMaterial(Material):
|
284 |
+
"""A material based on the metallic-roughness material model from
|
285 |
+
Physically-Based Rendering (PBR) methodology.
|
286 |
+
|
287 |
+
Parameters
|
288 |
+
----------
|
289 |
+
name : str, optional
|
290 |
+
The user-defined name of this object.
|
291 |
+
normalTexture : (n,n,3) float or :class:`Texture`, optional
|
292 |
+
A tangent space normal map. The texture contains RGB components in
|
293 |
+
linear space. Each texel represents the XYZ components of a normal
|
294 |
+
vector in tangent space. Red [0 to 255] maps to X [-1 to 1]. Green
|
295 |
+
[0 to 255] maps to Y [-1 to 1]. Blue [128 to 255] maps to Z
|
296 |
+
[1/255 to 1]. The normal vectors use OpenGL conventions where +X is
|
297 |
+
right and +Y is up. +Z points toward the viewer.
|
298 |
+
occlusionTexture : (n,n,1) float or :class:`Texture`, optional
|
299 |
+
The occlusion map texture. The occlusion values are sampled from the R
|
300 |
+
channel. Higher values indicate areas that should receive full indirect
|
301 |
+
lighting and lower values indicate no indirect lighting. These values
|
302 |
+
are linear. If other channels are present (GBA), they are ignored for
|
303 |
+
occlusion calculations.
|
304 |
+
emissiveTexture : (n,n,3) float or :class:`Texture`, optional
|
305 |
+
The emissive map controls the color and intensity of the light being
|
306 |
+
emitted by the material. This texture contains RGB components in sRGB
|
307 |
+
color space. If a fourth component (A) is present, it is ignored.
|
308 |
+
emissiveFactor : (3,) float, optional
|
309 |
+
The RGB components of the emissive color of the material. These values
|
310 |
+
are linear. If an emissiveTexture is specified, this value is
|
311 |
+
multiplied with the texel values.
|
312 |
+
alphaMode : str, optional
|
313 |
+
The material's alpha rendering mode enumeration specifying the
|
314 |
+
interpretation of the alpha value of the main factor and texture.
|
315 |
+
Allowed Values:
|
316 |
+
|
317 |
+
- `"OPAQUE"` The alpha value is ignored and the rendered output is
|
318 |
+
fully opaque.
|
319 |
+
- `"MASK"` The rendered output is either fully opaque or fully
|
320 |
+
transparent depending on the alpha value and the specified alpha
|
321 |
+
cutoff value.
|
322 |
+
- `"BLEND"` The alpha value is used to composite the source and
|
323 |
+
destination areas. The rendered output is combined with the
|
324 |
+
background using the normal painting operation (i.e. the Porter
|
325 |
+
and Duff over operator).
|
326 |
+
|
327 |
+
alphaCutoff : float, optional
|
328 |
+
Specifies the cutoff threshold when in MASK mode. If the alpha value is
|
329 |
+
greater than or equal to this value then it is rendered as fully
|
330 |
+
opaque, otherwise, it is rendered as fully transparent.
|
331 |
+
A value greater than 1.0 will render the entire material as fully
|
332 |
+
transparent. This value is ignored for other modes.
|
333 |
+
doubleSided : bool, optional
|
334 |
+
Specifies whether the material is double sided. When this value is
|
335 |
+
false, back-face culling is enabled. When this value is true,
|
336 |
+
back-face culling is disabled and double sided lighting is enabled.
|
337 |
+
smooth : bool, optional
|
338 |
+
If True, the material is rendered smoothly by using only one normal
|
339 |
+
per vertex and face indexing.
|
340 |
+
wireframe : bool, optional
|
341 |
+
If True, the material is rendered in wireframe mode.
|
342 |
+
baseColorFactor : (4,) float, optional
|
343 |
+
The RGBA components of the base color of the material. The fourth
|
344 |
+
component (A) is the alpha coverage of the material. The alphaMode
|
345 |
+
property specifies how alpha is interpreted. These values are linear.
|
346 |
+
If a baseColorTexture is specified, this value is multiplied with the
|
347 |
+
texel values.
|
348 |
+
baseColorTexture : (n,n,4) float or :class:`Texture`, optional
|
349 |
+
The base color texture. This texture contains RGB(A) components in sRGB
|
350 |
+
color space. The first three components (RGB) specify the base color of
|
351 |
+
the material. If the fourth component (A) is present, it represents the
|
352 |
+
alpha coverage of the material. Otherwise, an alpha of 1.0 is assumed.
|
353 |
+
The alphaMode property specifies how alpha is interpreted.
|
354 |
+
The stored texels must not be premultiplied.
|
355 |
+
metallicFactor : float
|
356 |
+
The metalness of the material. A value of 1.0 means the material is a
|
357 |
+
metal. A value of 0.0 means the material is a dielectric. Values in
|
358 |
+
between are for blending between metals and dielectrics such as dirty
|
359 |
+
metallic surfaces. This value is linear. If a metallicRoughnessTexture
|
360 |
+
is specified, this value is multiplied with the metallic texel values.
|
361 |
+
roughnessFactor : float
|
362 |
+
The roughness of the material. A value of 1.0 means the material is
|
363 |
+
completely rough. A value of 0.0 means the material is completely
|
364 |
+
smooth. This value is linear. If a metallicRoughnessTexture is
|
365 |
+
specified, this value is multiplied with the roughness texel values.
|
366 |
+
metallicRoughnessTexture : (n,n,2) float or :class:`Texture`, optional
|
367 |
+
The metallic-roughness texture. The metalness values are sampled from
|
368 |
+
the B channel. The roughness values are sampled from the G channel.
|
369 |
+
These values are linear. If other channels are present (R or A), they
|
370 |
+
are ignored for metallic-roughness calculations.
|
371 |
+
"""
|
372 |
+
|
373 |
+
def __init__(self,
|
374 |
+
name=None,
|
375 |
+
normalTexture=None,
|
376 |
+
occlusionTexture=None,
|
377 |
+
emissiveTexture=None,
|
378 |
+
emissiveFactor=None,
|
379 |
+
alphaMode=None,
|
380 |
+
alphaCutoff=None,
|
381 |
+
doubleSided=False,
|
382 |
+
smooth=True,
|
383 |
+
wireframe=False,
|
384 |
+
baseColorFactor=None,
|
385 |
+
baseColorTexture=None,
|
386 |
+
metallicFactor=1.0,
|
387 |
+
roughnessFactor=1.0,
|
388 |
+
metallicRoughnessTexture=None):
|
389 |
+
super(MetallicRoughnessMaterial, self).__init__(
|
390 |
+
name=name,
|
391 |
+
normalTexture=normalTexture,
|
392 |
+
occlusionTexture=occlusionTexture,
|
393 |
+
emissiveTexture=emissiveTexture,
|
394 |
+
emissiveFactor=emissiveFactor,
|
395 |
+
alphaMode=alphaMode,
|
396 |
+
alphaCutoff=alphaCutoff,
|
397 |
+
doubleSided=doubleSided,
|
398 |
+
smooth=smooth,
|
399 |
+
wireframe=wireframe
|
400 |
+
)
|
401 |
+
|
402 |
+
# Set defaults
|
403 |
+
if baseColorFactor is None:
|
404 |
+
baseColorFactor = np.ones(4).astype(np.float32)
|
405 |
+
|
406 |
+
self.baseColorFactor = baseColorFactor
|
407 |
+
self.baseColorTexture = baseColorTexture
|
408 |
+
self.metallicFactor = metallicFactor
|
409 |
+
self.roughnessFactor = roughnessFactor
|
410 |
+
self.metallicRoughnessTexture = metallicRoughnessTexture
|
411 |
+
|
412 |
+
@property
|
413 |
+
def baseColorFactor(self):
|
414 |
+
"""(4,) float or :class:`Texture` : The RGBA base color multiplier.
|
415 |
+
"""
|
416 |
+
return self._baseColorFactor
|
417 |
+
|
418 |
+
@baseColorFactor.setter
|
419 |
+
def baseColorFactor(self, value):
|
420 |
+
if value is None:
|
421 |
+
value = np.ones(4)
|
422 |
+
self._baseColorFactor = format_color_vector(value, 4)
|
423 |
+
|
424 |
+
@property
|
425 |
+
def baseColorTexture(self):
|
426 |
+
"""(n,n,4) float or :class:`Texture` : The diffuse texture.
|
427 |
+
"""
|
428 |
+
return self._baseColorTexture
|
429 |
+
|
430 |
+
@baseColorTexture.setter
|
431 |
+
def baseColorTexture(self, value):
|
432 |
+
self._baseColorTexture = self._format_texture(value, 'RGBA')
|
433 |
+
self._tex_flags = None
|
434 |
+
|
435 |
+
@property
|
436 |
+
def metallicFactor(self):
|
437 |
+
"""float : The metalness of the material.
|
438 |
+
"""
|
439 |
+
return self._metallicFactor
|
440 |
+
|
441 |
+
@metallicFactor.setter
|
442 |
+
def metallicFactor(self, value):
|
443 |
+
if value is None:
|
444 |
+
value = 1.0
|
445 |
+
if value < 0 or value > 1:
|
446 |
+
raise ValueError('Metallic factor must be in range [0,1]')
|
447 |
+
self._metallicFactor = float(value)
|
448 |
+
|
449 |
+
@property
|
450 |
+
def roughnessFactor(self):
|
451 |
+
"""float : The roughness of the material.
|
452 |
+
"""
|
453 |
+
return self.RoughnessFactor
|
454 |
+
|
455 |
+
@roughnessFactor.setter
|
456 |
+
def roughnessFactor(self, value):
|
457 |
+
if value is None:
|
458 |
+
value = 1.0
|
459 |
+
if value < 0 or value > 1:
|
460 |
+
raise ValueError('Roughness factor must be in range [0,1]')
|
461 |
+
self.RoughnessFactor = float(value)
|
462 |
+
|
463 |
+
@property
|
464 |
+
def metallicRoughnessTexture(self):
|
465 |
+
"""(n,n,2) float or :class:`Texture` : The metallic-roughness texture.
|
466 |
+
"""
|
467 |
+
return self._metallicRoughnessTexture
|
468 |
+
|
469 |
+
@metallicRoughnessTexture.setter
|
470 |
+
def metallicRoughnessTexture(self, value):
|
471 |
+
self._metallicRoughnessTexture = self._format_texture(value, 'GB')
|
472 |
+
self._tex_flags = None
|
473 |
+
|
474 |
+
def _compute_tex_flags(self):
|
475 |
+
tex_flags = super(MetallicRoughnessMaterial, self)._compute_tex_flags()
|
476 |
+
if self.baseColorTexture is not None:
|
477 |
+
tex_flags |= TexFlags.BASE_COLOR
|
478 |
+
if self.metallicRoughnessTexture is not None:
|
479 |
+
tex_flags |= TexFlags.METALLIC_ROUGHNESS
|
480 |
+
return tex_flags
|
481 |
+
|
482 |
+
def _compute_transparency(self):
|
483 |
+
if self.alphaMode == 'OPAQUE':
|
484 |
+
return False
|
485 |
+
cutoff = self.alphaCutoff
|
486 |
+
if self.alphaMode == 'BLEND':
|
487 |
+
cutoff = 1.0
|
488 |
+
if self.baseColorFactor[3] < cutoff:
|
489 |
+
return True
|
490 |
+
if (self.baseColorTexture is not None and
|
491 |
+
self.baseColorTexture.is_transparent(cutoff)):
|
492 |
+
return True
|
493 |
+
return False
|
494 |
+
|
495 |
+
def _compute_textures(self):
|
496 |
+
textures = super(MetallicRoughnessMaterial, self)._compute_textures()
|
497 |
+
all_textures = [self.baseColorTexture, self.metallicRoughnessTexture]
|
498 |
+
all_textures = {t for t in all_textures if t is not None}
|
499 |
+
textures |= all_textures
|
500 |
+
return textures
|
501 |
+
|
502 |
+
|
503 |
+
class SpecularGlossinessMaterial(Material):
|
504 |
+
"""A material based on the specular-glossiness material model from
|
505 |
+
Physically-Based Rendering (PBR) methodology.
|
506 |
+
|
507 |
+
Parameters
|
508 |
+
----------
|
509 |
+
name : str, optional
|
510 |
+
The user-defined name of this object.
|
511 |
+
normalTexture : (n,n,3) float or :class:`Texture`, optional
|
512 |
+
A tangent space normal map. The texture contains RGB components in
|
513 |
+
linear space. Each texel represents the XYZ components of a normal
|
514 |
+
vector in tangent space. Red [0 to 255] maps to X [-1 to 1]. Green
|
515 |
+
[0 to 255] maps to Y [-1 to 1]. Blue [128 to 255] maps to Z
|
516 |
+
[1/255 to 1]. The normal vectors use OpenGL conventions where +X is
|
517 |
+
right and +Y is up. +Z points toward the viewer.
|
518 |
+
occlusionTexture : (n,n,1) float or :class:`Texture`, optional
|
519 |
+
The occlusion map texture. The occlusion values are sampled from the R
|
520 |
+
channel. Higher values indicate areas that should receive full indirect
|
521 |
+
lighting and lower values indicate no indirect lighting. These values
|
522 |
+
are linear. If other channels are present (GBA), they are ignored for
|
523 |
+
occlusion calculations.
|
524 |
+
emissiveTexture : (n,n,3) float or :class:`Texture`, optional
|
525 |
+
The emissive map controls the color and intensity of the light being
|
526 |
+
emitted by the material. This texture contains RGB components in sRGB
|
527 |
+
color space. If a fourth component (A) is present, it is ignored.
|
528 |
+
emissiveFactor : (3,) float, optional
|
529 |
+
The RGB components of the emissive color of the material. These values
|
530 |
+
are linear. If an emissiveTexture is specified, this value is
|
531 |
+
multiplied with the texel values.
|
532 |
+
alphaMode : str, optional
|
533 |
+
The material's alpha rendering mode enumeration specifying the
|
534 |
+
interpretation of the alpha value of the main factor and texture.
|
535 |
+
Allowed Values:
|
536 |
+
|
537 |
+
- `"OPAQUE"` The alpha value is ignored and the rendered output is
|
538 |
+
fully opaque.
|
539 |
+
- `"MASK"` The rendered output is either fully opaque or fully
|
540 |
+
transparent depending on the alpha value and the specified alpha
|
541 |
+
cutoff value.
|
542 |
+
- `"BLEND"` The alpha value is used to composite the source and
|
543 |
+
destination areas. The rendered output is combined with the
|
544 |
+
background using the normal painting operation (i.e. the Porter
|
545 |
+
and Duff over operator).
|
546 |
+
|
547 |
+
alphaCutoff : float, optional
|
548 |
+
Specifies the cutoff threshold when in MASK mode. If the alpha value is
|
549 |
+
greater than or equal to this value then it is rendered as fully
|
550 |
+
opaque, otherwise, it is rendered as fully transparent.
|
551 |
+
A value greater than 1.0 will render the entire material as fully
|
552 |
+
transparent. This value is ignored for other modes.
|
553 |
+
doubleSided : bool, optional
|
554 |
+
Specifies whether the material is double sided. When this value is
|
555 |
+
false, back-face culling is enabled. When this value is true,
|
556 |
+
back-face culling is disabled and double sided lighting is enabled.
|
557 |
+
smooth : bool, optional
|
558 |
+
If True, the material is rendered smoothly by using only one normal
|
559 |
+
per vertex and face indexing.
|
560 |
+
wireframe : bool, optional
|
561 |
+
If True, the material is rendered in wireframe mode.
|
562 |
+
diffuseFactor : (4,) float
|
563 |
+
The RGBA components of the reflected diffuse color of the material.
|
564 |
+
Metals have a diffuse value of [0.0, 0.0, 0.0]. The fourth component
|
565 |
+
(A) is the opacity of the material. The values are linear.
|
566 |
+
diffuseTexture : (n,n,4) float or :class:`Texture`, optional
|
567 |
+
The diffuse texture. This texture contains RGB(A) components of the
|
568 |
+
reflected diffuse color of the material in sRGB color space. If the
|
569 |
+
fourth component (A) is present, it represents the alpha coverage of
|
570 |
+
the material. Otherwise, an alpha of 1.0 is assumed.
|
571 |
+
The alphaMode property specifies how alpha is interpreted.
|
572 |
+
The stored texels must not be premultiplied.
|
573 |
+
specularFactor : (3,) float
|
574 |
+
The specular RGB color of the material. This value is linear.
|
575 |
+
glossinessFactor : float
|
576 |
+
The glossiness or smoothness of the material. A value of 1.0 means the
|
577 |
+
material has full glossiness or is perfectly smooth. A value of 0.0
|
578 |
+
means the material has no glossiness or is perfectly rough. This value
|
579 |
+
is linear.
|
580 |
+
specularGlossinessTexture : (n,n,4) or :class:`Texture`, optional
|
581 |
+
The specular-glossiness texture is a RGBA texture, containing the
|
582 |
+
specular color (RGB) in sRGB space and the glossiness value (A) in
|
583 |
+
linear space.
|
584 |
+
"""
|
585 |
+
|
586 |
+
def __init__(self,
|
587 |
+
name=None,
|
588 |
+
normalTexture=None,
|
589 |
+
occlusionTexture=None,
|
590 |
+
emissiveTexture=None,
|
591 |
+
emissiveFactor=None,
|
592 |
+
alphaMode=None,
|
593 |
+
alphaCutoff=None,
|
594 |
+
doubleSided=False,
|
595 |
+
smooth=True,
|
596 |
+
wireframe=False,
|
597 |
+
diffuseFactor=None,
|
598 |
+
diffuseTexture=None,
|
599 |
+
specularFactor=None,
|
600 |
+
glossinessFactor=1.0,
|
601 |
+
specularGlossinessTexture=None):
|
602 |
+
super(SpecularGlossinessMaterial, self).__init__(
|
603 |
+
name=name,
|
604 |
+
normalTexture=normalTexture,
|
605 |
+
occlusionTexture=occlusionTexture,
|
606 |
+
emissiveTexture=emissiveTexture,
|
607 |
+
emissiveFactor=emissiveFactor,
|
608 |
+
alphaMode=alphaMode,
|
609 |
+
alphaCutoff=alphaCutoff,
|
610 |
+
doubleSided=doubleSided,
|
611 |
+
smooth=smooth,
|
612 |
+
wireframe=wireframe
|
613 |
+
)
|
614 |
+
|
615 |
+
# Set defaults
|
616 |
+
if diffuseFactor is None:
|
617 |
+
diffuseFactor = np.ones(4).astype(np.float32)
|
618 |
+
if specularFactor is None:
|
619 |
+
specularFactor = np.ones(3).astype(np.float32)
|
620 |
+
|
621 |
+
self.diffuseFactor = diffuseFactor
|
622 |
+
self.diffuseTexture = diffuseTexture
|
623 |
+
self.specularFactor = specularFactor
|
624 |
+
self.glossinessFactor = glossinessFactor
|
625 |
+
self.specularGlossinessTexture = specularGlossinessTexture
|
626 |
+
|
627 |
+
@property
|
628 |
+
def diffuseFactor(self):
|
629 |
+
"""(4,) float : The diffuse base color.
|
630 |
+
"""
|
631 |
+
return self._diffuseFactor
|
632 |
+
|
633 |
+
@diffuseFactor.setter
|
634 |
+
def diffuseFactor(self, value):
|
635 |
+
self._diffuseFactor = format_color_vector(value, 4)
|
636 |
+
|
637 |
+
@property
|
638 |
+
def diffuseTexture(self):
|
639 |
+
"""(n,n,4) float or :class:`Texture` : The diffuse map.
|
640 |
+
"""
|
641 |
+
return self._diffuseTexture
|
642 |
+
|
643 |
+
@diffuseTexture.setter
|
644 |
+
def diffuseTexture(self, value):
|
645 |
+
self._diffuseTexture = self._format_texture(value, 'RGBA')
|
646 |
+
self._tex_flags = None
|
647 |
+
|
648 |
+
@property
|
649 |
+
def specularFactor(self):
|
650 |
+
"""(3,) float : The specular color of the material.
|
651 |
+
"""
|
652 |
+
return self._specularFactor
|
653 |
+
|
654 |
+
@specularFactor.setter
|
655 |
+
def specularFactor(self, value):
|
656 |
+
self._specularFactor = format_color_vector(value, 3)
|
657 |
+
|
658 |
+
@property
|
659 |
+
def glossinessFactor(self):
|
660 |
+
"""float : The glossiness of the material.
|
661 |
+
"""
|
662 |
+
return self.glossinessFactor
|
663 |
+
|
664 |
+
@glossinessFactor.setter
|
665 |
+
def glossinessFactor(self, value):
|
666 |
+
if value < 0 or value > 1:
|
667 |
+
raise ValueError('glossiness factor must be in range [0,1]')
|
668 |
+
self._glossinessFactor = float(value)
|
669 |
+
|
670 |
+
@property
|
671 |
+
def specularGlossinessTexture(self):
|
672 |
+
"""(n,n,4) or :class:`Texture` : The specular-glossiness texture.
|
673 |
+
"""
|
674 |
+
return self._specularGlossinessTexture
|
675 |
+
|
676 |
+
@specularGlossinessTexture.setter
|
677 |
+
def specularGlossinessTexture(self, value):
|
678 |
+
self._specularGlossinessTexture = self._format_texture(value, 'GB')
|
679 |
+
self._tex_flags = None
|
680 |
+
|
681 |
+
def _compute_tex_flags(self):
|
682 |
+
flags = super(SpecularGlossinessMaterial, self)._compute_tex_flags()
|
683 |
+
if self.diffuseTexture is not None:
|
684 |
+
flags |= TexFlags.DIFFUSE
|
685 |
+
if self.specularGlossinessTexture is not None:
|
686 |
+
flags |= TexFlags.SPECULAR_GLOSSINESS
|
687 |
+
return flags
|
688 |
+
|
689 |
+
def _compute_transparency(self):
|
690 |
+
if self.alphaMode == 'OPAQUE':
|
691 |
+
return False
|
692 |
+
cutoff = self.alphaCutoff
|
693 |
+
if self.alphaMode == 'BLEND':
|
694 |
+
cutoff = 1.0
|
695 |
+
if self.diffuseFactor[3] < cutoff:
|
696 |
+
return True
|
697 |
+
if (self.diffuseTexture is not None and
|
698 |
+
self.diffuseTexture.is_transparent(cutoff)):
|
699 |
+
return True
|
700 |
+
return False
|
701 |
+
|
702 |
+
def _compute_textures(self):
|
703 |
+
textures = super(SpecularGlossinessMaterial, self)._compute_textures()
|
704 |
+
all_textures = [self.diffuseTexture, self.specularGlossinessTexture]
|
705 |
+
all_textures = {t for t in all_textures if t is not None}
|
706 |
+
textures |= all_textures
|
707 |
+
return textures
|
pyrender/pyrender/mesh.py
ADDED
@@ -0,0 +1,328 @@
|
|
|
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|
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|
|
|
|
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|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Meshes, conforming to the glTF 2.0 standards as specified in
|
2 |
+
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-mesh
|
3 |
+
|
4 |
+
Author: Matthew Matl
|
5 |
+
"""
|
6 |
+
import copy
|
7 |
+
|
8 |
+
import numpy as np
|
9 |
+
import trimesh
|
10 |
+
|
11 |
+
from .primitive import Primitive
|
12 |
+
from .constants import GLTF
|
13 |
+
from .material import MetallicRoughnessMaterial
|
14 |
+
|
15 |
+
|
16 |
+
class Mesh(object):
|
17 |
+
"""A set of primitives to be rendered.
|
18 |
+
|
19 |
+
Parameters
|
20 |
+
----------
|
21 |
+
name : str
|
22 |
+
The user-defined name of this object.
|
23 |
+
primitives : list of :class:`Primitive`
|
24 |
+
The primitives associated with this mesh.
|
25 |
+
weights : (k,) float
|
26 |
+
Array of weights to be applied to the Morph Targets.
|
27 |
+
is_visible : bool
|
28 |
+
If False, the mesh will not be rendered.
|
29 |
+
"""
|
30 |
+
|
31 |
+
def __init__(self, primitives, name=None, weights=None, is_visible=True):
|
32 |
+
self.primitives = primitives
|
33 |
+
self.name = name
|
34 |
+
self.weights = weights
|
35 |
+
self.is_visible = is_visible
|
36 |
+
|
37 |
+
self._bounds = None
|
38 |
+
|
39 |
+
@property
|
40 |
+
def name(self):
|
41 |
+
"""str : The user-defined name of this object.
|
42 |
+
"""
|
43 |
+
return self._name
|
44 |
+
|
45 |
+
@name.setter
|
46 |
+
def name(self, value):
|
47 |
+
if value is not None:
|
48 |
+
value = str(value)
|
49 |
+
self._name = value
|
50 |
+
|
51 |
+
@property
|
52 |
+
def primitives(self):
|
53 |
+
"""list of :class:`Primitive` : The primitives associated
|
54 |
+
with this mesh.
|
55 |
+
"""
|
56 |
+
return self._primitives
|
57 |
+
|
58 |
+
@primitives.setter
|
59 |
+
def primitives(self, value):
|
60 |
+
self._primitives = value
|
61 |
+
|
62 |
+
@property
|
63 |
+
def weights(self):
|
64 |
+
"""(k,) float : Weights to be applied to morph targets.
|
65 |
+
"""
|
66 |
+
return self._weights
|
67 |
+
|
68 |
+
@weights.setter
|
69 |
+
def weights(self, value):
|
70 |
+
self._weights = value
|
71 |
+
|
72 |
+
@property
|
73 |
+
def is_visible(self):
|
74 |
+
"""bool : Whether the mesh is visible.
|
75 |
+
"""
|
76 |
+
return self._is_visible
|
77 |
+
|
78 |
+
@is_visible.setter
|
79 |
+
def is_visible(self, value):
|
80 |
+
self._is_visible = value
|
81 |
+
|
82 |
+
@property
|
83 |
+
def bounds(self):
|
84 |
+
"""(2,3) float : The axis-aligned bounds of the mesh.
|
85 |
+
"""
|
86 |
+
if self._bounds is None:
|
87 |
+
bounds = np.array([[np.infty, np.infty, np.infty],
|
88 |
+
[-np.infty, -np.infty, -np.infty]])
|
89 |
+
for p in self.primitives:
|
90 |
+
bounds[0] = np.minimum(bounds[0], p.bounds[0])
|
91 |
+
bounds[1] = np.maximum(bounds[1], p.bounds[1])
|
92 |
+
self._bounds = bounds
|
93 |
+
return self._bounds
|
94 |
+
|
95 |
+
@property
|
96 |
+
def centroid(self):
|
97 |
+
"""(3,) float : The centroid of the mesh's axis-aligned bounding box
|
98 |
+
(AABB).
|
99 |
+
"""
|
100 |
+
return np.mean(self.bounds, axis=0)
|
101 |
+
|
102 |
+
@property
|
103 |
+
def extents(self):
|
104 |
+
"""(3,) float : The lengths of the axes of the mesh's AABB.
|
105 |
+
"""
|
106 |
+
return np.diff(self.bounds, axis=0).reshape(-1)
|
107 |
+
|
108 |
+
@property
|
109 |
+
def scale(self):
|
110 |
+
"""(3,) float : The length of the diagonal of the mesh's AABB.
|
111 |
+
"""
|
112 |
+
return np.linalg.norm(self.extents)
|
113 |
+
|
114 |
+
@property
|
115 |
+
def is_transparent(self):
|
116 |
+
"""bool : If True, the mesh is partially-transparent.
|
117 |
+
"""
|
118 |
+
for p in self.primitives:
|
119 |
+
if p.is_transparent:
|
120 |
+
return True
|
121 |
+
return False
|
122 |
+
|
123 |
+
@staticmethod
|
124 |
+
def from_points(points, colors=None, normals=None,
|
125 |
+
is_visible=True, poses=None):
|
126 |
+
"""Create a Mesh from a set of points.
|
127 |
+
|
128 |
+
Parameters
|
129 |
+
----------
|
130 |
+
points : (n,3) float
|
131 |
+
The point positions.
|
132 |
+
colors : (n,3) or (n,4) float, optional
|
133 |
+
RGB or RGBA colors for each point.
|
134 |
+
normals : (n,3) float, optionals
|
135 |
+
The normal vectors for each point.
|
136 |
+
is_visible : bool
|
137 |
+
If False, the points will not be rendered.
|
138 |
+
poses : (x,4,4)
|
139 |
+
Array of 4x4 transformation matrices for instancing this object.
|
140 |
+
|
141 |
+
Returns
|
142 |
+
-------
|
143 |
+
mesh : :class:`Mesh`
|
144 |
+
The created mesh.
|
145 |
+
"""
|
146 |
+
primitive = Primitive(
|
147 |
+
positions=points,
|
148 |
+
normals=normals,
|
149 |
+
color_0=colors,
|
150 |
+
mode=GLTF.POINTS,
|
151 |
+
poses=poses
|
152 |
+
)
|
153 |
+
mesh = Mesh(primitives=[primitive], is_visible=is_visible)
|
154 |
+
return mesh
|
155 |
+
|
156 |
+
@staticmethod
|
157 |
+
def from_trimesh(mesh, material=None, is_visible=True,
|
158 |
+
poses=None, wireframe=False, smooth=True):
|
159 |
+
"""Create a Mesh from a :class:`~trimesh.base.Trimesh`.
|
160 |
+
|
161 |
+
Parameters
|
162 |
+
----------
|
163 |
+
mesh : :class:`~trimesh.base.Trimesh` or list of them
|
164 |
+
A triangular mesh or a list of meshes.
|
165 |
+
material : :class:`Material`
|
166 |
+
The material of the object. Overrides any mesh material.
|
167 |
+
If not specified and the mesh has no material, a default material
|
168 |
+
will be used.
|
169 |
+
is_visible : bool
|
170 |
+
If False, the mesh will not be rendered.
|
171 |
+
poses : (n,4,4) float
|
172 |
+
Array of 4x4 transformation matrices for instancing this object.
|
173 |
+
wireframe : bool
|
174 |
+
If `True`, the mesh will be rendered as a wireframe object
|
175 |
+
smooth : bool
|
176 |
+
If `True`, the mesh will be rendered with interpolated vertex
|
177 |
+
normals. Otherwise, the mesh edges will stay sharp.
|
178 |
+
|
179 |
+
Returns
|
180 |
+
-------
|
181 |
+
mesh : :class:`Mesh`
|
182 |
+
The created mesh.
|
183 |
+
"""
|
184 |
+
|
185 |
+
if isinstance(mesh, (list, tuple, set, np.ndarray)):
|
186 |
+
meshes = list(mesh)
|
187 |
+
elif isinstance(mesh, trimesh.Trimesh):
|
188 |
+
meshes = [mesh]
|
189 |
+
else:
|
190 |
+
raise TypeError('Expected a Trimesh or a list, got a {}'
|
191 |
+
.format(type(mesh)))
|
192 |
+
|
193 |
+
primitives = []
|
194 |
+
for m in meshes:
|
195 |
+
positions = None
|
196 |
+
normals = None
|
197 |
+
indices = None
|
198 |
+
|
199 |
+
# Compute positions, normals, and indices
|
200 |
+
if smooth:
|
201 |
+
positions = m.vertices.copy()
|
202 |
+
normals = m.vertex_normals.copy()
|
203 |
+
indices = m.faces.copy()
|
204 |
+
else:
|
205 |
+
positions = m.vertices[m.faces].reshape((3 * len(m.faces), 3))
|
206 |
+
normals = np.repeat(m.face_normals, 3, axis=0)
|
207 |
+
|
208 |
+
# Compute colors, texture coords, and material properties
|
209 |
+
color_0, texcoord_0, primitive_material = Mesh._get_trimesh_props(m, smooth=smooth, material=material)
|
210 |
+
|
211 |
+
# Override if material is given.
|
212 |
+
if material is not None:
|
213 |
+
#primitive_material = copy.copy(material)
|
214 |
+
primitive_material = copy.deepcopy(material) # TODO
|
215 |
+
|
216 |
+
if primitive_material is None:
|
217 |
+
# Replace material with default if needed
|
218 |
+
primitive_material = MetallicRoughnessMaterial(
|
219 |
+
alphaMode='BLEND',
|
220 |
+
baseColorFactor=[0.3, 0.3, 0.3, 1.0],
|
221 |
+
metallicFactor=0.2,
|
222 |
+
roughnessFactor=0.8
|
223 |
+
)
|
224 |
+
|
225 |
+
primitive_material.wireframe = wireframe
|
226 |
+
|
227 |
+
# Create the primitive
|
228 |
+
primitives.append(Primitive(
|
229 |
+
positions=positions,
|
230 |
+
normals=normals,
|
231 |
+
texcoord_0=texcoord_0,
|
232 |
+
color_0=color_0,
|
233 |
+
indices=indices,
|
234 |
+
material=primitive_material,
|
235 |
+
mode=GLTF.TRIANGLES,
|
236 |
+
poses=poses
|
237 |
+
))
|
238 |
+
|
239 |
+
return Mesh(primitives=primitives, is_visible=is_visible)
|
240 |
+
|
241 |
+
@staticmethod
|
242 |
+
def _get_trimesh_props(mesh, smooth=False, material=None):
|
243 |
+
"""Gets the vertex colors, texture coordinates, and material properties
|
244 |
+
from a :class:`~trimesh.base.Trimesh`.
|
245 |
+
"""
|
246 |
+
colors = None
|
247 |
+
texcoords = None
|
248 |
+
|
249 |
+
# If the trimesh visual is undefined, return none for both
|
250 |
+
if not mesh.visual.defined:
|
251 |
+
return colors, texcoords, material
|
252 |
+
|
253 |
+
# Process vertex colors
|
254 |
+
if material is None:
|
255 |
+
if mesh.visual.kind == 'vertex':
|
256 |
+
vc = mesh.visual.vertex_colors.copy()
|
257 |
+
if smooth:
|
258 |
+
colors = vc
|
259 |
+
else:
|
260 |
+
colors = vc[mesh.faces].reshape(
|
261 |
+
(3 * len(mesh.faces), vc.shape[1])
|
262 |
+
)
|
263 |
+
material = MetallicRoughnessMaterial(
|
264 |
+
alphaMode='BLEND',
|
265 |
+
baseColorFactor=[1.0, 1.0, 1.0, 1.0],
|
266 |
+
metallicFactor=0.2,
|
267 |
+
roughnessFactor=0.8
|
268 |
+
)
|
269 |
+
# Process face colors
|
270 |
+
elif mesh.visual.kind == 'face':
|
271 |
+
if smooth:
|
272 |
+
raise ValueError('Cannot use face colors with a smooth mesh')
|
273 |
+
else:
|
274 |
+
colors = np.repeat(mesh.visual.face_colors, 3, axis=0)
|
275 |
+
|
276 |
+
material = MetallicRoughnessMaterial(
|
277 |
+
alphaMode='BLEND',
|
278 |
+
baseColorFactor=[1.0, 1.0, 1.0, 1.0],
|
279 |
+
metallicFactor=0.2,
|
280 |
+
roughnessFactor=0.8
|
281 |
+
)
|
282 |
+
|
283 |
+
# Process texture colors
|
284 |
+
if mesh.visual.kind == 'texture':
|
285 |
+
# Configure UV coordinates
|
286 |
+
if mesh.visual.uv is not None and len(mesh.visual.uv) != 0:
|
287 |
+
uv = mesh.visual.uv.copy()
|
288 |
+
if smooth:
|
289 |
+
texcoords = uv
|
290 |
+
else:
|
291 |
+
texcoords = uv[mesh.faces].reshape(
|
292 |
+
(3 * len(mesh.faces), uv.shape[1])
|
293 |
+
)
|
294 |
+
|
295 |
+
if material is None:
|
296 |
+
# Configure mesh material
|
297 |
+
mat = mesh.visual.material
|
298 |
+
|
299 |
+
if isinstance(mat, trimesh.visual.texture.PBRMaterial):
|
300 |
+
material = MetallicRoughnessMaterial(
|
301 |
+
normalTexture=mat.normalTexture,
|
302 |
+
occlusionTexture=mat.occlusionTexture,
|
303 |
+
emissiveTexture=mat.emissiveTexture,
|
304 |
+
emissiveFactor=mat.emissiveFactor,
|
305 |
+
alphaMode='BLEND',
|
306 |
+
baseColorFactor=mat.baseColorFactor,
|
307 |
+
baseColorTexture=mat.baseColorTexture,
|
308 |
+
metallicFactor=mat.metallicFactor,
|
309 |
+
roughnessFactor=mat.roughnessFactor,
|
310 |
+
metallicRoughnessTexture=mat.metallicRoughnessTexture,
|
311 |
+
doubleSided=mat.doubleSided,
|
312 |
+
alphaCutoff=mat.alphaCutoff
|
313 |
+
)
|
314 |
+
elif isinstance(mat, trimesh.visual.texture.SimpleMaterial):
|
315 |
+
glossiness = mat.kwargs.get('Ns', 1.0)
|
316 |
+
if isinstance(glossiness, list):
|
317 |
+
glossiness = float(glossiness[0])
|
318 |
+
roughness = (2 / (glossiness + 2)) ** (1.0 / 4.0)
|
319 |
+
material = MetallicRoughnessMaterial(
|
320 |
+
alphaMode='BLEND',
|
321 |
+
roughnessFactor=roughness,
|
322 |
+
baseColorFactor=mat.diffuse,
|
323 |
+
baseColorTexture=mat.image,
|
324 |
+
)
|
325 |
+
elif isinstance(mat, MetallicRoughnessMaterial):
|
326 |
+
material = mat
|
327 |
+
|
328 |
+
return colors, texcoords, material
|
pyrender/pyrender/node.py
ADDED
@@ -0,0 +1,263 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Nodes, conforming to the glTF 2.0 standards as specified in
|
2 |
+
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-node
|
3 |
+
|
4 |
+
Author: Matthew Matl
|
5 |
+
"""
|
6 |
+
import numpy as np
|
7 |
+
|
8 |
+
import trimesh.transformations as transformations
|
9 |
+
|
10 |
+
from .camera import Camera
|
11 |
+
from .mesh import Mesh
|
12 |
+
from .light import Light
|
13 |
+
|
14 |
+
|
15 |
+
class Node(object):
|
16 |
+
"""A node in the node hierarchy.
|
17 |
+
|
18 |
+
Parameters
|
19 |
+
----------
|
20 |
+
name : str, optional
|
21 |
+
The user-defined name of this object.
|
22 |
+
camera : :class:`Camera`, optional
|
23 |
+
The camera in this node.
|
24 |
+
children : list of :class:`Node`
|
25 |
+
The children of this node.
|
26 |
+
skin : int, optional
|
27 |
+
The index of the skin referenced by this node.
|
28 |
+
matrix : (4,4) float, optional
|
29 |
+
A floating-point 4x4 transformation matrix.
|
30 |
+
mesh : :class:`Mesh`, optional
|
31 |
+
The mesh in this node.
|
32 |
+
rotation : (4,) float, optional
|
33 |
+
The node's unit quaternion in the order (x, y, z, w), where
|
34 |
+
w is the scalar.
|
35 |
+
scale : (3,) float, optional
|
36 |
+
The node's non-uniform scale, given as the scaling factors along the x,
|
37 |
+
y, and z axes.
|
38 |
+
translation : (3,) float, optional
|
39 |
+
The node's translation along the x, y, and z axes.
|
40 |
+
weights : (n,) float
|
41 |
+
The weights of the instantiated Morph Target. Number of elements must
|
42 |
+
match number of Morph Targets of used mesh.
|
43 |
+
light : :class:`Light`, optional
|
44 |
+
The light in this node.
|
45 |
+
"""
|
46 |
+
|
47 |
+
def __init__(self,
|
48 |
+
name=None,
|
49 |
+
camera=None,
|
50 |
+
children=None,
|
51 |
+
skin=None,
|
52 |
+
matrix=None,
|
53 |
+
mesh=None,
|
54 |
+
rotation=None,
|
55 |
+
scale=None,
|
56 |
+
translation=None,
|
57 |
+
weights=None,
|
58 |
+
light=None):
|
59 |
+
# Set defaults
|
60 |
+
if children is None:
|
61 |
+
children = []
|
62 |
+
|
63 |
+
self._matrix = None
|
64 |
+
self._scale = None
|
65 |
+
self._rotation = None
|
66 |
+
self._translation = None
|
67 |
+
if matrix is None:
|
68 |
+
if rotation is None:
|
69 |
+
rotation = np.array([0.0, 0.0, 0.0, 1.0])
|
70 |
+
if translation is None:
|
71 |
+
translation = np.zeros(3)
|
72 |
+
if scale is None:
|
73 |
+
scale = np.ones(3)
|
74 |
+
self.rotation = rotation
|
75 |
+
self.translation = translation
|
76 |
+
self.scale = scale
|
77 |
+
else:
|
78 |
+
self.matrix = matrix
|
79 |
+
|
80 |
+
self.name = name
|
81 |
+
self.camera = camera
|
82 |
+
self.children = children
|
83 |
+
self.skin = skin
|
84 |
+
self.mesh = mesh
|
85 |
+
self.weights = weights
|
86 |
+
self.light = light
|
87 |
+
|
88 |
+
@property
|
89 |
+
def name(self):
|
90 |
+
"""str : The user-defined name of this object.
|
91 |
+
"""
|
92 |
+
return self._name
|
93 |
+
|
94 |
+
@name.setter
|
95 |
+
def name(self, value):
|
96 |
+
if value is not None:
|
97 |
+
value = str(value)
|
98 |
+
self._name = value
|
99 |
+
|
100 |
+
@property
|
101 |
+
def camera(self):
|
102 |
+
""":class:`Camera` : The camera in this node.
|
103 |
+
"""
|
104 |
+
return self._camera
|
105 |
+
|
106 |
+
@camera.setter
|
107 |
+
def camera(self, value):
|
108 |
+
if value is not None and not isinstance(value, Camera):
|
109 |
+
raise TypeError('Value must be a camera')
|
110 |
+
self._camera = value
|
111 |
+
|
112 |
+
@property
|
113 |
+
def children(self):
|
114 |
+
"""list of :class:`Node` : The children of this node.
|
115 |
+
"""
|
116 |
+
return self._children
|
117 |
+
|
118 |
+
@children.setter
|
119 |
+
def children(self, value):
|
120 |
+
self._children = value
|
121 |
+
|
122 |
+
@property
|
123 |
+
def skin(self):
|
124 |
+
"""int : The skin index for this node.
|
125 |
+
"""
|
126 |
+
return self._skin
|
127 |
+
|
128 |
+
@skin.setter
|
129 |
+
def skin(self, value):
|
130 |
+
self._skin = value
|
131 |
+
|
132 |
+
@property
|
133 |
+
def mesh(self):
|
134 |
+
""":class:`Mesh` : The mesh in this node.
|
135 |
+
"""
|
136 |
+
return self._mesh
|
137 |
+
|
138 |
+
@mesh.setter
|
139 |
+
def mesh(self, value):
|
140 |
+
if value is not None and not isinstance(value, Mesh):
|
141 |
+
raise TypeError('Value must be a mesh')
|
142 |
+
self._mesh = value
|
143 |
+
|
144 |
+
@property
|
145 |
+
def light(self):
|
146 |
+
""":class:`Light` : The light in this node.
|
147 |
+
"""
|
148 |
+
return self._light
|
149 |
+
|
150 |
+
@light.setter
|
151 |
+
def light(self, value):
|
152 |
+
if value is not None and not isinstance(value, Light):
|
153 |
+
raise TypeError('Value must be a light')
|
154 |
+
self._light = value
|
155 |
+
|
156 |
+
@property
|
157 |
+
def rotation(self):
|
158 |
+
"""(4,) float : The xyzw quaternion for this node.
|
159 |
+
"""
|
160 |
+
return self._rotation
|
161 |
+
|
162 |
+
@rotation.setter
|
163 |
+
def rotation(self, value):
|
164 |
+
value = np.asanyarray(value)
|
165 |
+
if value.shape != (4,):
|
166 |
+
raise ValueError('Quaternion must be a (4,) vector')
|
167 |
+
if np.abs(np.linalg.norm(value) - 1.0) > 1e-3:
|
168 |
+
raise ValueError('Quaternion must have norm == 1.0')
|
169 |
+
self._rotation = value
|
170 |
+
self._matrix = None
|
171 |
+
|
172 |
+
@property
|
173 |
+
def translation(self):
|
174 |
+
"""(3,) float : The translation for this node.
|
175 |
+
"""
|
176 |
+
return self._translation
|
177 |
+
|
178 |
+
@translation.setter
|
179 |
+
def translation(self, value):
|
180 |
+
value = np.asanyarray(value)
|
181 |
+
if value.shape != (3,):
|
182 |
+
raise ValueError('Translation must be a (3,) vector')
|
183 |
+
self._translation = value
|
184 |
+
self._matrix = None
|
185 |
+
|
186 |
+
@property
|
187 |
+
def scale(self):
|
188 |
+
"""(3,) float : The scale for this node.
|
189 |
+
"""
|
190 |
+
return self._scale
|
191 |
+
|
192 |
+
@scale.setter
|
193 |
+
def scale(self, value):
|
194 |
+
value = np.asanyarray(value)
|
195 |
+
if value.shape != (3,):
|
196 |
+
raise ValueError('Scale must be a (3,) vector')
|
197 |
+
self._scale = value
|
198 |
+
self._matrix = None
|
199 |
+
|
200 |
+
@property
|
201 |
+
def matrix(self):
|
202 |
+
"""(4,4) float : The homogenous transform matrix for this node.
|
203 |
+
|
204 |
+
Note that this matrix's elements are not settable,
|
205 |
+
it's just a copy of the internal matrix. You can set the whole
|
206 |
+
matrix, but not an individual element.
|
207 |
+
"""
|
208 |
+
if self._matrix is None:
|
209 |
+
self._matrix = self._m_from_tqs(
|
210 |
+
self.translation, self.rotation, self.scale
|
211 |
+
)
|
212 |
+
return self._matrix.copy()
|
213 |
+
|
214 |
+
@matrix.setter
|
215 |
+
def matrix(self, value):
|
216 |
+
value = np.asanyarray(value)
|
217 |
+
if value.shape != (4,4):
|
218 |
+
raise ValueError('Matrix must be a 4x4 numpy ndarray')
|
219 |
+
if not np.allclose(value[3,:], np.array([0.0, 0.0, 0.0, 1.0])):
|
220 |
+
raise ValueError('Bottom row of matrix must be [0,0,0,1]')
|
221 |
+
self.rotation = Node._q_from_m(value)
|
222 |
+
self.scale = Node._s_from_m(value)
|
223 |
+
self.translation = Node._t_from_m(value)
|
224 |
+
self._matrix = value
|
225 |
+
|
226 |
+
@staticmethod
|
227 |
+
def _t_from_m(m):
|
228 |
+
return m[:3,3]
|
229 |
+
|
230 |
+
@staticmethod
|
231 |
+
def _r_from_m(m):
|
232 |
+
U = m[:3,:3]
|
233 |
+
norms = np.linalg.norm(U.T, axis=1)
|
234 |
+
return U / norms
|
235 |
+
|
236 |
+
@staticmethod
|
237 |
+
def _q_from_m(m):
|
238 |
+
M = np.eye(4)
|
239 |
+
M[:3,:3] = Node._r_from_m(m)
|
240 |
+
q_wxyz = transformations.quaternion_from_matrix(M)
|
241 |
+
return np.roll(q_wxyz, -1)
|
242 |
+
|
243 |
+
@staticmethod
|
244 |
+
def _s_from_m(m):
|
245 |
+
return np.linalg.norm(m[:3,:3].T, axis=1)
|
246 |
+
|
247 |
+
@staticmethod
|
248 |
+
def _r_from_q(q):
|
249 |
+
q_wxyz = np.roll(q, 1)
|
250 |
+
return transformations.quaternion_matrix(q_wxyz)[:3,:3]
|
251 |
+
|
252 |
+
@staticmethod
|
253 |
+
def _m_from_tqs(t, q, s):
|
254 |
+
S = np.eye(4)
|
255 |
+
S[:3,:3] = np.diag(s)
|
256 |
+
|
257 |
+
R = np.eye(4)
|
258 |
+
R[:3,:3] = Node._r_from_q(q)
|
259 |
+
|
260 |
+
T = np.eye(4)
|
261 |
+
T[:3,3] = t
|
262 |
+
|
263 |
+
return T.dot(R.dot(S))
|
pyrender/pyrender/offscreen.py
ADDED
@@ -0,0 +1,160 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Wrapper for offscreen rendering.
|
2 |
+
|
3 |
+
Author: Matthew Matl
|
4 |
+
"""
|
5 |
+
import os
|
6 |
+
|
7 |
+
from .renderer import Renderer
|
8 |
+
from .constants import RenderFlags
|
9 |
+
|
10 |
+
|
11 |
+
class OffscreenRenderer(object):
|
12 |
+
"""A wrapper for offscreen rendering.
|
13 |
+
|
14 |
+
Parameters
|
15 |
+
----------
|
16 |
+
viewport_width : int
|
17 |
+
The width of the main viewport, in pixels.
|
18 |
+
viewport_height : int
|
19 |
+
The height of the main viewport, in pixels.
|
20 |
+
point_size : float
|
21 |
+
The size of screen-space points in pixels.
|
22 |
+
"""
|
23 |
+
|
24 |
+
def __init__(self, viewport_width, viewport_height, point_size=1.0):
|
25 |
+
self.viewport_width = viewport_width
|
26 |
+
self.viewport_height = viewport_height
|
27 |
+
self.point_size = point_size
|
28 |
+
|
29 |
+
self._platform = None
|
30 |
+
self._renderer = None
|
31 |
+
self._create()
|
32 |
+
|
33 |
+
@property
|
34 |
+
def viewport_width(self):
|
35 |
+
"""int : The width of the main viewport, in pixels.
|
36 |
+
"""
|
37 |
+
return self._viewport_width
|
38 |
+
|
39 |
+
@viewport_width.setter
|
40 |
+
def viewport_width(self, value):
|
41 |
+
self._viewport_width = int(value)
|
42 |
+
|
43 |
+
@property
|
44 |
+
def viewport_height(self):
|
45 |
+
"""int : The height of the main viewport, in pixels.
|
46 |
+
"""
|
47 |
+
return self._viewport_height
|
48 |
+
|
49 |
+
@viewport_height.setter
|
50 |
+
def viewport_height(self, value):
|
51 |
+
self._viewport_height = int(value)
|
52 |
+
|
53 |
+
@property
|
54 |
+
def point_size(self):
|
55 |
+
"""float : The pixel size of points in point clouds.
|
56 |
+
"""
|
57 |
+
return self._point_size
|
58 |
+
|
59 |
+
@point_size.setter
|
60 |
+
def point_size(self, value):
|
61 |
+
self._point_size = float(value)
|
62 |
+
|
63 |
+
def render(self, scene, flags=RenderFlags.NONE, seg_node_map=None):
|
64 |
+
"""Render a scene with the given set of flags.
|
65 |
+
|
66 |
+
Parameters
|
67 |
+
----------
|
68 |
+
scene : :class:`Scene`
|
69 |
+
A scene to render.
|
70 |
+
flags : int
|
71 |
+
A bitwise or of one or more flags from :class:`.RenderFlags`.
|
72 |
+
seg_node_map : dict
|
73 |
+
A map from :class:`.Node` objects to (3,) colors for each.
|
74 |
+
If specified along with flags set to :attr:`.RenderFlags.SEG`,
|
75 |
+
the color image will be a segmentation image.
|
76 |
+
|
77 |
+
Returns
|
78 |
+
-------
|
79 |
+
color_im : (h, w, 3) uint8 or (h, w, 4) uint8
|
80 |
+
The color buffer in RGB format, or in RGBA format if
|
81 |
+
:attr:`.RenderFlags.RGBA` is set.
|
82 |
+
Not returned if flags includes :attr:`.RenderFlags.DEPTH_ONLY`.
|
83 |
+
depth_im : (h, w) float32
|
84 |
+
The depth buffer in linear units.
|
85 |
+
"""
|
86 |
+
self._platform.make_current()
|
87 |
+
# If platform does not support dynamically-resizing framebuffers,
|
88 |
+
# destroy it and restart it
|
89 |
+
if (self._platform.viewport_height != self.viewport_height or
|
90 |
+
self._platform.viewport_width != self.viewport_width):
|
91 |
+
if not self._platform.supports_framebuffers():
|
92 |
+
self.delete()
|
93 |
+
self._create()
|
94 |
+
|
95 |
+
self._platform.make_current()
|
96 |
+
self._renderer.viewport_width = self.viewport_width
|
97 |
+
self._renderer.viewport_height = self.viewport_height
|
98 |
+
self._renderer.point_size = self.point_size
|
99 |
+
|
100 |
+
if self._platform.supports_framebuffers():
|
101 |
+
flags |= RenderFlags.OFFSCREEN
|
102 |
+
retval = self._renderer.render(scene, flags, seg_node_map)
|
103 |
+
else:
|
104 |
+
self._renderer.render(scene, flags, seg_node_map)
|
105 |
+
depth = self._renderer.read_depth_buf()
|
106 |
+
if flags & RenderFlags.DEPTH_ONLY:
|
107 |
+
retval = depth
|
108 |
+
else:
|
109 |
+
color = self._renderer.read_color_buf()
|
110 |
+
retval = color, depth
|
111 |
+
|
112 |
+
# Make the platform not current
|
113 |
+
self._platform.make_uncurrent()
|
114 |
+
return retval
|
115 |
+
|
116 |
+
def delete(self):
|
117 |
+
"""Free all OpenGL resources.
|
118 |
+
"""
|
119 |
+
self._platform.make_current()
|
120 |
+
self._renderer.delete()
|
121 |
+
self._platform.delete_context()
|
122 |
+
del self._renderer
|
123 |
+
del self._platform
|
124 |
+
self._renderer = None
|
125 |
+
self._platform = None
|
126 |
+
import gc
|
127 |
+
gc.collect()
|
128 |
+
|
129 |
+
def _create(self):
|
130 |
+
if 'PYOPENGL_PLATFORM' not in os.environ:
|
131 |
+
from pyrender.platforms.pyglet_platform import PygletPlatform
|
132 |
+
self._platform = PygletPlatform(self.viewport_width,
|
133 |
+
self.viewport_height)
|
134 |
+
elif os.environ['PYOPENGL_PLATFORM'] == 'egl':
|
135 |
+
from pyrender.platforms import egl
|
136 |
+
device_id = int(os.environ.get('EGL_DEVICE_ID', '0'))
|
137 |
+
egl_device = egl.get_device_by_index(device_id)
|
138 |
+
self._platform = egl.EGLPlatform(self.viewport_width,
|
139 |
+
self.viewport_height,
|
140 |
+
device=egl_device)
|
141 |
+
elif os.environ['PYOPENGL_PLATFORM'] == 'osmesa':
|
142 |
+
from pyrender.platforms.osmesa import OSMesaPlatform
|
143 |
+
self._platform = OSMesaPlatform(self.viewport_width,
|
144 |
+
self.viewport_height)
|
145 |
+
else:
|
146 |
+
raise ValueError('Unsupported PyOpenGL platform: {}'.format(
|
147 |
+
os.environ['PYOPENGL_PLATFORM']
|
148 |
+
))
|
149 |
+
self._platform.init_context()
|
150 |
+
self._platform.make_current()
|
151 |
+
self._renderer = Renderer(self.viewport_width, self.viewport_height)
|
152 |
+
|
153 |
+
def __del__(self):
|
154 |
+
try:
|
155 |
+
self.delete()
|
156 |
+
except Exception:
|
157 |
+
pass
|
158 |
+
|
159 |
+
|
160 |
+
__all__ = ['OffscreenRenderer']
|
pyrender/pyrender/platforms/__init__.py
ADDED
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Platforms for generating offscreen OpenGL contexts for rendering.
|
2 |
+
|
3 |
+
Author: Matthew Matl
|
4 |
+
"""
|
5 |
+
|
6 |
+
from .base import Platform
|
pyrender/pyrender/platforms/base.py
ADDED
@@ -0,0 +1,76 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import abc
|
2 |
+
|
3 |
+
import six
|
4 |
+
|
5 |
+
|
6 |
+
@six.add_metaclass(abc.ABCMeta)
|
7 |
+
class Platform(object):
|
8 |
+
"""Base class for all OpenGL platforms.
|
9 |
+
|
10 |
+
Parameters
|
11 |
+
----------
|
12 |
+
viewport_width : int
|
13 |
+
The width of the main viewport, in pixels.
|
14 |
+
viewport_height : int
|
15 |
+
The height of the main viewport, in pixels
|
16 |
+
"""
|
17 |
+
|
18 |
+
def __init__(self, viewport_width, viewport_height):
|
19 |
+
self.viewport_width = viewport_width
|
20 |
+
self.viewport_height = viewport_height
|
21 |
+
|
22 |
+
@property
|
23 |
+
def viewport_width(self):
|
24 |
+
"""int : The width of the main viewport, in pixels.
|
25 |
+
"""
|
26 |
+
return self._viewport_width
|
27 |
+
|
28 |
+
@viewport_width.setter
|
29 |
+
def viewport_width(self, value):
|
30 |
+
self._viewport_width = value
|
31 |
+
|
32 |
+
@property
|
33 |
+
def viewport_height(self):
|
34 |
+
"""int : The height of the main viewport, in pixels.
|
35 |
+
"""
|
36 |
+
return self._viewport_height
|
37 |
+
|
38 |
+
@viewport_height.setter
|
39 |
+
def viewport_height(self, value):
|
40 |
+
self._viewport_height = value
|
41 |
+
|
42 |
+
@abc.abstractmethod
|
43 |
+
def init_context(self):
|
44 |
+
"""Create an OpenGL context.
|
45 |
+
"""
|
46 |
+
pass
|
47 |
+
|
48 |
+
@abc.abstractmethod
|
49 |
+
def make_current(self):
|
50 |
+
"""Make the OpenGL context current.
|
51 |
+
"""
|
52 |
+
pass
|
53 |
+
|
54 |
+
@abc.abstractmethod
|
55 |
+
def make_uncurrent(self):
|
56 |
+
"""Make the OpenGL context uncurrent.
|
57 |
+
"""
|
58 |
+
pass
|
59 |
+
|
60 |
+
@abc.abstractmethod
|
61 |
+
def delete_context(self):
|
62 |
+
"""Delete the OpenGL context.
|
63 |
+
"""
|
64 |
+
pass
|
65 |
+
|
66 |
+
@abc.abstractmethod
|
67 |
+
def supports_framebuffers(self):
|
68 |
+
"""Returns True if the method supports framebuffer rendering.
|
69 |
+
"""
|
70 |
+
pass
|
71 |
+
|
72 |
+
def __del__(self):
|
73 |
+
try:
|
74 |
+
self.delete_context()
|
75 |
+
except Exception:
|
76 |
+
pass
|
pyrender/pyrender/platforms/egl.py
ADDED
@@ -0,0 +1,219 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import ctypes
|
2 |
+
import os
|
3 |
+
|
4 |
+
import OpenGL.platform
|
5 |
+
|
6 |
+
from .base import Platform
|
7 |
+
|
8 |
+
EGL_PLATFORM_DEVICE_EXT = 0x313F
|
9 |
+
EGL_DRM_DEVICE_FILE_EXT = 0x3233
|
10 |
+
|
11 |
+
|
12 |
+
def _ensure_egl_loaded():
|
13 |
+
plugin = OpenGL.platform.PlatformPlugin.by_name('egl')
|
14 |
+
if plugin is None:
|
15 |
+
raise RuntimeError("EGL platform plugin is not available.")
|
16 |
+
|
17 |
+
plugin_class = plugin.load()
|
18 |
+
plugin.loaded = True
|
19 |
+
# create instance of this platform implementation
|
20 |
+
plugin = plugin_class()
|
21 |
+
|
22 |
+
plugin.install(vars(OpenGL.platform))
|
23 |
+
|
24 |
+
|
25 |
+
_ensure_egl_loaded()
|
26 |
+
from OpenGL import EGL as egl
|
27 |
+
|
28 |
+
|
29 |
+
def _get_egl_func(func_name, res_type, *arg_types):
|
30 |
+
address = egl.eglGetProcAddress(func_name)
|
31 |
+
if address is None:
|
32 |
+
return None
|
33 |
+
|
34 |
+
proto = ctypes.CFUNCTYPE(res_type)
|
35 |
+
proto.argtypes = arg_types
|
36 |
+
func = proto(address)
|
37 |
+
return func
|
38 |
+
|
39 |
+
|
40 |
+
def _get_egl_struct(struct_name):
|
41 |
+
from OpenGL._opaque import opaque_pointer_cls
|
42 |
+
return opaque_pointer_cls(struct_name)
|
43 |
+
|
44 |
+
|
45 |
+
# These are not defined in PyOpenGL by default.
|
46 |
+
_EGLDeviceEXT = _get_egl_struct('EGLDeviceEXT')
|
47 |
+
_eglGetPlatformDisplayEXT = _get_egl_func('eglGetPlatformDisplayEXT', egl.EGLDisplay)
|
48 |
+
_eglQueryDevicesEXT = _get_egl_func('eglQueryDevicesEXT', egl.EGLBoolean)
|
49 |
+
_eglQueryDeviceStringEXT = _get_egl_func('eglQueryDeviceStringEXT', ctypes.c_char_p)
|
50 |
+
|
51 |
+
|
52 |
+
def query_devices():
|
53 |
+
if _eglQueryDevicesEXT is None:
|
54 |
+
raise RuntimeError("EGL query extension is not loaded or is not supported.")
|
55 |
+
|
56 |
+
num_devices = egl.EGLint()
|
57 |
+
success = _eglQueryDevicesEXT(0, None, ctypes.pointer(num_devices))
|
58 |
+
if not success or num_devices.value < 1:
|
59 |
+
return []
|
60 |
+
|
61 |
+
devices = (_EGLDeviceEXT * num_devices.value)() # array of size num_devices
|
62 |
+
success = _eglQueryDevicesEXT(num_devices.value, devices, ctypes.pointer(num_devices))
|
63 |
+
if not success or num_devices.value < 1:
|
64 |
+
return []
|
65 |
+
|
66 |
+
return [EGLDevice(devices[i]) for i in range(num_devices.value)]
|
67 |
+
|
68 |
+
|
69 |
+
def get_default_device():
|
70 |
+
# Fall back to not using query extension.
|
71 |
+
if _eglQueryDevicesEXT is None:
|
72 |
+
return EGLDevice(None)
|
73 |
+
|
74 |
+
return query_devices()[0]
|
75 |
+
|
76 |
+
|
77 |
+
def get_device_by_index(device_id):
|
78 |
+
if _eglQueryDevicesEXT is None and device_id == 0:
|
79 |
+
return get_default_device()
|
80 |
+
|
81 |
+
devices = query_devices()
|
82 |
+
if device_id >= len(devices):
|
83 |
+
raise ValueError('Invalid device ID ({})'.format(device_id, len(devices)))
|
84 |
+
return devices[device_id]
|
85 |
+
|
86 |
+
|
87 |
+
class EGLDevice:
|
88 |
+
|
89 |
+
def __init__(self, display=None):
|
90 |
+
self._display = display
|
91 |
+
|
92 |
+
def get_display(self):
|
93 |
+
if self._display is None:
|
94 |
+
return egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)
|
95 |
+
|
96 |
+
return _eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, self._display, None)
|
97 |
+
|
98 |
+
@property
|
99 |
+
def name(self):
|
100 |
+
if self._display is None:
|
101 |
+
return 'default'
|
102 |
+
|
103 |
+
name = _eglQueryDeviceStringEXT(self._display, EGL_DRM_DEVICE_FILE_EXT)
|
104 |
+
if name is None:
|
105 |
+
return None
|
106 |
+
|
107 |
+
return name.decode('ascii')
|
108 |
+
|
109 |
+
def __repr__(self):
|
110 |
+
return "<EGLDevice(name={})>".format(self.name)
|
111 |
+
|
112 |
+
|
113 |
+
class EGLPlatform(Platform):
|
114 |
+
"""Renders using EGL.
|
115 |
+
"""
|
116 |
+
|
117 |
+
def __init__(self, viewport_width, viewport_height, device: EGLDevice = None):
|
118 |
+
super(EGLPlatform, self).__init__(viewport_width, viewport_height)
|
119 |
+
if device is None:
|
120 |
+
device = get_default_device()
|
121 |
+
|
122 |
+
self._egl_device = device
|
123 |
+
self._egl_display = None
|
124 |
+
self._egl_context = None
|
125 |
+
|
126 |
+
def init_context(self):
|
127 |
+
_ensure_egl_loaded()
|
128 |
+
|
129 |
+
from OpenGL.EGL import (
|
130 |
+
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_BLUE_SIZE,
|
131 |
+
EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_DEPTH_SIZE,
|
132 |
+
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
|
133 |
+
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_CONFORMANT,
|
134 |
+
EGL_NONE, EGL_DEFAULT_DISPLAY, EGL_NO_CONTEXT,
|
135 |
+
EGL_OPENGL_API, EGL_CONTEXT_MAJOR_VERSION,
|
136 |
+
EGL_CONTEXT_MINOR_VERSION,
|
137 |
+
EGL_CONTEXT_OPENGL_PROFILE_MASK,
|
138 |
+
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
|
139 |
+
eglGetDisplay, eglInitialize, eglChooseConfig,
|
140 |
+
eglBindAPI, eglCreateContext, EGLConfig
|
141 |
+
)
|
142 |
+
from OpenGL import arrays
|
143 |
+
|
144 |
+
config_attributes = arrays.GLintArray.asArray([
|
145 |
+
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
146 |
+
EGL_BLUE_SIZE, 8,
|
147 |
+
EGL_RED_SIZE, 8,
|
148 |
+
EGL_GREEN_SIZE, 8,
|
149 |
+
EGL_DEPTH_SIZE, 24,
|
150 |
+
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
|
151 |
+
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
152 |
+
EGL_CONFORMANT, EGL_OPENGL_BIT,
|
153 |
+
EGL_NONE
|
154 |
+
])
|
155 |
+
context_attributes = arrays.GLintArray.asArray([
|
156 |
+
EGL_CONTEXT_MAJOR_VERSION, 4,
|
157 |
+
EGL_CONTEXT_MINOR_VERSION, 1,
|
158 |
+
EGL_CONTEXT_OPENGL_PROFILE_MASK,
|
159 |
+
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
|
160 |
+
EGL_NONE
|
161 |
+
])
|
162 |
+
major, minor = ctypes.c_long(), ctypes.c_long()
|
163 |
+
num_configs = ctypes.c_long()
|
164 |
+
configs = (EGLConfig * 1)()
|
165 |
+
|
166 |
+
# Cache DISPLAY if necessary and get an off-screen EGL display
|
167 |
+
orig_dpy = None
|
168 |
+
if 'DISPLAY' in os.environ:
|
169 |
+
orig_dpy = os.environ['DISPLAY']
|
170 |
+
del os.environ['DISPLAY']
|
171 |
+
|
172 |
+
self._egl_display = self._egl_device.get_display()
|
173 |
+
if orig_dpy is not None:
|
174 |
+
os.environ['DISPLAY'] = orig_dpy
|
175 |
+
|
176 |
+
# Initialize EGL
|
177 |
+
assert eglInitialize(self._egl_display, major, minor)
|
178 |
+
assert eglChooseConfig(
|
179 |
+
self._egl_display, config_attributes, configs, 1, num_configs
|
180 |
+
)
|
181 |
+
|
182 |
+
# Bind EGL to the OpenGL API
|
183 |
+
assert eglBindAPI(EGL_OPENGL_API)
|
184 |
+
|
185 |
+
# Create an EGL context
|
186 |
+
self._egl_context = eglCreateContext(
|
187 |
+
self._egl_display, configs[0],
|
188 |
+
EGL_NO_CONTEXT, context_attributes
|
189 |
+
)
|
190 |
+
|
191 |
+
# Make it current
|
192 |
+
self.make_current()
|
193 |
+
|
194 |
+
def make_current(self):
|
195 |
+
from OpenGL.EGL import eglMakeCurrent, EGL_NO_SURFACE
|
196 |
+
assert eglMakeCurrent(
|
197 |
+
self._egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
198 |
+
self._egl_context
|
199 |
+
)
|
200 |
+
|
201 |
+
def make_uncurrent(self):
|
202 |
+
"""Make the OpenGL context uncurrent.
|
203 |
+
"""
|
204 |
+
pass
|
205 |
+
|
206 |
+
def delete_context(self):
|
207 |
+
from OpenGL.EGL import eglDestroyContext, eglTerminate
|
208 |
+
if self._egl_display is not None:
|
209 |
+
if self._egl_context is not None:
|
210 |
+
eglDestroyContext(self._egl_display, self._egl_context)
|
211 |
+
self._egl_context = None
|
212 |
+
eglTerminate(self._egl_display)
|
213 |
+
self._egl_display = None
|
214 |
+
|
215 |
+
def supports_framebuffers(self):
|
216 |
+
return True
|
217 |
+
|
218 |
+
|
219 |
+
__all__ = ['EGLPlatform']
|
pyrender/pyrender/platforms/osmesa.py
ADDED
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from .base import Platform
|
2 |
+
|
3 |
+
|
4 |
+
__all__ = ['OSMesaPlatform']
|
5 |
+
|
6 |
+
|
7 |
+
class OSMesaPlatform(Platform):
|
8 |
+
"""Renders into a software buffer using OSMesa. Requires special versions
|
9 |
+
of OSMesa to be installed, plus PyOpenGL upgrade.
|
10 |
+
"""
|
11 |
+
|
12 |
+
def __init__(self, viewport_width, viewport_height):
|
13 |
+
super(OSMesaPlatform, self).__init__(viewport_width, viewport_height)
|
14 |
+
self._context = None
|
15 |
+
self._buffer = None
|
16 |
+
|
17 |
+
def init_context(self):
|
18 |
+
from OpenGL import arrays
|
19 |
+
from OpenGL.osmesa import (
|
20 |
+
OSMesaCreateContextAttribs, OSMESA_FORMAT,
|
21 |
+
OSMESA_RGBA, OSMESA_PROFILE, OSMESA_CORE_PROFILE,
|
22 |
+
OSMESA_CONTEXT_MAJOR_VERSION, OSMESA_CONTEXT_MINOR_VERSION,
|
23 |
+
OSMESA_DEPTH_BITS
|
24 |
+
)
|
25 |
+
|
26 |
+
attrs = arrays.GLintArray.asArray([
|
27 |
+
OSMESA_FORMAT, OSMESA_RGBA,
|
28 |
+
OSMESA_DEPTH_BITS, 24,
|
29 |
+
OSMESA_PROFILE, OSMESA_CORE_PROFILE,
|
30 |
+
OSMESA_CONTEXT_MAJOR_VERSION, 3,
|
31 |
+
OSMESA_CONTEXT_MINOR_VERSION, 3,
|
32 |
+
0
|
33 |
+
])
|
34 |
+
self._context = OSMesaCreateContextAttribs(attrs, None)
|
35 |
+
self._buffer = arrays.GLubyteArray.zeros(
|
36 |
+
(self.viewport_height, self.viewport_width, 4)
|
37 |
+
)
|
38 |
+
|
39 |
+
def make_current(self):
|
40 |
+
from OpenGL import GL as gl
|
41 |
+
from OpenGL.osmesa import OSMesaMakeCurrent
|
42 |
+
assert(OSMesaMakeCurrent(
|
43 |
+
self._context, self._buffer, gl.GL_UNSIGNED_BYTE,
|
44 |
+
self.viewport_width, self.viewport_height
|
45 |
+
))
|
46 |
+
|
47 |
+
def make_uncurrent(self):
|
48 |
+
"""Make the OpenGL context uncurrent.
|
49 |
+
"""
|
50 |
+
pass
|
51 |
+
|
52 |
+
def delete_context(self):
|
53 |
+
from OpenGL.osmesa import OSMesaDestroyContext
|
54 |
+
OSMesaDestroyContext(self._context)
|
55 |
+
self._context = None
|
56 |
+
self._buffer = None
|
57 |
+
|
58 |
+
def supports_framebuffers(self):
|
59 |
+
return False
|
pyrender/pyrender/platforms/pyglet_platform.py
ADDED
@@ -0,0 +1,90 @@
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
from pyrender.constants import (TARGET_OPEN_GL_MAJOR, TARGET_OPEN_GL_MINOR,
|
2 |
+
MIN_OPEN_GL_MAJOR, MIN_OPEN_GL_MINOR)
|
3 |
+
from .base import Platform
|
4 |
+
|
5 |
+
import OpenGL
|
6 |
+
|
7 |
+
|
8 |
+
__all__ = ['PygletPlatform']
|
9 |
+
|
10 |
+
|
11 |
+
class PygletPlatform(Platform):
|
12 |
+
"""Renders on-screen using a 1x1 hidden Pyglet window for getting
|
13 |
+
an OpenGL context.
|
14 |
+
"""
|
15 |
+
|
16 |
+
def __init__(self, viewport_width, viewport_height):
|
17 |
+
super(PygletPlatform, self).__init__(viewport_width, viewport_height)
|
18 |
+
self._window = None
|
19 |
+
|
20 |
+
def init_context(self):
|
21 |
+
import pyglet
|
22 |
+
pyglet.options['shadow_window'] = False
|
23 |
+
|
24 |
+
try:
|
25 |
+
pyglet.lib.x11.xlib.XInitThreads()
|
26 |
+
except Exception:
|
27 |
+
pass
|
28 |
+
|
29 |
+
self._window = None
|
30 |
+
confs = [pyglet.gl.Config(sample_buffers=1, samples=4,
|
31 |
+
depth_size=24,
|
32 |
+
double_buffer=True,
|
33 |
+
major_version=TARGET_OPEN_GL_MAJOR,
|
34 |
+
minor_version=TARGET_OPEN_GL_MINOR),
|
35 |
+
pyglet.gl.Config(depth_size=24,
|
36 |
+
double_buffer=True,
|
37 |
+
major_version=TARGET_OPEN_GL_MAJOR,
|
38 |
+
minor_version=TARGET_OPEN_GL_MINOR),
|
39 |
+
pyglet.gl.Config(sample_buffers=1, samples=4,
|
40 |
+
depth_size=24,
|
41 |
+
double_buffer=True,
|
42 |
+
major_version=MIN_OPEN_GL_MAJOR,
|
43 |
+
minor_version=MIN_OPEN_GL_MINOR),
|
44 |
+
pyglet.gl.Config(depth_size=24,
|
45 |
+
double_buffer=True,
|
46 |
+
major_version=MIN_OPEN_GL_MAJOR,
|
47 |
+
minor_version=MIN_OPEN_GL_MINOR)]
|
48 |
+
for conf in confs:
|
49 |
+
try:
|
50 |
+
self._window = pyglet.window.Window(config=conf, visible=False,
|
51 |
+
resizable=False,
|
52 |
+
width=1, height=1)
|
53 |
+
break
|
54 |
+
except pyglet.window.NoSuchConfigException as e:
|
55 |
+
pass
|
56 |
+
|
57 |
+
if not self._window:
|
58 |
+
raise ValueError(
|
59 |
+
'Failed to initialize Pyglet window with an OpenGL >= 3+ '
|
60 |
+
'context. If you\'re logged in via SSH, ensure that you\'re '
|
61 |
+
'running your script with vglrun (i.e. VirtualGL). The '
|
62 |
+
'internal error message was "{}"'.format(e)
|
63 |
+
)
|
64 |
+
|
65 |
+
def make_current(self):
|
66 |
+
if self._window:
|
67 |
+
self._window.switch_to()
|
68 |
+
|
69 |
+
def make_uncurrent(self):
|
70 |
+
try:
|
71 |
+
import pyglet
|
72 |
+
pyglet.gl.xlib.glx.glXMakeContextCurrent(self._window.context.x_display, 0, 0, None)
|
73 |
+
except Exception:
|
74 |
+
pass
|
75 |
+
|
76 |
+
def delete_context(self):
|
77 |
+
if self._window is not None:
|
78 |
+
self.make_current()
|
79 |
+
cid = OpenGL.contextdata.getContext()
|
80 |
+
try:
|
81 |
+
self._window.context.destroy()
|
82 |
+
self._window.close()
|
83 |
+
except Exception:
|
84 |
+
pass
|
85 |
+
self._window = None
|
86 |
+
OpenGL.contextdata.cleanupContext(cid)
|
87 |
+
del cid
|
88 |
+
|
89 |
+
def supports_framebuffers(self):
|
90 |
+
return True
|
pyrender/pyrender/primitive.py
ADDED
@@ -0,0 +1,489 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
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|
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|
|
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|
|
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|
|
|
|
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|
|
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|
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|
|
|
|
|
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|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
"""Primitives, conforming to the glTF 2.0 standards as specified in
|
2 |
+
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-primitive
|
3 |
+
|
4 |
+
Author: Matthew Matl
|
5 |
+
"""
|
6 |
+
import numpy as np
|
7 |
+
|
8 |
+
from OpenGL.GL import *
|
9 |
+
|
10 |
+
from .material import Material, MetallicRoughnessMaterial
|
11 |
+
from .constants import FLOAT_SZ, UINT_SZ, BufFlags, GLTF
|
12 |
+
from .utils import format_color_array
|
13 |
+
|
14 |
+
|
15 |
+
class Primitive(object):
|
16 |
+
"""A primitive object which can be rendered.
|
17 |
+
|
18 |
+
Parameters
|
19 |
+
----------
|
20 |
+
positions : (n, 3) float
|
21 |
+
XYZ vertex positions.
|
22 |
+
normals : (n, 3) float
|
23 |
+
Normalized XYZ vertex normals.
|
24 |
+
tangents : (n, 4) float
|
25 |
+
XYZW vertex tangents where the w component is a sign value
|
26 |
+
(either +1 or -1) indicating the handedness of the tangent basis.
|
27 |
+
texcoord_0 : (n, 2) float
|
28 |
+
The first set of UV texture coordinates.
|
29 |
+
texcoord_1 : (n, 2) float
|
30 |
+
The second set of UV texture coordinates.
|
31 |
+
color_0 : (n, 4) float
|
32 |
+
RGBA vertex colors.
|
33 |
+
joints_0 : (n, 4) float
|
34 |
+
Joint information.
|
35 |
+
weights_0 : (n, 4) float
|
36 |
+
Weight information for morphing.
|
37 |
+
indices : (m, 3) int
|
38 |
+
Face indices for triangle meshes or fans.
|
39 |
+
material : :class:`Material`
|
40 |
+
The material to apply to this primitive when rendering.
|
41 |
+
mode : int
|
42 |
+
The type of primitives to render, one of the following:
|
43 |
+
|
44 |
+
- ``0``: POINTS
|
45 |
+
- ``1``: LINES
|
46 |
+
- ``2``: LINE_LOOP
|
47 |
+
- ``3``: LINE_STRIP
|
48 |
+
- ``4``: TRIANGLES
|
49 |
+
- ``5``: TRIANGLES_STRIP
|
50 |
+
- ``6``: TRIANGLES_FAN
|
51 |
+
targets : (k,) int
|
52 |
+
Morph target indices.
|
53 |
+
poses : (x,4,4), float
|
54 |
+
Array of 4x4 transformation matrices for instancing this object.
|
55 |
+
"""
|
56 |
+
|
57 |
+
def __init__(self,
|
58 |
+
positions,
|
59 |
+
normals=None,
|
60 |
+
tangents=None,
|
61 |
+
texcoord_0=None,
|
62 |
+
texcoord_1=None,
|
63 |
+
color_0=None,
|
64 |
+
joints_0=None,
|
65 |
+
weights_0=None,
|
66 |
+
indices=None,
|
67 |
+
material=None,
|
68 |
+
mode=None,
|
69 |
+
targets=None,
|
70 |
+
poses=None):
|
71 |
+
|
72 |
+
if mode is None:
|
73 |
+
mode = GLTF.TRIANGLES
|
74 |
+
|
75 |
+
self.positions = positions
|
76 |
+
self.normals = normals
|
77 |
+
self.tangents = tangents
|
78 |
+
self.texcoord_0 = texcoord_0
|
79 |
+
self.texcoord_1 = texcoord_1
|
80 |
+
self.color_0 = color_0
|
81 |
+
self.joints_0 = joints_0
|
82 |
+
self.weights_0 = weights_0
|
83 |
+
self.indices = indices
|
84 |
+
self.material = material
|
85 |
+
self.mode = mode
|
86 |
+
self.targets = targets
|
87 |
+
self.poses = poses
|
88 |
+
|
89 |
+
self._bounds = None
|
90 |
+
self._vaid = None
|
91 |
+
self._buffers = []
|
92 |
+
self._is_transparent = None
|
93 |
+
self._buf_flags = None
|
94 |
+
|
95 |
+
@property
|
96 |
+
def positions(self):
|
97 |
+
"""(n,3) float : XYZ vertex positions.
|
98 |
+
"""
|
99 |
+
return self._positions
|
100 |
+
|
101 |
+
@positions.setter
|
102 |
+
def positions(self, value):
|
103 |
+
value = np.asanyarray(value, dtype=np.float32)
|
104 |
+
self._positions = np.ascontiguousarray(value)
|
105 |
+
self._bounds = None
|
106 |
+
|
107 |
+
@property
|
108 |
+
def normals(self):
|
109 |
+
"""(n,3) float : Normalized XYZ vertex normals.
|
110 |
+
"""
|
111 |
+
return self._normals
|
112 |
+
|
113 |
+
@normals.setter
|
114 |
+
def normals(self, value):
|
115 |
+
if value is not None:
|
116 |
+
value = np.asanyarray(value, dtype=np.float32)
|
117 |
+
value = np.ascontiguousarray(value)
|
118 |
+
if value.shape != self.positions.shape:
|
119 |
+
raise ValueError('Incorrect normals shape')
|
120 |
+
self._normals = value
|
121 |
+
|
122 |
+
@property
|
123 |
+
def tangents(self):
|
124 |
+
"""(n,4) float : XYZW vertex tangents.
|
125 |
+
"""
|
126 |
+
return self._tangents
|
127 |
+
|
128 |
+
@tangents.setter
|
129 |
+
def tangents(self, value):
|
130 |
+
if value is not None:
|
131 |
+
value = np.asanyarray(value, dtype=np.float32)
|
132 |
+
value = np.ascontiguousarray(value)
|
133 |
+
if value.shape != (self.positions.shape[0], 4):
|
134 |
+
raise ValueError('Incorrect tangent shape')
|
135 |
+
self._tangents = value
|
136 |
+
|
137 |
+
@property
|
138 |
+
def texcoord_0(self):
|
139 |
+
"""(n,2) float : The first set of UV texture coordinates.
|
140 |
+
"""
|
141 |
+
return self._texcoord_0
|
142 |
+
|
143 |
+
@texcoord_0.setter
|
144 |
+
def texcoord_0(self, value):
|
145 |
+
if value is not None:
|
146 |
+
value = np.asanyarray(value, dtype=np.float32)
|
147 |
+
value = np.ascontiguousarray(value)
|
148 |
+
if (value.ndim != 2 or value.shape[0] != self.positions.shape[0] or
|
149 |
+
value.shape[1] < 2):
|
150 |
+
raise ValueError('Incorrect texture coordinate shape')
|
151 |
+
if value.shape[1] > 2:
|
152 |
+
value = value[:,:2]
|
153 |
+
self._texcoord_0 = value
|
154 |
+
|
155 |
+
@property
|
156 |
+
def texcoord_1(self):
|
157 |
+
"""(n,2) float : The second set of UV texture coordinates.
|
158 |
+
"""
|
159 |
+
return self._texcoord_1
|
160 |
+
|
161 |
+
@texcoord_1.setter
|
162 |
+
def texcoord_1(self, value):
|
163 |
+
if value is not None:
|
164 |
+
value = np.asanyarray(value, dtype=np.float32)
|
165 |
+
value = np.ascontiguousarray(value)
|
166 |
+
if (value.ndim != 2 or value.shape[0] != self.positions.shape[0] or
|
167 |
+
value.shape[1] != 2):
|
168 |
+
raise ValueError('Incorrect texture coordinate shape')
|
169 |
+
self._texcoord_1 = value
|
170 |
+
|
171 |
+
@property
|
172 |
+
def color_0(self):
|
173 |
+
"""(n,4) float : RGBA vertex colors.
|
174 |
+
"""
|
175 |
+
return self._color_0
|
176 |
+
|
177 |
+
@color_0.setter
|
178 |
+
def color_0(self, value):
|
179 |
+
if value is not None:
|
180 |
+
value = np.ascontiguousarray(
|
181 |
+
format_color_array(value, shape=(len(self.positions), 4))
|
182 |
+
)
|
183 |
+
self._is_transparent = None
|
184 |
+
self._color_0 = value
|
185 |
+
|
186 |
+
@property
|
187 |
+
def joints_0(self):
|
188 |
+
"""(n,4) float : Joint information.
|
189 |
+
"""
|
190 |
+
return self._joints_0
|
191 |
+
|
192 |
+
@joints_0.setter
|
193 |
+
def joints_0(self, value):
|
194 |
+
self._joints_0 = value
|
195 |
+
|
196 |
+
@property
|
197 |
+
def weights_0(self):
|
198 |
+
"""(n,4) float : Weight information for morphing.
|
199 |
+
"""
|
200 |
+
return self._weights_0
|
201 |
+
|
202 |
+
@weights_0.setter
|
203 |
+
def weights_0(self, value):
|
204 |
+
self._weights_0 = value
|
205 |
+
|
206 |
+
@property
|
207 |
+
def indices(self):
|
208 |
+
"""(m,3) int : Face indices for triangle meshes or fans.
|
209 |
+
"""
|
210 |
+
return self._indices
|
211 |
+
|
212 |
+
@indices.setter
|
213 |
+
def indices(self, value):
|
214 |
+
if value is not None:
|
215 |
+
value = np.asanyarray(value, dtype=np.float32)
|
216 |
+
value = np.ascontiguousarray(value)
|
217 |
+
self._indices = value
|
218 |
+
|
219 |
+
@property
|
220 |
+
def material(self):
|
221 |
+
""":class:`Material` : The material for this primitive.
|
222 |
+
"""
|
223 |
+
return self._material
|
224 |
+
|
225 |
+
@material.setter
|
226 |
+
def material(self, value):
|
227 |
+
# Create default material
|
228 |
+
if value is None:
|
229 |
+
value = MetallicRoughnessMaterial()
|
230 |
+
else:
|
231 |
+
if not isinstance(value, Material):
|
232 |
+
raise TypeError('Object material must be of type Material')
|
233 |
+
self._material = value
|
234 |
+
|
235 |
+
@property
|
236 |
+
def mode(self):
|
237 |
+
"""int : The type of primitive to render.
|
238 |
+
"""
|
239 |
+
return self._mode
|
240 |
+
|
241 |
+
@mode.setter
|
242 |
+
def mode(self, value):
|
243 |
+
value = int(value)
|
244 |
+
if value < GLTF.POINTS or value > GLTF.TRIANGLE_FAN:
|
245 |
+
raise ValueError('Invalid mode')
|
246 |
+
self._mode = value
|
247 |
+
|
248 |
+
@property
|
249 |
+
def targets(self):
|
250 |
+
"""(k,) int : Morph target indices.
|
251 |
+
"""
|
252 |
+
return self._targets
|
253 |
+
|
254 |
+
@targets.setter
|
255 |
+
def targets(self, value):
|
256 |
+
self._targets = value
|
257 |
+
|
258 |
+
@property
|
259 |
+
def poses(self):
|
260 |
+
"""(x,4,4) float : Homogenous transforms for instancing this primitive.
|
261 |
+
"""
|
262 |
+
return self._poses
|
263 |
+
|
264 |
+
@poses.setter
|
265 |
+
def poses(self, value):
|
266 |
+
if value is not None:
|
267 |
+
value = np.asanyarray(value, dtype=np.float32)
|
268 |
+
value = np.ascontiguousarray(value)
|
269 |
+
if value.ndim == 2:
|
270 |
+
value = value[np.newaxis,:,:]
|
271 |
+
if value.shape[1] != 4 or value.shape[2] != 4:
|
272 |
+
raise ValueError('Pose matrices must be of shape (n,4,4), '
|
273 |
+
'got {}'.format(value.shape))
|
274 |
+
self._poses = value
|
275 |
+
self._bounds = None
|
276 |
+
|
277 |
+
@property
|
278 |
+
def bounds(self):
|
279 |
+
if self._bounds is None:
|
280 |
+
self._bounds = self._compute_bounds()
|
281 |
+
return self._bounds
|
282 |
+
|
283 |
+
@property
|
284 |
+
def centroid(self):
|
285 |
+
"""(3,) float : The centroid of the primitive's AABB.
|
286 |
+
"""
|
287 |
+
return np.mean(self.bounds, axis=0)
|
288 |
+
|
289 |
+
@property
|
290 |
+
def extents(self):
|
291 |
+
"""(3,) float : The lengths of the axes of the primitive's AABB.
|
292 |
+
"""
|
293 |
+
return np.diff(self.bounds, axis=0).reshape(-1)
|
294 |
+
|
295 |
+
@property
|
296 |
+
def scale(self):
|
297 |
+
"""(3,) float : The length of the diagonal of the primitive's AABB.
|
298 |
+
"""
|
299 |
+
return np.linalg.norm(self.extents)
|
300 |
+
|
301 |
+
@property
|
302 |
+
def buf_flags(self):
|
303 |
+
"""int : The flags for the render buffer.
|
304 |
+
"""
|
305 |
+
if self._buf_flags is None:
|
306 |
+
self._buf_flags = self._compute_buf_flags()
|
307 |
+
return self._buf_flags
|
308 |
+
|
309 |
+
def delete(self):
|
310 |
+
self._unbind()
|
311 |
+
self._remove_from_context()
|
312 |
+
|
313 |
+
@property
|
314 |
+
def is_transparent(self):
|
315 |
+
"""bool : If True, the mesh is partially-transparent.
|
316 |
+
"""
|
317 |
+
return self._compute_transparency()
|
318 |
+
|
319 |
+
def _add_to_context(self):
|
320 |
+
if self._vaid is not None:
|
321 |
+
raise ValueError('Mesh is already bound to a context')
|
322 |
+
|
323 |
+
# Generate and bind VAO
|
324 |
+
self._vaid = glGenVertexArrays(1)
|
325 |
+
glBindVertexArray(self._vaid)
|
326 |
+
|
327 |
+
#######################################################################
|
328 |
+
# Fill vertex buffer
|
329 |
+
#######################################################################
|
330 |
+
|
331 |
+
# Generate and bind vertex buffer
|
332 |
+
vertexbuffer = glGenBuffers(1)
|
333 |
+
self._buffers.append(vertexbuffer)
|
334 |
+
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer)
|
335 |
+
|
336 |
+
# positions
|
337 |
+
vertex_data = self.positions
|
338 |
+
attr_sizes = [3]
|
339 |
+
|
340 |
+
# Normals
|
341 |
+
if self.normals is not None:
|
342 |
+
vertex_data = np.hstack((vertex_data, self.normals))
|
343 |
+
attr_sizes.append(3)
|
344 |
+
|
345 |
+
# Tangents
|
346 |
+
if self.tangents is not None:
|
347 |
+
vertex_data = np.hstack((vertex_data, self.tangents))
|
348 |
+
attr_sizes.append(4)
|
349 |
+
|
350 |
+
# Texture Coordinates
|
351 |
+
if self.texcoord_0 is not None:
|
352 |
+
vertex_data = np.hstack((vertex_data, self.texcoord_0))
|
353 |
+
attr_sizes.append(2)
|
354 |
+
if self.texcoord_1 is not None:
|
355 |
+
vertex_data = np.hstack((vertex_data, self.texcoord_1))
|
356 |
+
attr_sizes.append(2)
|
357 |
+
|
358 |
+
# Color
|
359 |
+
if self.color_0 is not None:
|
360 |
+
vertex_data = np.hstack((vertex_data, self.color_0))
|
361 |
+
attr_sizes.append(4)
|
362 |
+
|
363 |
+
# TODO JOINTS AND WEIGHTS
|
364 |
+
# PASS
|
365 |
+
|
366 |
+
# Copy data to buffer
|
367 |
+
vertex_data = np.ascontiguousarray(
|
368 |
+
vertex_data.flatten().astype(np.float32)
|
369 |
+
)
|
370 |
+
glBufferData(
|
371 |
+
GL_ARRAY_BUFFER, FLOAT_SZ * len(vertex_data),
|
372 |
+
vertex_data, GL_STATIC_DRAW
|
373 |
+
)
|
374 |
+
total_sz = sum(attr_sizes)
|
375 |
+
offset = 0
|
376 |
+
for i, sz in enumerate(attr_sizes):
|
377 |
+
glVertexAttribPointer(
|
378 |
+
i, sz, GL_FLOAT, GL_FALSE, FLOAT_SZ * total_sz,
|
379 |
+
ctypes.c_void_p(FLOAT_SZ * offset)
|
380 |
+
)
|
381 |
+
glEnableVertexAttribArray(i)
|
382 |
+
offset += sz
|
383 |
+
|
384 |
+
#######################################################################
|
385 |
+
# Fill model matrix buffer
|
386 |
+
#######################################################################
|
387 |
+
|
388 |
+
if self.poses is not None:
|
389 |
+
pose_data = np.ascontiguousarray(
|
390 |
+
np.transpose(self.poses, [0,2,1]).flatten().astype(np.float32)
|
391 |
+
)
|
392 |
+
else:
|
393 |
+
pose_data = np.ascontiguousarray(
|
394 |
+
np.eye(4).flatten().astype(np.float32)
|
395 |
+
)
|
396 |
+
|
397 |
+
modelbuffer = glGenBuffers(1)
|
398 |
+
self._buffers.append(modelbuffer)
|
399 |
+
glBindBuffer(GL_ARRAY_BUFFER, modelbuffer)
|
400 |
+
glBufferData(
|
401 |
+
GL_ARRAY_BUFFER, FLOAT_SZ * len(pose_data),
|
402 |
+
pose_data, GL_STATIC_DRAW
|
403 |
+
)
|
404 |
+
|
405 |
+
for i in range(0, 4):
|
406 |
+
idx = i + len(attr_sizes)
|
407 |
+
glEnableVertexAttribArray(idx)
|
408 |
+
glVertexAttribPointer(
|
409 |
+
idx, 4, GL_FLOAT, GL_FALSE, FLOAT_SZ * 4 * 4,
|
410 |
+
ctypes.c_void_p(4 * FLOAT_SZ * i)
|
411 |
+
)
|
412 |
+
glVertexAttribDivisor(idx, 1)
|
413 |
+
|
414 |
+
#######################################################################
|
415 |
+
# Fill element buffer
|
416 |
+
#######################################################################
|
417 |
+
if self.indices is not None:
|
418 |
+
elementbuffer = glGenBuffers(1)
|
419 |
+
self._buffers.append(elementbuffer)
|
420 |
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer)
|
421 |
+
glBufferData(GL_ELEMENT_ARRAY_BUFFER, UINT_SZ * self.indices.size,
|
422 |
+
self.indices.flatten().astype(np.uint32),
|
423 |
+
GL_STATIC_DRAW)
|
424 |
+
|
425 |
+
glBindVertexArray(0)
|
426 |
+
|
427 |
+
def _remove_from_context(self):
|
428 |
+
if self._vaid is not None:
|
429 |
+
glDeleteVertexArrays(1, [self._vaid])
|
430 |
+
glDeleteBuffers(len(self._buffers), self._buffers)
|
431 |
+
self._vaid = None
|
432 |
+
self._buffers = []
|
433 |
+
|
434 |
+
def _in_context(self):
|
435 |
+
return self._vaid is not None
|
436 |
+
|
437 |
+
def _bind(self):
|
438 |
+
if self._vaid is None:
|
439 |
+
raise ValueError('Cannot bind a Mesh that has not been added '
|
440 |
+
'to a context')
|
441 |
+
glBindVertexArray(self._vaid)
|
442 |
+
|
443 |
+
def _unbind(self):
|
444 |
+
glBindVertexArray(0)
|
445 |
+
|
446 |
+
def _compute_bounds(self):
|
447 |
+
"""Compute the bounds of this object.
|
448 |
+
"""
|
449 |
+
# Compute bounds of this object
|
450 |
+
bounds = np.array([np.min(self.positions, axis=0),
|
451 |
+
np.max(self.positions, axis=0)])
|
452 |
+
|
453 |
+
# If instanced, compute translations for approximate bounds
|
454 |
+
if self.poses is not None:
|
455 |
+
bounds += np.array([np.min(self.poses[:,:3,3], axis=0),
|
456 |
+
np.max(self.poses[:,:3,3], axis=0)])
|
457 |
+
return bounds
|
458 |
+
|
459 |
+
def _compute_transparency(self):
|
460 |
+
"""Compute whether or not this object is transparent.
|
461 |
+
"""
|
462 |
+
if self.material.is_transparent:
|
463 |
+
return True
|
464 |
+
if self._is_transparent is None:
|
465 |
+
self._is_transparent = False
|
466 |
+
if self.color_0 is not None:
|
467 |
+
if np.any(self._color_0[:,3] != 1.0):
|
468 |
+
self._is_transparent = True
|
469 |
+
return self._is_transparent
|
470 |
+
|
471 |
+
def _compute_buf_flags(self):
|
472 |
+
buf_flags = BufFlags.POSITION
|
473 |
+
|
474 |
+
if self.normals is not None:
|
475 |
+
buf_flags |= BufFlags.NORMAL
|
476 |
+
if self.tangents is not None:
|
477 |
+
buf_flags |= BufFlags.TANGENT
|
478 |
+
if self.texcoord_0 is not None:
|
479 |
+
buf_flags |= BufFlags.TEXCOORD_0
|
480 |
+
if self.texcoord_1 is not None:
|
481 |
+
buf_flags |= BufFlags.TEXCOORD_1
|
482 |
+
if self.color_0 is not None:
|
483 |
+
buf_flags |= BufFlags.COLOR_0
|
484 |
+
if self.joints_0 is not None:
|
485 |
+
buf_flags |= BufFlags.JOINTS_0
|
486 |
+
if self.weights_0 is not None:
|
487 |
+
buf_flags |= BufFlags.WEIGHTS_0
|
488 |
+
|
489 |
+
return buf_flags
|
pyrender/pyrender/renderer.py
ADDED
@@ -0,0 +1,1339 @@
|
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|
|
1 |
+
"""PBR renderer for Python.
|
2 |
+
|
3 |
+
Author: Matthew Matl
|
4 |
+
"""
|
5 |
+
import sys
|
6 |
+
|
7 |
+
import numpy as np
|
8 |
+
import PIL
|
9 |
+
|
10 |
+
from .constants import (RenderFlags, TextAlign, GLTF, BufFlags, TexFlags,
|
11 |
+
ProgramFlags, DEFAULT_Z_FAR, DEFAULT_Z_NEAR,
|
12 |
+
SHADOW_TEX_SZ, MAX_N_LIGHTS)
|
13 |
+
from .shader_program import ShaderProgramCache
|
14 |
+
from .material import MetallicRoughnessMaterial, SpecularGlossinessMaterial
|
15 |
+
from .light import PointLight, SpotLight, DirectionalLight
|
16 |
+
from .font import FontCache
|
17 |
+
from .utils import format_color_vector
|
18 |
+
|
19 |
+
from OpenGL.GL import *
|
20 |
+
|
21 |
+
|
22 |
+
class Renderer(object):
|
23 |
+
"""Class for handling all rendering operations on a scene.
|
24 |
+
|
25 |
+
Note
|
26 |
+
----
|
27 |
+
This renderer relies on the existence of an OpenGL context and
|
28 |
+
does not create one on its own.
|
29 |
+
|
30 |
+
Parameters
|
31 |
+
----------
|
32 |
+
viewport_width : int
|
33 |
+
Width of the viewport in pixels.
|
34 |
+
viewport_height : int
|
35 |
+
Width of the viewport height in pixels.
|
36 |
+
point_size : float, optional
|
37 |
+
Size of points in pixels. Defaults to 1.0.
|
38 |
+
"""
|
39 |
+
|
40 |
+
def __init__(self, viewport_width, viewport_height, point_size=1.0):
|
41 |
+
self.dpscale = 1
|
42 |
+
# Scaling needed on retina displays
|
43 |
+
if sys.platform == 'darwin':
|
44 |
+
self.dpscale = 2
|
45 |
+
|
46 |
+
self.viewport_width = viewport_width
|
47 |
+
self.viewport_height = viewport_height
|
48 |
+
self.point_size = point_size
|
49 |
+
|
50 |
+
# Optional framebuffer for offscreen renders
|
51 |
+
self._main_fb = None
|
52 |
+
self._main_cb = None
|
53 |
+
self._main_db = None
|
54 |
+
self._main_fb_ms = None
|
55 |
+
self._main_cb_ms = None
|
56 |
+
self._main_db_ms = None
|
57 |
+
self._main_fb_dims = (None, None)
|
58 |
+
self._shadow_fb = None
|
59 |
+
self._latest_znear = DEFAULT_Z_NEAR
|
60 |
+
self._latest_zfar = DEFAULT_Z_FAR
|
61 |
+
|
62 |
+
# Shader Program Cache
|
63 |
+
self._program_cache = ShaderProgramCache()
|
64 |
+
self._font_cache = FontCache()
|
65 |
+
self._meshes = set()
|
66 |
+
self._mesh_textures = set()
|
67 |
+
self._shadow_textures = set()
|
68 |
+
self._texture_alloc_idx = 0
|
69 |
+
|
70 |
+
@property
|
71 |
+
def viewport_width(self):
|
72 |
+
"""int : The width of the main viewport, in pixels.
|
73 |
+
"""
|
74 |
+
return self._viewport_width
|
75 |
+
|
76 |
+
@viewport_width.setter
|
77 |
+
def viewport_width(self, value):
|
78 |
+
self._viewport_width = self.dpscale * value
|
79 |
+
|
80 |
+
@property
|
81 |
+
def viewport_height(self):
|
82 |
+
"""int : The height of the main viewport, in pixels.
|
83 |
+
"""
|
84 |
+
return self._viewport_height
|
85 |
+
|
86 |
+
@viewport_height.setter
|
87 |
+
def viewport_height(self, value):
|
88 |
+
self._viewport_height = self.dpscale * value
|
89 |
+
|
90 |
+
@property
|
91 |
+
def point_size(self):
|
92 |
+
"""float : The size of screen-space points, in pixels.
|
93 |
+
"""
|
94 |
+
return self._point_size
|
95 |
+
|
96 |
+
@point_size.setter
|
97 |
+
def point_size(self, value):
|
98 |
+
self._point_size = float(value)
|
99 |
+
|
100 |
+
def render(self, scene, flags, seg_node_map=None):
|
101 |
+
"""Render a scene with the given set of flags.
|
102 |
+
|
103 |
+
Parameters
|
104 |
+
----------
|
105 |
+
scene : :class:`Scene`
|
106 |
+
A scene to render.
|
107 |
+
flags : int
|
108 |
+
A specification from :class:`.RenderFlags`.
|
109 |
+
seg_node_map : dict
|
110 |
+
A map from :class:`.Node` objects to (3,) colors for each.
|
111 |
+
If specified along with flags set to :attr:`.RenderFlags.SEG`,
|
112 |
+
the color image will be a segmentation image.
|
113 |
+
|
114 |
+
Returns
|
115 |
+
-------
|
116 |
+
color_im : (h, w, 3) uint8 or (h, w, 4) uint8
|
117 |
+
If :attr:`RenderFlags.OFFSCREEN` is set, the color buffer. This is
|
118 |
+
normally an RGB buffer, but if :attr:`.RenderFlags.RGBA` is set,
|
119 |
+
the buffer will be a full RGBA buffer.
|
120 |
+
depth_im : (h, w) float32
|
121 |
+
If :attr:`RenderFlags.OFFSCREEN` is set, the depth buffer
|
122 |
+
in linear units.
|
123 |
+
"""
|
124 |
+
# Update context with meshes and textures
|
125 |
+
self._update_context(scene, flags)
|
126 |
+
|
127 |
+
# Render necessary shadow maps
|
128 |
+
if not bool(flags & RenderFlags.DEPTH_ONLY or flags & RenderFlags.SEG):
|
129 |
+
for ln in scene.light_nodes:
|
130 |
+
take_pass = False
|
131 |
+
if (isinstance(ln.light, DirectionalLight) and
|
132 |
+
bool(flags & RenderFlags.SHADOWS_DIRECTIONAL)):
|
133 |
+
take_pass = True
|
134 |
+
elif (isinstance(ln.light, SpotLight) and
|
135 |
+
bool(flags & RenderFlags.SHADOWS_SPOT)):
|
136 |
+
take_pass = True
|
137 |
+
elif (isinstance(ln.light, PointLight) and
|
138 |
+
bool(flags & RenderFlags.SHADOWS_POINT)):
|
139 |
+
take_pass = True
|
140 |
+
if take_pass:
|
141 |
+
self._shadow_mapping_pass(scene, ln, flags)
|
142 |
+
|
143 |
+
# Make forward pass
|
144 |
+
retval = self._forward_pass(scene, flags, seg_node_map=seg_node_map)
|
145 |
+
|
146 |
+
# If necessary, make normals pass
|
147 |
+
if flags & (RenderFlags.VERTEX_NORMALS | RenderFlags.FACE_NORMALS):
|
148 |
+
self._normals_pass(scene, flags)
|
149 |
+
|
150 |
+
# Update camera settings for retrieving depth buffers
|
151 |
+
self._latest_znear = scene.main_camera_node.camera.znear
|
152 |
+
self._latest_zfar = scene.main_camera_node.camera.zfar
|
153 |
+
|
154 |
+
return retval
|
155 |
+
|
156 |
+
def render_text(self, text, x, y, font_name='OpenSans-Regular',
|
157 |
+
font_pt=40, color=None, scale=1.0,
|
158 |
+
align=TextAlign.BOTTOM_LEFT):
|
159 |
+
"""Render text into the current viewport.
|
160 |
+
|
161 |
+
Note
|
162 |
+
----
|
163 |
+
This cannot be done into an offscreen buffer.
|
164 |
+
|
165 |
+
Parameters
|
166 |
+
----------
|
167 |
+
text : str
|
168 |
+
The text to render.
|
169 |
+
x : int
|
170 |
+
Horizontal pixel location of text.
|
171 |
+
y : int
|
172 |
+
Vertical pixel location of text.
|
173 |
+
font_name : str
|
174 |
+
Name of font, from the ``pyrender/fonts`` folder, or
|
175 |
+
a path to a ``.ttf`` file.
|
176 |
+
font_pt : int
|
177 |
+
Height of the text, in font points.
|
178 |
+
color : (4,) float
|
179 |
+
The color of the text. Default is black.
|
180 |
+
scale : int
|
181 |
+
Scaling factor for text.
|
182 |
+
align : int
|
183 |
+
One of the :class:`TextAlign` options which specifies where the
|
184 |
+
``x`` and ``y`` parameters lie on the text. For example,
|
185 |
+
:attr:`TextAlign.BOTTOM_LEFT` means that ``x`` and ``y`` indicate
|
186 |
+
the position of the bottom-left corner of the textbox.
|
187 |
+
"""
|
188 |
+
x *= self.dpscale
|
189 |
+
y *= self.dpscale
|
190 |
+
font_pt *= self.dpscale
|
191 |
+
|
192 |
+
if color is None:
|
193 |
+
color = np.array([0.0, 0.0, 0.0, 1.0])
|
194 |
+
else:
|
195 |
+
color = format_color_vector(color, 4)
|
196 |
+
|
197 |
+
# Set up viewport for render
|
198 |
+
self._configure_forward_pass_viewport(0)
|
199 |
+
|
200 |
+
# Load font
|
201 |
+
font = self._font_cache.get_font(font_name, font_pt)
|
202 |
+
if not font._in_context():
|
203 |
+
font._add_to_context()
|
204 |
+
|
205 |
+
# Load program
|
206 |
+
program = self._get_text_program()
|
207 |
+
program._bind()
|
208 |
+
|
209 |
+
# Set uniforms
|
210 |
+
p = np.eye(4)
|
211 |
+
p[0,0] = 2.0 / self.viewport_width
|
212 |
+
p[0,3] = -1.0
|
213 |
+
p[1,1] = 2.0 / self.viewport_height
|
214 |
+
p[1,3] = -1.0
|
215 |
+
program.set_uniform('projection', p)
|
216 |
+
program.set_uniform('text_color', color)
|
217 |
+
|
218 |
+
# Draw text
|
219 |
+
font.render_string(text, x, y, scale, align)
|
220 |
+
|
221 |
+
def read_color_buf(self):
|
222 |
+
"""Read and return the current viewport's color buffer.
|
223 |
+
|
224 |
+
Alpha cannot be computed for an on-screen buffer.
|
225 |
+
|
226 |
+
Returns
|
227 |
+
-------
|
228 |
+
color_im : (h, w, 3) uint8
|
229 |
+
The color buffer in RGB byte format.
|
230 |
+
"""
|
231 |
+
# Extract color image from frame buffer
|
232 |
+
width, height = self.viewport_width, self.viewport_height
|
233 |
+
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0)
|
234 |
+
glReadBuffer(GL_FRONT)
|
235 |
+
color_buf = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
|
236 |
+
|
237 |
+
# Re-format them into numpy arrays
|
238 |
+
color_im = np.frombuffer(color_buf, dtype=np.uint8)
|
239 |
+
color_im = color_im.reshape((height, width, 3))
|
240 |
+
color_im = np.flip(color_im, axis=0)
|
241 |
+
|
242 |
+
# Resize for macos if needed
|
243 |
+
if sys.platform == 'darwin':
|
244 |
+
color_im = self._resize_image(color_im, True)
|
245 |
+
|
246 |
+
return color_im
|
247 |
+
|
248 |
+
def read_depth_buf(self):
|
249 |
+
"""Read and return the current viewport's color buffer.
|
250 |
+
|
251 |
+
Returns
|
252 |
+
-------
|
253 |
+
depth_im : (h, w) float32
|
254 |
+
The depth buffer in linear units.
|
255 |
+
"""
|
256 |
+
width, height = self.viewport_width, self.viewport_height
|
257 |
+
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0)
|
258 |
+
glReadBuffer(GL_FRONT)
|
259 |
+
depth_buf = glReadPixels(
|
260 |
+
0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT
|
261 |
+
)
|
262 |
+
|
263 |
+
depth_im = np.frombuffer(depth_buf, dtype=np.float32)
|
264 |
+
depth_im = depth_im.reshape((height, width))
|
265 |
+
depth_im = np.flip(depth_im, axis=0)
|
266 |
+
|
267 |
+
inf_inds = (depth_im == 1.0)
|
268 |
+
depth_im = 2.0 * depth_im - 1.0
|
269 |
+
z_near, z_far = self._latest_znear, self._latest_zfar
|
270 |
+
noninf = np.logical_not(inf_inds)
|
271 |
+
if z_far is None:
|
272 |
+
depth_im[noninf] = 2 * z_near / (1.0 - depth_im[noninf])
|
273 |
+
else:
|
274 |
+
depth_im[noninf] = ((2.0 * z_near * z_far) /
|
275 |
+
(z_far + z_near - depth_im[noninf] *
|
276 |
+
(z_far - z_near)))
|
277 |
+
depth_im[inf_inds] = 0.0
|
278 |
+
|
279 |
+
# Resize for macos if needed
|
280 |
+
if sys.platform == 'darwin':
|
281 |
+
depth_im = self._resize_image(depth_im)
|
282 |
+
|
283 |
+
return depth_im
|
284 |
+
|
285 |
+
def delete(self):
|
286 |
+
"""Free all allocated OpenGL resources.
|
287 |
+
"""
|
288 |
+
# Free shaders
|
289 |
+
self._program_cache.clear()
|
290 |
+
|
291 |
+
# Free fonts
|
292 |
+
self._font_cache.clear()
|
293 |
+
|
294 |
+
# Free meshes
|
295 |
+
for mesh in self._meshes:
|
296 |
+
for p in mesh.primitives:
|
297 |
+
p.delete()
|
298 |
+
|
299 |
+
# Free textures
|
300 |
+
for mesh_texture in self._mesh_textures:
|
301 |
+
mesh_texture.delete()
|
302 |
+
|
303 |
+
for shadow_texture in self._shadow_textures:
|
304 |
+
shadow_texture.delete()
|
305 |
+
|
306 |
+
self._meshes = set()
|
307 |
+
self._mesh_textures = set()
|
308 |
+
self._shadow_textures = set()
|
309 |
+
self._texture_alloc_idx = 0
|
310 |
+
|
311 |
+
self._delete_main_framebuffer()
|
312 |
+
self._delete_shadow_framebuffer()
|
313 |
+
|
314 |
+
def __del__(self):
|
315 |
+
try:
|
316 |
+
self.delete()
|
317 |
+
except Exception:
|
318 |
+
pass
|
319 |
+
|
320 |
+
###########################################################################
|
321 |
+
# Rendering passes
|
322 |
+
###########################################################################
|
323 |
+
|
324 |
+
def _forward_pass(self, scene, flags, seg_node_map=None):
|
325 |
+
# Set up viewport for render
|
326 |
+
self._configure_forward_pass_viewport(flags)
|
327 |
+
|
328 |
+
# Clear it
|
329 |
+
if bool(flags & RenderFlags.SEG):
|
330 |
+
glClearColor(0.0, 0.0, 0.0, 1.0)
|
331 |
+
if seg_node_map is None:
|
332 |
+
seg_node_map = {}
|
333 |
+
else:
|
334 |
+
glClearColor(*scene.bg_color)
|
335 |
+
|
336 |
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
337 |
+
|
338 |
+
if not bool(flags & RenderFlags.SEG):
|
339 |
+
glEnable(GL_MULTISAMPLE)
|
340 |
+
else:
|
341 |
+
glDisable(GL_MULTISAMPLE)
|
342 |
+
|
343 |
+
# Set up camera matrices
|
344 |
+
V, P = self._get_camera_matrices(scene)
|
345 |
+
|
346 |
+
program = None
|
347 |
+
# Now, render each object in sorted order
|
348 |
+
for node in self._sorted_mesh_nodes(scene):
|
349 |
+
mesh = node.mesh
|
350 |
+
|
351 |
+
# Skip the mesh if it's not visible
|
352 |
+
if not mesh.is_visible:
|
353 |
+
continue
|
354 |
+
|
355 |
+
# If SEG, set color
|
356 |
+
if bool(flags & RenderFlags.SEG):
|
357 |
+
if node not in seg_node_map:
|
358 |
+
continue
|
359 |
+
color = seg_node_map[node]
|
360 |
+
if not isinstance(color, (list, tuple, np.ndarray)):
|
361 |
+
color = np.repeat(color, 3)
|
362 |
+
else:
|
363 |
+
color = np.asanyarray(color)
|
364 |
+
color = color / 255.0
|
365 |
+
|
366 |
+
for primitive in mesh.primitives:
|
367 |
+
|
368 |
+
# First, get and bind the appropriate program
|
369 |
+
program = self._get_primitive_program(
|
370 |
+
primitive, flags, ProgramFlags.USE_MATERIAL
|
371 |
+
)
|
372 |
+
program._bind()
|
373 |
+
|
374 |
+
# Set the camera uniforms
|
375 |
+
program.set_uniform('V', V)
|
376 |
+
program.set_uniform('P', P)
|
377 |
+
program.set_uniform(
|
378 |
+
'cam_pos', scene.get_pose(scene.main_camera_node)[:3,3]
|
379 |
+
)
|
380 |
+
if bool(flags & RenderFlags.SEG):
|
381 |
+
program.set_uniform('color', color)
|
382 |
+
|
383 |
+
# Next, bind the lighting
|
384 |
+
if not (flags & RenderFlags.DEPTH_ONLY or flags & RenderFlags.FLAT or
|
385 |
+
flags & RenderFlags.SEG):
|
386 |
+
self._bind_lighting(scene, program, node, flags)
|
387 |
+
|
388 |
+
# Finally, bind and draw the primitive
|
389 |
+
self._bind_and_draw_primitive(
|
390 |
+
primitive=primitive,
|
391 |
+
pose=scene.get_pose(node),
|
392 |
+
program=program,
|
393 |
+
flags=flags
|
394 |
+
)
|
395 |
+
self._reset_active_textures()
|
396 |
+
|
397 |
+
# Unbind the shader and flush the output
|
398 |
+
if program is not None:
|
399 |
+
program._unbind()
|
400 |
+
glFlush()
|
401 |
+
|
402 |
+
# If doing offscreen render, copy result from framebuffer and return
|
403 |
+
if flags & RenderFlags.OFFSCREEN:
|
404 |
+
return self._read_main_framebuffer(scene, flags)
|
405 |
+
else:
|
406 |
+
return
|
407 |
+
|
408 |
+
def _shadow_mapping_pass(self, scene, light_node, flags):
|
409 |
+
light = light_node.light
|
410 |
+
|
411 |
+
# Set up viewport for render
|
412 |
+
self._configure_shadow_mapping_viewport(light, flags)
|
413 |
+
|
414 |
+
# Set up camera matrices
|
415 |
+
V, P = self._get_light_cam_matrices(scene, light_node, flags)
|
416 |
+
|
417 |
+
# Now, render each object in sorted order
|
418 |
+
for node in self._sorted_mesh_nodes(scene):
|
419 |
+
mesh = node.mesh
|
420 |
+
|
421 |
+
# Skip the mesh if it's not visible
|
422 |
+
if not mesh.is_visible:
|
423 |
+
continue
|
424 |
+
|
425 |
+
for primitive in mesh.primitives:
|
426 |
+
|
427 |
+
# First, get and bind the appropriate program
|
428 |
+
program = self._get_primitive_program(
|
429 |
+
primitive, flags, ProgramFlags.NONE
|
430 |
+
)
|
431 |
+
program._bind()
|
432 |
+
|
433 |
+
# Set the camera uniforms
|
434 |
+
program.set_uniform('V', V)
|
435 |
+
program.set_uniform('P', P)
|
436 |
+
program.set_uniform(
|
437 |
+
'cam_pos', scene.get_pose(scene.main_camera_node)[:3,3]
|
438 |
+
)
|
439 |
+
|
440 |
+
# Finally, bind and draw the primitive
|
441 |
+
self._bind_and_draw_primitive(
|
442 |
+
primitive=primitive,
|
443 |
+
pose=scene.get_pose(node),
|
444 |
+
program=program,
|
445 |
+
flags=RenderFlags.DEPTH_ONLY
|
446 |
+
)
|
447 |
+
self._reset_active_textures()
|
448 |
+
|
449 |
+
# Unbind the shader and flush the output
|
450 |
+
if program is not None:
|
451 |
+
program._unbind()
|
452 |
+
glFlush()
|
453 |
+
|
454 |
+
def _normals_pass(self, scene, flags):
|
455 |
+
# Set up viewport for render
|
456 |
+
self._configure_forward_pass_viewport(flags)
|
457 |
+
program = None
|
458 |
+
|
459 |
+
# Set up camera matrices
|
460 |
+
V, P = self._get_camera_matrices(scene)
|
461 |
+
|
462 |
+
# Now, render each object in sorted order
|
463 |
+
for node in self._sorted_mesh_nodes(scene):
|
464 |
+
mesh = node.mesh
|
465 |
+
|
466 |
+
# Skip the mesh if it's not visible
|
467 |
+
if not mesh.is_visible:
|
468 |
+
continue
|
469 |
+
|
470 |
+
for primitive in mesh.primitives:
|
471 |
+
|
472 |
+
# Skip objects that don't have normals
|
473 |
+
if not primitive.buf_flags & BufFlags.NORMAL:
|
474 |
+
continue
|
475 |
+
|
476 |
+
# First, get and bind the appropriate program
|
477 |
+
pf = ProgramFlags.NONE
|
478 |
+
if flags & RenderFlags.VERTEX_NORMALS:
|
479 |
+
pf = pf | ProgramFlags.VERTEX_NORMALS
|
480 |
+
if flags & RenderFlags.FACE_NORMALS:
|
481 |
+
pf = pf | ProgramFlags.FACE_NORMALS
|
482 |
+
program = self._get_primitive_program(primitive, flags, pf)
|
483 |
+
program._bind()
|
484 |
+
|
485 |
+
# Set the camera uniforms
|
486 |
+
program.set_uniform('V', V)
|
487 |
+
program.set_uniform('P', P)
|
488 |
+
program.set_uniform('normal_magnitude', 0.05 * primitive.scale)
|
489 |
+
program.set_uniform(
|
490 |
+
'normal_color', np.array([0.1, 0.1, 1.0, 1.0])
|
491 |
+
)
|
492 |
+
|
493 |
+
# Finally, bind and draw the primitive
|
494 |
+
self._bind_and_draw_primitive(
|
495 |
+
primitive=primitive,
|
496 |
+
pose=scene.get_pose(node),
|
497 |
+
program=program,
|
498 |
+
flags=RenderFlags.DEPTH_ONLY
|
499 |
+
)
|
500 |
+
self._reset_active_textures()
|
501 |
+
|
502 |
+
# Unbind the shader and flush the output
|
503 |
+
if program is not None:
|
504 |
+
program._unbind()
|
505 |
+
glFlush()
|
506 |
+
|
507 |
+
###########################################################################
|
508 |
+
# Handlers for binding uniforms and drawing primitives
|
509 |
+
###########################################################################
|
510 |
+
|
511 |
+
def _bind_and_draw_primitive(self, primitive, pose, program, flags):
|
512 |
+
# Set model pose matrix
|
513 |
+
program.set_uniform('M', pose)
|
514 |
+
|
515 |
+
# Bind mesh buffers
|
516 |
+
primitive._bind()
|
517 |
+
|
518 |
+
# Bind mesh material
|
519 |
+
if not (flags & RenderFlags.DEPTH_ONLY or flags & RenderFlags.SEG):
|
520 |
+
material = primitive.material
|
521 |
+
|
522 |
+
# Bind textures
|
523 |
+
tf = material.tex_flags
|
524 |
+
if tf & TexFlags.NORMAL:
|
525 |
+
self._bind_texture(material.normalTexture,
|
526 |
+
'material.normal_texture', program)
|
527 |
+
if tf & TexFlags.OCCLUSION:
|
528 |
+
self._bind_texture(material.occlusionTexture,
|
529 |
+
'material.occlusion_texture', program)
|
530 |
+
if tf & TexFlags.EMISSIVE:
|
531 |
+
self._bind_texture(material.emissiveTexture,
|
532 |
+
'material.emissive_texture', program)
|
533 |
+
if tf & TexFlags.BASE_COLOR:
|
534 |
+
self._bind_texture(material.baseColorTexture,
|
535 |
+
'material.base_color_texture', program)
|
536 |
+
if tf & TexFlags.METALLIC_ROUGHNESS:
|
537 |
+
self._bind_texture(material.metallicRoughnessTexture,
|
538 |
+
'material.metallic_roughness_texture',
|
539 |
+
program)
|
540 |
+
if tf & TexFlags.DIFFUSE:
|
541 |
+
self._bind_texture(material.diffuseTexture,
|
542 |
+
'material.diffuse_texture', program)
|
543 |
+
if tf & TexFlags.SPECULAR_GLOSSINESS:
|
544 |
+
self._bind_texture(material.specularGlossinessTexture,
|
545 |
+
'material.specular_glossiness_texture',
|
546 |
+
program)
|
547 |
+
|
548 |
+
# Bind other uniforms
|
549 |
+
b = 'material.{}'
|
550 |
+
program.set_uniform(b.format('emissive_factor'),
|
551 |
+
material.emissiveFactor)
|
552 |
+
if isinstance(material, MetallicRoughnessMaterial):
|
553 |
+
program.set_uniform(b.format('base_color_factor'),
|
554 |
+
material.baseColorFactor)
|
555 |
+
program.set_uniform(b.format('metallic_factor'),
|
556 |
+
material.metallicFactor)
|
557 |
+
program.set_uniform(b.format('roughness_factor'),
|
558 |
+
material.roughnessFactor)
|
559 |
+
elif isinstance(material, SpecularGlossinessMaterial):
|
560 |
+
program.set_uniform(b.format('diffuse_factor'),
|
561 |
+
material.diffuseFactor)
|
562 |
+
program.set_uniform(b.format('specular_factor'),
|
563 |
+
material.specularFactor)
|
564 |
+
program.set_uniform(b.format('glossiness_factor'),
|
565 |
+
material.glossinessFactor)
|
566 |
+
|
567 |
+
# Set blending options
|
568 |
+
if material.alphaMode == 'BLEND':
|
569 |
+
glEnable(GL_BLEND)
|
570 |
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
571 |
+
else:
|
572 |
+
glEnable(GL_BLEND)
|
573 |
+
glBlendFunc(GL_ONE, GL_ZERO)
|
574 |
+
|
575 |
+
# Set wireframe mode
|
576 |
+
wf = material.wireframe
|
577 |
+
if flags & RenderFlags.FLIP_WIREFRAME:
|
578 |
+
wf = not wf
|
579 |
+
if (flags & RenderFlags.ALL_WIREFRAME) or wf:
|
580 |
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
581 |
+
else:
|
582 |
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
583 |
+
|
584 |
+
# Set culling mode
|
585 |
+
if material.doubleSided or flags & RenderFlags.SKIP_CULL_FACES:
|
586 |
+
glDisable(GL_CULL_FACE)
|
587 |
+
else:
|
588 |
+
glEnable(GL_CULL_FACE)
|
589 |
+
glCullFace(GL_BACK)
|
590 |
+
else:
|
591 |
+
glEnable(GL_CULL_FACE)
|
592 |
+
glEnable(GL_BLEND)
|
593 |
+
glCullFace(GL_BACK)
|
594 |
+
glBlendFunc(GL_ONE, GL_ZERO)
|
595 |
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
596 |
+
|
597 |
+
# Set point size if needed
|
598 |
+
glDisable(GL_PROGRAM_POINT_SIZE)
|
599 |
+
if primitive.mode == GLTF.POINTS:
|
600 |
+
glEnable(GL_PROGRAM_POINT_SIZE)
|
601 |
+
glPointSize(self.point_size)
|
602 |
+
|
603 |
+
# Render mesh
|
604 |
+
n_instances = 1
|
605 |
+
if primitive.poses is not None:
|
606 |
+
n_instances = len(primitive.poses)
|
607 |
+
|
608 |
+
if primitive.indices is not None:
|
609 |
+
glDrawElementsInstanced(
|
610 |
+
primitive.mode, primitive.indices.size, GL_UNSIGNED_INT,
|
611 |
+
ctypes.c_void_p(0), n_instances
|
612 |
+
)
|
613 |
+
else:
|
614 |
+
glDrawArraysInstanced(
|
615 |
+
primitive.mode, 0, len(primitive.positions), n_instances
|
616 |
+
)
|
617 |
+
|
618 |
+
# Unbind mesh buffers
|
619 |
+
primitive._unbind()
|
620 |
+
|
621 |
+
def _bind_lighting(self, scene, program, node, flags):
|
622 |
+
"""Bind all lighting uniform values for a scene.
|
623 |
+
"""
|
624 |
+
max_n_lights = self._compute_max_n_lights(flags)
|
625 |
+
|
626 |
+
n_d = min(len(scene.directional_light_nodes), max_n_lights[0])
|
627 |
+
n_s = min(len(scene.spot_light_nodes), max_n_lights[1])
|
628 |
+
n_p = min(len(scene.point_light_nodes), max_n_lights[2])
|
629 |
+
program.set_uniform('ambient_light', scene.ambient_light)
|
630 |
+
program.set_uniform('n_directional_lights', n_d)
|
631 |
+
program.set_uniform('n_spot_lights', n_s)
|
632 |
+
program.set_uniform('n_point_lights', n_p)
|
633 |
+
plc = 0
|
634 |
+
slc = 0
|
635 |
+
dlc = 0
|
636 |
+
|
637 |
+
light_nodes = scene.light_nodes
|
638 |
+
if (len(scene.directional_light_nodes) > max_n_lights[0] or
|
639 |
+
len(scene.spot_light_nodes) > max_n_lights[1] or
|
640 |
+
len(scene.point_light_nodes) > max_n_lights[2]):
|
641 |
+
light_nodes = self._sorted_nodes_by_distance(
|
642 |
+
scene, scene.light_nodes, node
|
643 |
+
)
|
644 |
+
|
645 |
+
for n in light_nodes:
|
646 |
+
light = n.light
|
647 |
+
pose = scene.get_pose(n)
|
648 |
+
position = pose[:3,3]
|
649 |
+
direction = -pose[:3,2]
|
650 |
+
|
651 |
+
if isinstance(light, PointLight):
|
652 |
+
if plc == max_n_lights[2]:
|
653 |
+
continue
|
654 |
+
b = 'point_lights[{}].'.format(plc)
|
655 |
+
plc += 1
|
656 |
+
shadow = bool(flags & RenderFlags.SHADOWS_POINT)
|
657 |
+
program.set_uniform(b + 'position', position)
|
658 |
+
elif isinstance(light, SpotLight):
|
659 |
+
if slc == max_n_lights[1]:
|
660 |
+
continue
|
661 |
+
b = 'spot_lights[{}].'.format(slc)
|
662 |
+
slc += 1
|
663 |
+
shadow = bool(flags & RenderFlags.SHADOWS_SPOT)
|
664 |
+
las = 1.0 / max(0.001, np.cos(light.innerConeAngle) -
|
665 |
+
np.cos(light.outerConeAngle))
|
666 |
+
lao = -np.cos(light.outerConeAngle) * las
|
667 |
+
program.set_uniform(b + 'direction', direction)
|
668 |
+
program.set_uniform(b + 'position', position)
|
669 |
+
program.set_uniform(b + 'light_angle_scale', las)
|
670 |
+
program.set_uniform(b + 'light_angle_offset', lao)
|
671 |
+
else:
|
672 |
+
if dlc == max_n_lights[0]:
|
673 |
+
continue
|
674 |
+
b = 'directional_lights[{}].'.format(dlc)
|
675 |
+
dlc += 1
|
676 |
+
shadow = bool(flags & RenderFlags.SHADOWS_DIRECTIONAL)
|
677 |
+
program.set_uniform(b + 'direction', direction)
|
678 |
+
|
679 |
+
program.set_uniform(b + 'color', light.color)
|
680 |
+
program.set_uniform(b + 'intensity', light.intensity)
|
681 |
+
# if light.range is not None:
|
682 |
+
# program.set_uniform(b + 'range', light.range)
|
683 |
+
# else:
|
684 |
+
# program.set_uniform(b + 'range', 0)
|
685 |
+
|
686 |
+
if shadow:
|
687 |
+
self._bind_texture(light.shadow_texture,
|
688 |
+
b + 'shadow_map', program)
|
689 |
+
if not isinstance(light, PointLight):
|
690 |
+
V, P = self._get_light_cam_matrices(scene, n, flags)
|
691 |
+
program.set_uniform(b + 'light_matrix', P.dot(V))
|
692 |
+
else:
|
693 |
+
raise NotImplementedError(
|
694 |
+
'Point light shadows not implemented'
|
695 |
+
)
|
696 |
+
|
697 |
+
def _sorted_mesh_nodes(self, scene):
|
698 |
+
cam_loc = scene.get_pose(scene.main_camera_node)[:3,3]
|
699 |
+
solid_nodes = []
|
700 |
+
trans_nodes = []
|
701 |
+
for node in scene.mesh_nodes:
|
702 |
+
mesh = node.mesh
|
703 |
+
if mesh.is_transparent:
|
704 |
+
trans_nodes.append(node)
|
705 |
+
else:
|
706 |
+
solid_nodes.append(node)
|
707 |
+
|
708 |
+
# TODO BETTER SORTING METHOD
|
709 |
+
trans_nodes.sort(
|
710 |
+
key=lambda n: -np.linalg.norm(scene.get_pose(n)[:3,3] - cam_loc)
|
711 |
+
)
|
712 |
+
solid_nodes.sort(
|
713 |
+
key=lambda n: -np.linalg.norm(scene.get_pose(n)[:3,3] - cam_loc)
|
714 |
+
)
|
715 |
+
|
716 |
+
return solid_nodes + trans_nodes
|
717 |
+
|
718 |
+
def _sorted_nodes_by_distance(self, scene, nodes, compare_node):
|
719 |
+
nodes = list(nodes)
|
720 |
+
compare_posn = scene.get_pose(compare_node)[:3,3]
|
721 |
+
nodes.sort(key=lambda n: np.linalg.norm(
|
722 |
+
scene.get_pose(n)[:3,3] - compare_posn)
|
723 |
+
)
|
724 |
+
return nodes
|
725 |
+
|
726 |
+
###########################################################################
|
727 |
+
# Context Management
|
728 |
+
###########################################################################
|
729 |
+
|
730 |
+
def _update_context(self, scene, flags):
|
731 |
+
|
732 |
+
# Update meshes
|
733 |
+
scene_meshes = scene.meshes
|
734 |
+
|
735 |
+
# Add new meshes to context
|
736 |
+
for mesh in scene_meshes - self._meshes:
|
737 |
+
for p in mesh.primitives:
|
738 |
+
p._add_to_context()
|
739 |
+
|
740 |
+
# Remove old meshes from context
|
741 |
+
for mesh in self._meshes - scene_meshes:
|
742 |
+
for p in mesh.primitives:
|
743 |
+
p.delete()
|
744 |
+
|
745 |
+
self._meshes = scene_meshes.copy()
|
746 |
+
|
747 |
+
# Update mesh textures
|
748 |
+
mesh_textures = set()
|
749 |
+
for m in scene_meshes:
|
750 |
+
for p in m.primitives:
|
751 |
+
mesh_textures |= p.material.textures
|
752 |
+
|
753 |
+
# Add new textures to context
|
754 |
+
for texture in mesh_textures - self._mesh_textures:
|
755 |
+
texture._add_to_context()
|
756 |
+
|
757 |
+
# Remove old textures from context
|
758 |
+
for texture in self._mesh_textures - mesh_textures:
|
759 |
+
texture.delete()
|
760 |
+
|
761 |
+
self._mesh_textures = mesh_textures.copy()
|
762 |
+
|
763 |
+
shadow_textures = set()
|
764 |
+
for l in scene.lights:
|
765 |
+
# Create if needed
|
766 |
+
active = False
|
767 |
+
if (isinstance(l, DirectionalLight) and
|
768 |
+
flags & RenderFlags.SHADOWS_DIRECTIONAL):
|
769 |
+
active = True
|
770 |
+
elif (isinstance(l, PointLight) and
|
771 |
+
flags & RenderFlags.SHADOWS_POINT):
|
772 |
+
active = True
|
773 |
+
elif isinstance(l, SpotLight) and flags & RenderFlags.SHADOWS_SPOT:
|
774 |
+
active = True
|
775 |
+
|
776 |
+
if active and l.shadow_texture is None:
|
777 |
+
l._generate_shadow_texture()
|
778 |
+
if l.shadow_texture is not None:
|
779 |
+
shadow_textures.add(l.shadow_texture)
|
780 |
+
|
781 |
+
# Add new textures to context
|
782 |
+
for texture in shadow_textures - self._shadow_textures:
|
783 |
+
texture._add_to_context()
|
784 |
+
|
785 |
+
# Remove old textures from context
|
786 |
+
for texture in self._shadow_textures - shadow_textures:
|
787 |
+
texture.delete()
|
788 |
+
|
789 |
+
self._shadow_textures = shadow_textures.copy()
|
790 |
+
|
791 |
+
###########################################################################
|
792 |
+
# Texture Management
|
793 |
+
###########################################################################
|
794 |
+
|
795 |
+
def _bind_texture(self, texture, uniform_name, program):
|
796 |
+
"""Bind a texture to an active texture unit and return
|
797 |
+
the texture unit index that was used.
|
798 |
+
"""
|
799 |
+
tex_id = self._get_next_active_texture()
|
800 |
+
glActiveTexture(GL_TEXTURE0 + tex_id)
|
801 |
+
texture._bind()
|
802 |
+
program.set_uniform(uniform_name, tex_id)
|
803 |
+
|
804 |
+
def _get_next_active_texture(self):
|
805 |
+
val = self._texture_alloc_idx
|
806 |
+
self._texture_alloc_idx += 1
|
807 |
+
return val
|
808 |
+
|
809 |
+
def _reset_active_textures(self):
|
810 |
+
self._texture_alloc_idx = 0
|
811 |
+
|
812 |
+
###########################################################################
|
813 |
+
# Camera Matrix Management
|
814 |
+
###########################################################################
|
815 |
+
|
816 |
+
def _get_camera_matrices(self, scene):
|
817 |
+
main_camera_node = scene.main_camera_node
|
818 |
+
if main_camera_node is None:
|
819 |
+
raise ValueError('Cannot render scene without a camera')
|
820 |
+
P = main_camera_node.camera.get_projection_matrix(
|
821 |
+
width=self.viewport_width, height=self.viewport_height
|
822 |
+
)
|
823 |
+
pose = scene.get_pose(main_camera_node)
|
824 |
+
V = np.linalg.inv(pose) # V maps from world to camera
|
825 |
+
return V, P
|
826 |
+
|
827 |
+
def _get_light_cam_matrices(self, scene, light_node, flags):
|
828 |
+
light = light_node.light
|
829 |
+
pose = scene.get_pose(light_node).copy()
|
830 |
+
s = scene.scale
|
831 |
+
camera = light._get_shadow_camera(s)
|
832 |
+
P = camera.get_projection_matrix()
|
833 |
+
if isinstance(light, DirectionalLight):
|
834 |
+
direction = -pose[:3,2]
|
835 |
+
c = scene.centroid
|
836 |
+
loc = c - direction * s
|
837 |
+
pose[:3,3] = loc
|
838 |
+
V = np.linalg.inv(pose) # V maps from world to camera
|
839 |
+
return V, P
|
840 |
+
|
841 |
+
###########################################################################
|
842 |
+
# Shader Program Management
|
843 |
+
###########################################################################
|
844 |
+
|
845 |
+
def _get_text_program(self):
|
846 |
+
program = self._program_cache.get_program(
|
847 |
+
vertex_shader='text.vert',
|
848 |
+
fragment_shader='text.frag'
|
849 |
+
)
|
850 |
+
|
851 |
+
if not program._in_context():
|
852 |
+
program._add_to_context()
|
853 |
+
|
854 |
+
return program
|
855 |
+
|
856 |
+
def _compute_max_n_lights(self, flags):
|
857 |
+
max_n_lights = [MAX_N_LIGHTS, MAX_N_LIGHTS, MAX_N_LIGHTS]
|
858 |
+
n_tex_units = glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS)
|
859 |
+
|
860 |
+
# Reserved texture units: 6
|
861 |
+
# Normal Map
|
862 |
+
# Occlusion Map
|
863 |
+
# Emissive Map
|
864 |
+
# Base Color or Diffuse Map
|
865 |
+
# MR or SG Map
|
866 |
+
# Environment cubemap
|
867 |
+
|
868 |
+
n_reserved_textures = 6
|
869 |
+
n_available_textures = n_tex_units - n_reserved_textures
|
870 |
+
|
871 |
+
# Distribute textures evenly among lights with shadows, with
|
872 |
+
# a preference for directional lights
|
873 |
+
n_shadow_types = 0
|
874 |
+
if flags & RenderFlags.SHADOWS_DIRECTIONAL:
|
875 |
+
n_shadow_types += 1
|
876 |
+
if flags & RenderFlags.SHADOWS_SPOT:
|
877 |
+
n_shadow_types += 1
|
878 |
+
if flags & RenderFlags.SHADOWS_POINT:
|
879 |
+
n_shadow_types += 1
|
880 |
+
|
881 |
+
if n_shadow_types > 0:
|
882 |
+
tex_per_light = n_available_textures // n_shadow_types
|
883 |
+
|
884 |
+
if flags & RenderFlags.SHADOWS_DIRECTIONAL:
|
885 |
+
max_n_lights[0] = (
|
886 |
+
tex_per_light +
|
887 |
+
(n_available_textures - tex_per_light * n_shadow_types)
|
888 |
+
)
|
889 |
+
if flags & RenderFlags.SHADOWS_SPOT:
|
890 |
+
max_n_lights[1] = tex_per_light
|
891 |
+
if flags & RenderFlags.SHADOWS_POINT:
|
892 |
+
max_n_lights[2] = tex_per_light
|
893 |
+
|
894 |
+
return max_n_lights
|
895 |
+
|
896 |
+
def _get_primitive_program(self, primitive, flags, program_flags):
|
897 |
+
vertex_shader = None
|
898 |
+
fragment_shader = None
|
899 |
+
geometry_shader = None
|
900 |
+
defines = {}
|
901 |
+
|
902 |
+
if (bool(program_flags & ProgramFlags.USE_MATERIAL) and
|
903 |
+
not flags & RenderFlags.DEPTH_ONLY and
|
904 |
+
not flags & RenderFlags.FLAT and
|
905 |
+
not flags & RenderFlags.SEG):
|
906 |
+
vertex_shader = 'mesh.vert'
|
907 |
+
fragment_shader = 'mesh.frag'
|
908 |
+
elif bool(program_flags & (ProgramFlags.VERTEX_NORMALS |
|
909 |
+
ProgramFlags.FACE_NORMALS)):
|
910 |
+
vertex_shader = 'vertex_normals.vert'
|
911 |
+
if primitive.mode == GLTF.POINTS:
|
912 |
+
geometry_shader = 'vertex_normals_pc.geom'
|
913 |
+
else:
|
914 |
+
geometry_shader = 'vertex_normals.geom'
|
915 |
+
fragment_shader = 'vertex_normals.frag'
|
916 |
+
elif flags & RenderFlags.FLAT:
|
917 |
+
vertex_shader = 'flat.vert'
|
918 |
+
fragment_shader = 'flat.frag'
|
919 |
+
elif flags & RenderFlags.SEG:
|
920 |
+
vertex_shader = 'segmentation.vert'
|
921 |
+
fragment_shader = 'segmentation.frag'
|
922 |
+
else:
|
923 |
+
vertex_shader = 'mesh_depth.vert'
|
924 |
+
fragment_shader = 'mesh_depth.frag'
|
925 |
+
|
926 |
+
# Set up vertex buffer DEFINES
|
927 |
+
bf = primitive.buf_flags
|
928 |
+
buf_idx = 1
|
929 |
+
if bf & BufFlags.NORMAL:
|
930 |
+
defines['NORMAL_LOC'] = buf_idx
|
931 |
+
buf_idx += 1
|
932 |
+
if bf & BufFlags.TANGENT:
|
933 |
+
defines['TANGENT_LOC'] = buf_idx
|
934 |
+
buf_idx += 1
|
935 |
+
if bf & BufFlags.TEXCOORD_0:
|
936 |
+
defines['TEXCOORD_0_LOC'] = buf_idx
|
937 |
+
buf_idx += 1
|
938 |
+
if bf & BufFlags.TEXCOORD_1:
|
939 |
+
defines['TEXCOORD_1_LOC'] = buf_idx
|
940 |
+
buf_idx += 1
|
941 |
+
if bf & BufFlags.COLOR_0:
|
942 |
+
defines['COLOR_0_LOC'] = buf_idx
|
943 |
+
buf_idx += 1
|
944 |
+
if bf & BufFlags.JOINTS_0:
|
945 |
+
defines['JOINTS_0_LOC'] = buf_idx
|
946 |
+
buf_idx += 1
|
947 |
+
if bf & BufFlags.WEIGHTS_0:
|
948 |
+
defines['WEIGHTS_0_LOC'] = buf_idx
|
949 |
+
buf_idx += 1
|
950 |
+
defines['INST_M_LOC'] = buf_idx
|
951 |
+
|
952 |
+
# Set up shadow mapping defines
|
953 |
+
if flags & RenderFlags.SHADOWS_DIRECTIONAL:
|
954 |
+
defines['DIRECTIONAL_LIGHT_SHADOWS'] = 1
|
955 |
+
if flags & RenderFlags.SHADOWS_SPOT:
|
956 |
+
defines['SPOT_LIGHT_SHADOWS'] = 1
|
957 |
+
if flags & RenderFlags.SHADOWS_POINT:
|
958 |
+
defines['POINT_LIGHT_SHADOWS'] = 1
|
959 |
+
max_n_lights = self._compute_max_n_lights(flags)
|
960 |
+
defines['MAX_DIRECTIONAL_LIGHTS'] = max_n_lights[0]
|
961 |
+
defines['MAX_SPOT_LIGHTS'] = max_n_lights[1]
|
962 |
+
defines['MAX_POINT_LIGHTS'] = max_n_lights[2]
|
963 |
+
|
964 |
+
# Set up vertex normal defines
|
965 |
+
if program_flags & ProgramFlags.VERTEX_NORMALS:
|
966 |
+
defines['VERTEX_NORMALS'] = 1
|
967 |
+
if program_flags & ProgramFlags.FACE_NORMALS:
|
968 |
+
defines['FACE_NORMALS'] = 1
|
969 |
+
|
970 |
+
# Set up material texture defines
|
971 |
+
if bool(program_flags & ProgramFlags.USE_MATERIAL):
|
972 |
+
tf = primitive.material.tex_flags
|
973 |
+
if tf & TexFlags.NORMAL:
|
974 |
+
defines['HAS_NORMAL_TEX'] = 1
|
975 |
+
if tf & TexFlags.OCCLUSION:
|
976 |
+
defines['HAS_OCCLUSION_TEX'] = 1
|
977 |
+
if tf & TexFlags.EMISSIVE:
|
978 |
+
defines['HAS_EMISSIVE_TEX'] = 1
|
979 |
+
if tf & TexFlags.BASE_COLOR:
|
980 |
+
defines['HAS_BASE_COLOR_TEX'] = 1
|
981 |
+
if tf & TexFlags.METALLIC_ROUGHNESS:
|
982 |
+
defines['HAS_METALLIC_ROUGHNESS_TEX'] = 1
|
983 |
+
if tf & TexFlags.DIFFUSE:
|
984 |
+
defines['HAS_DIFFUSE_TEX'] = 1
|
985 |
+
if tf & TexFlags.SPECULAR_GLOSSINESS:
|
986 |
+
defines['HAS_SPECULAR_GLOSSINESS_TEX'] = 1
|
987 |
+
if isinstance(primitive.material, MetallicRoughnessMaterial):
|
988 |
+
defines['USE_METALLIC_MATERIAL'] = 1
|
989 |
+
elif isinstance(primitive.material, SpecularGlossinessMaterial):
|
990 |
+
defines['USE_GLOSSY_MATERIAL'] = 1
|
991 |
+
|
992 |
+
program = self._program_cache.get_program(
|
993 |
+
vertex_shader=vertex_shader,
|
994 |
+
fragment_shader=fragment_shader,
|
995 |
+
geometry_shader=geometry_shader,
|
996 |
+
defines=defines
|
997 |
+
)
|
998 |
+
|
999 |
+
if not program._in_context():
|
1000 |
+
program._add_to_context()
|
1001 |
+
|
1002 |
+
return program
|
1003 |
+
|
1004 |
+
###########################################################################
|
1005 |
+
# Viewport Management
|
1006 |
+
###########################################################################
|
1007 |
+
|
1008 |
+
def _configure_forward_pass_viewport(self, flags):
|
1009 |
+
|
1010 |
+
# If using offscreen render, bind main framebuffer
|
1011 |
+
if flags & RenderFlags.OFFSCREEN:
|
1012 |
+
self._configure_main_framebuffer()
|
1013 |
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, self._main_fb_ms)
|
1014 |
+
else:
|
1015 |
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
|
1016 |
+
|
1017 |
+
glViewport(0, 0, self.viewport_width, self.viewport_height)
|
1018 |
+
glEnable(GL_DEPTH_TEST)
|
1019 |
+
glDepthMask(GL_TRUE)
|
1020 |
+
glDepthFunc(GL_LESS)
|
1021 |
+
glDepthRange(0.0, 1.0)
|
1022 |
+
|
1023 |
+
def _configure_shadow_mapping_viewport(self, light, flags):
|
1024 |
+
self._configure_shadow_framebuffer()
|
1025 |
+
glBindFramebuffer(GL_FRAMEBUFFER, self._shadow_fb)
|
1026 |
+
light.shadow_texture._bind()
|
1027 |
+
light.shadow_texture._bind_as_depth_attachment()
|
1028 |
+
glActiveTexture(GL_TEXTURE0)
|
1029 |
+
light.shadow_texture._bind()
|
1030 |
+
glDrawBuffer(GL_NONE)
|
1031 |
+
glReadBuffer(GL_NONE)
|
1032 |
+
|
1033 |
+
glClear(GL_DEPTH_BUFFER_BIT)
|
1034 |
+
glViewport(0, 0, SHADOW_TEX_SZ, SHADOW_TEX_SZ)
|
1035 |
+
glEnable(GL_DEPTH_TEST)
|
1036 |
+
glDepthMask(GL_TRUE)
|
1037 |
+
glDepthFunc(GL_LESS)
|
1038 |
+
glDepthRange(0.0, 1.0)
|
1039 |
+
glDisable(GL_CULL_FACE)
|
1040 |
+
glDisable(GL_BLEND)
|
1041 |
+
|
1042 |
+
###########################################################################
|
1043 |
+
# Framebuffer Management
|
1044 |
+
###########################################################################
|
1045 |
+
|
1046 |
+
def _configure_shadow_framebuffer(self):
|
1047 |
+
if self._shadow_fb is None:
|
1048 |
+
self._shadow_fb = glGenFramebuffers(1)
|
1049 |
+
|
1050 |
+
def _delete_shadow_framebuffer(self):
|
1051 |
+
if self._shadow_fb is not None:
|
1052 |
+
glDeleteFramebuffers(1, [self._shadow_fb])
|
1053 |
+
|
1054 |
+
def _configure_main_framebuffer(self):
|
1055 |
+
# If mismatch with prior framebuffer, delete it
|
1056 |
+
if (self._main_fb is not None and
|
1057 |
+
self.viewport_width != self._main_fb_dims[0] or
|
1058 |
+
self.viewport_height != self._main_fb_dims[1]):
|
1059 |
+
self._delete_main_framebuffer()
|
1060 |
+
|
1061 |
+
# If framebuffer doesn't exist, create it
|
1062 |
+
if self._main_fb is None:
|
1063 |
+
# Generate standard buffer
|
1064 |
+
self._main_cb, self._main_db = glGenRenderbuffers(2)
|
1065 |
+
|
1066 |
+
glBindRenderbuffer(GL_RENDERBUFFER, self._main_cb)
|
1067 |
+
glRenderbufferStorage(
|
1068 |
+
GL_RENDERBUFFER, GL_RGBA,
|
1069 |
+
self.viewport_width, self.viewport_height
|
1070 |
+
)
|
1071 |
+
|
1072 |
+
glBindRenderbuffer(GL_RENDERBUFFER, self._main_db)
|
1073 |
+
glRenderbufferStorage(
|
1074 |
+
GL_RENDERBUFFER, GL_DEPTH_COMPONENT24,
|
1075 |
+
self.viewport_width, self.viewport_height
|
1076 |
+
)
|
1077 |
+
|
1078 |
+
self._main_fb = glGenFramebuffers(1)
|
1079 |
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, self._main_fb)
|
1080 |
+
glFramebufferRenderbuffer(
|
1081 |
+
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
1082 |
+
GL_RENDERBUFFER, self._main_cb
|
1083 |
+
)
|
1084 |
+
glFramebufferRenderbuffer(
|
1085 |
+
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
1086 |
+
GL_RENDERBUFFER, self._main_db
|
1087 |
+
)
|
1088 |
+
|
1089 |
+
# Generate multisample buffer
|
1090 |
+
self._main_cb_ms, self._main_db_ms = glGenRenderbuffers(2)
|
1091 |
+
glBindRenderbuffer(GL_RENDERBUFFER, self._main_cb_ms)
|
1092 |
+
# glRenderbufferStorageMultisample(
|
1093 |
+
# GL_RENDERBUFFER, 4, GL_RGBA,
|
1094 |
+
# self.viewport_width, self.viewport_height
|
1095 |
+
# )
|
1096 |
+
# glBindRenderbuffer(GL_RENDERBUFFER, self._main_db_ms)
|
1097 |
+
# glRenderbufferStorageMultisample(
|
1098 |
+
# GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24,
|
1099 |
+
# self.viewport_width, self.viewport_height
|
1100 |
+
# )
|
1101 |
+
# 增加这一行
|
1102 |
+
num_samples = min(glGetIntegerv(GL_MAX_SAMPLES), 4) # No more than GL_MAX_SAMPLES
|
1103 |
+
|
1104 |
+
# 其实就是把 4 替换成 num_samples,其余不变
|
1105 |
+
glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA, self.viewport_width, self.viewport_height)
|
1106 |
+
|
1107 |
+
glBindRenderbuffer(GL_RENDERBUFFER, self._main_db_ms) # 这行不变
|
1108 |
+
|
1109 |
+
# 这一行也是将 4 替换成 num_samples
|
1110 |
+
glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, self.viewport_width, self.viewport_height)
|
1111 |
+
|
1112 |
+
self._main_fb_ms = glGenFramebuffers(1)
|
1113 |
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, self._main_fb_ms)
|
1114 |
+
glFramebufferRenderbuffer(
|
1115 |
+
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
1116 |
+
GL_RENDERBUFFER, self._main_cb_ms
|
1117 |
+
)
|
1118 |
+
glFramebufferRenderbuffer(
|
1119 |
+
GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
1120 |
+
GL_RENDERBUFFER, self._main_db_ms
|
1121 |
+
)
|
1122 |
+
|
1123 |
+
self._main_fb_dims = (self.viewport_width, self.viewport_height)
|
1124 |
+
|
1125 |
+
def _delete_main_framebuffer(self):
|
1126 |
+
if self._main_fb is not None:
|
1127 |
+
glDeleteFramebuffers(2, [self._main_fb, self._main_fb_ms])
|
1128 |
+
if self._main_cb is not None:
|
1129 |
+
glDeleteRenderbuffers(2, [self._main_cb, self._main_cb_ms])
|
1130 |
+
if self._main_db is not None:
|
1131 |
+
glDeleteRenderbuffers(2, [self._main_db, self._main_db_ms])
|
1132 |
+
|
1133 |
+
self._main_fb = None
|
1134 |
+
self._main_cb = None
|
1135 |
+
self._main_db = None
|
1136 |
+
self._main_fb_ms = None
|
1137 |
+
self._main_cb_ms = None
|
1138 |
+
self._main_db_ms = None
|
1139 |
+
self._main_fb_dims = (None, None)
|
1140 |
+
|
1141 |
+
def _read_main_framebuffer(self, scene, flags):
|
1142 |
+
width, height = self._main_fb_dims[0], self._main_fb_dims[1]
|
1143 |
+
|
1144 |
+
# Bind framebuffer and blit buffers
|
1145 |
+
glBindFramebuffer(GL_READ_FRAMEBUFFER, self._main_fb_ms)
|
1146 |
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, self._main_fb)
|
1147 |
+
glBlitFramebuffer(
|
1148 |
+
0, 0, width, height, 0, 0, width, height,
|
1149 |
+
GL_COLOR_BUFFER_BIT, GL_LINEAR
|
1150 |
+
)
|
1151 |
+
glBlitFramebuffer(
|
1152 |
+
0, 0, width, height, 0, 0, width, height,
|
1153 |
+
GL_DEPTH_BUFFER_BIT, GL_NEAREST
|
1154 |
+
)
|
1155 |
+
glBindFramebuffer(GL_READ_FRAMEBUFFER, self._main_fb)
|
1156 |
+
|
1157 |
+
# Read depth
|
1158 |
+
depth_buf = glReadPixels(
|
1159 |
+
0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT
|
1160 |
+
)
|
1161 |
+
depth_im = np.frombuffer(depth_buf, dtype=np.float32)
|
1162 |
+
depth_im = depth_im.reshape((height, width))
|
1163 |
+
depth_im = np.flip(depth_im, axis=0)
|
1164 |
+
inf_inds = (depth_im == 1.0)
|
1165 |
+
depth_im = 2.0 * depth_im - 1.0
|
1166 |
+
z_near = scene.main_camera_node.camera.znear
|
1167 |
+
z_far = scene.main_camera_node.camera.zfar
|
1168 |
+
noninf = np.logical_not(inf_inds)
|
1169 |
+
if z_far is None:
|
1170 |
+
depth_im[noninf] = 2 * z_near / (1.0 - depth_im[noninf])
|
1171 |
+
else:
|
1172 |
+
depth_im[noninf] = ((2.0 * z_near * z_far) /
|
1173 |
+
(z_far + z_near - depth_im[noninf] *
|
1174 |
+
(z_far - z_near)))
|
1175 |
+
depth_im[inf_inds] = 0.0
|
1176 |
+
|
1177 |
+
# Resize for macos if needed
|
1178 |
+
if sys.platform == 'darwin':
|
1179 |
+
depth_im = self._resize_image(depth_im)
|
1180 |
+
|
1181 |
+
if flags & RenderFlags.DEPTH_ONLY:
|
1182 |
+
return depth_im
|
1183 |
+
|
1184 |
+
# Read color
|
1185 |
+
if flags & RenderFlags.RGBA:
|
1186 |
+
color_buf = glReadPixels(
|
1187 |
+
0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE
|
1188 |
+
)
|
1189 |
+
color_im = np.frombuffer(color_buf, dtype=np.uint8)
|
1190 |
+
color_im = color_im.reshape((height, width, 4))
|
1191 |
+
else:
|
1192 |
+
color_buf = glReadPixels(
|
1193 |
+
0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE
|
1194 |
+
)
|
1195 |
+
color_im = np.frombuffer(color_buf, dtype=np.uint8)
|
1196 |
+
color_im = color_im.reshape((height, width, 3))
|
1197 |
+
color_im = np.flip(color_im, axis=0)
|
1198 |
+
|
1199 |
+
# Resize for macos if needed
|
1200 |
+
if sys.platform == 'darwin':
|
1201 |
+
color_im = self._resize_image(color_im, True)
|
1202 |
+
|
1203 |
+
return color_im, depth_im
|
1204 |
+
|
1205 |
+
def _resize_image(self, value, antialias=False):
|
1206 |
+
"""If needed, rescale the render for MacOS."""
|
1207 |
+
img = PIL.Image.fromarray(value)
|
1208 |
+
resample = PIL.Image.NEAREST
|
1209 |
+
if antialias:
|
1210 |
+
resample = PIL.Image.BILINEAR
|
1211 |
+
size = (self.viewport_width // self.dpscale,
|
1212 |
+
self.viewport_height // self.dpscale)
|
1213 |
+
img = img.resize(size, resample=resample)
|
1214 |
+
return np.array(img)
|
1215 |
+
|
1216 |
+
###########################################################################
|
1217 |
+
# Shadowmap Debugging
|
1218 |
+
###########################################################################
|
1219 |
+
|
1220 |
+
def _forward_pass_no_reset(self, scene, flags):
|
1221 |
+
# Set up camera matrices
|
1222 |
+
V, P = self._get_camera_matrices(scene)
|
1223 |
+
|
1224 |
+
# Now, render each object in sorted order
|
1225 |
+
for node in self._sorted_mesh_nodes(scene):
|
1226 |
+
mesh = node.mesh
|
1227 |
+
|
1228 |
+
# Skip the mesh if it's not visible
|
1229 |
+
if not mesh.is_visible:
|
1230 |
+
continue
|
1231 |
+
|
1232 |
+
for primitive in mesh.primitives:
|
1233 |
+
|
1234 |
+
# First, get and bind the appropriate program
|
1235 |
+
program = self._get_primitive_program(
|
1236 |
+
primitive, flags, ProgramFlags.USE_MATERIAL
|
1237 |
+
)
|
1238 |
+
program._bind()
|
1239 |
+
|
1240 |
+
# Set the camera uniforms
|
1241 |
+
program.set_uniform('V', V)
|
1242 |
+
program.set_uniform('P', P)
|
1243 |
+
program.set_uniform(
|
1244 |
+
'cam_pos', scene.get_pose(scene.main_camera_node)[:3,3]
|
1245 |
+
)
|
1246 |
+
|
1247 |
+
# Next, bind the lighting
|
1248 |
+
if not flags & RenderFlags.DEPTH_ONLY and not flags & RenderFlags.FLAT:
|
1249 |
+
self._bind_lighting(scene, program, node, flags)
|
1250 |
+
|
1251 |
+
# Finally, bind and draw the primitive
|
1252 |
+
self._bind_and_draw_primitive(
|
1253 |
+
primitive=primitive,
|
1254 |
+
pose=scene.get_pose(node),
|
1255 |
+
program=program,
|
1256 |
+
flags=flags
|
1257 |
+
)
|
1258 |
+
self._reset_active_textures()
|
1259 |
+
|
1260 |
+
# Unbind the shader and flush the output
|
1261 |
+
if program is not None:
|
1262 |
+
program._unbind()
|
1263 |
+
glFlush()
|
1264 |
+
|
1265 |
+
def _render_light_shadowmaps(self, scene, light_nodes, flags, tile=False):
|
1266 |
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
|
1267 |
+
glClearColor(*scene.bg_color)
|
1268 |
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
1269 |
+
glEnable(GL_DEPTH_TEST)
|
1270 |
+
glDepthMask(GL_TRUE)
|
1271 |
+
glDepthFunc(GL_LESS)
|
1272 |
+
glDepthRange(0.0, 1.0)
|
1273 |
+
|
1274 |
+
w = self.viewport_width
|
1275 |
+
h = self.viewport_height
|
1276 |
+
|
1277 |
+
num_nodes = len(light_nodes)
|
1278 |
+
viewport_dims = {
|
1279 |
+
(0, 2): [0, h // 2, w // 2, h],
|
1280 |
+
(1, 2): [w // 2, h // 2, w, h],
|
1281 |
+
(0, 3): [0, h // 2, w // 2, h],
|
1282 |
+
(1, 3): [w // 2, h // 2, w, h],
|
1283 |
+
(2, 3): [0, 0, w // 2, h // 2],
|
1284 |
+
(0, 4): [0, h // 2, w // 2, h],
|
1285 |
+
(1, 4): [w // 2, h // 2, w, h],
|
1286 |
+
(2, 4): [0, 0, w // 2, h // 2],
|
1287 |
+
(3, 4): [w // 2, 0, w, h // 2]
|
1288 |
+
}
|
1289 |
+
|
1290 |
+
if tile:
|
1291 |
+
for i, ln in enumerate(light_nodes):
|
1292 |
+
light = ln.light
|
1293 |
+
|
1294 |
+
if light.shadow_texture is None:
|
1295 |
+
raise ValueError('Light does not have a shadow texture')
|
1296 |
+
|
1297 |
+
glViewport(*viewport_dims[(i, num_nodes + 1)])
|
1298 |
+
|
1299 |
+
program = self._get_debug_quad_program()
|
1300 |
+
program._bind()
|
1301 |
+
self._bind_texture(light.shadow_texture, 'depthMap', program)
|
1302 |
+
self._render_debug_quad()
|
1303 |
+
self._reset_active_textures()
|
1304 |
+
glFlush()
|
1305 |
+
i += 1
|
1306 |
+
glViewport(*viewport_dims[(i, num_nodes + 1)])
|
1307 |
+
self._forward_pass_no_reset(scene, flags)
|
1308 |
+
else:
|
1309 |
+
for i, ln in enumerate(light_nodes):
|
1310 |
+
light = ln.light
|
1311 |
+
|
1312 |
+
if light.shadow_texture is None:
|
1313 |
+
raise ValueError('Light does not have a shadow texture')
|
1314 |
+
|
1315 |
+
glViewport(0, 0, self.viewport_width, self.viewport_height)
|
1316 |
+
|
1317 |
+
program = self._get_debug_quad_program()
|
1318 |
+
program._bind()
|
1319 |
+
self._bind_texture(light.shadow_texture, 'depthMap', program)
|
1320 |
+
self._render_debug_quad()
|
1321 |
+
self._reset_active_textures()
|
1322 |
+
glFlush()
|
1323 |
+
return
|
1324 |
+
|
1325 |
+
def _get_debug_quad_program(self):
|
1326 |
+
program = self._program_cache.get_program(
|
1327 |
+
vertex_shader='debug_quad.vert',
|
1328 |
+
fragment_shader='debug_quad.frag'
|
1329 |
+
)
|
1330 |
+
if not program._in_context():
|
1331 |
+
program._add_to_context()
|
1332 |
+
return program
|
1333 |
+
|
1334 |
+
def _render_debug_quad(self):
|
1335 |
+
x = glGenVertexArrays(1)
|
1336 |
+
glBindVertexArray(x)
|
1337 |
+
glDrawArrays(GL_TRIANGLES, 0, 6)
|
1338 |
+
glBindVertexArray(0)
|
1339 |
+
glDeleteVertexArrays(1, [x])
|