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import gradio as gr
import spaces 
from gradio_litmodel3d import LitModel3D
import os
import shutil

os.environ['SPCONV_ALGO'] = 'native'
from typing import *
import torch
import numpy as np
import imageio
from easydict import EasyDict as edict
from PIL import Image
from trellis.pipelines import TrellisImageTo3DPipeline
from trellis.representations import Gaussian, MeshExtractResult
from trellis.utils import render_utils, postprocessing_utils


MAX_SEED = np.iinfo(np.int32).max
TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp')
os.makedirs(TMP_DIR, exist_ok=True)


def start_session(req: gr.Request):
    user_dir = os.path.join(TMP_DIR, str(req.session_hash))
    os.makedirs(user_dir, exist_ok=True)
    
    
def end_session(req: gr.Request):
    user_dir = os.path.join(TMP_DIR, str(req.session_hash))
    shutil.rmtree(user_dir)


def preprocess_image(image: Image.Image) -> Image.Image:
    processed_image = pipeline.preprocess_image(image)
    return processed_image

def pack_state(gs: Gaussian, mesh: MeshExtractResult) -> dict:
    return {
        'gaussian': {
            **gs.init_params,
            '_xyz': gs._xyz.cpu().numpy(),
            '_features_dc': gs._features_dc.cpu().numpy(),
            '_scaling': gs._scaling.cpu().numpy(),
            '_rotation': gs._rotation.cpu().numpy(),
            '_opacity': gs._opacity.cpu().numpy(),
        },
        'mesh': {
            'vertices': mesh.vertices.cpu().numpy(),
            'faces': mesh.faces.cpu().numpy(),
        },
    }
    
    
def unpack_state(state: dict) -> Tuple[Gaussian, edict, str]:
    gs = Gaussian(
        aabb=state['gaussian']['aabb'],
        sh_degree=state['gaussian']['sh_degree'],
        mininum_kernel_size=state['gaussian']['mininum_kernel_size'],
        scaling_bias=state['gaussian']['scaling_bias'],
        opacity_bias=state['gaussian']['opacity_bias'],
        scaling_activation=state['gaussian']['scaling_activation'],
    )
    gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda')
    gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda')
    gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda')
    gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda')
    gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda')
    
    mesh = edict(
        vertices=torch.tensor(state['mesh']['vertices'], device='cuda'),
        faces=torch.tensor(state['mesh']['faces'], device='cuda'),
    )
    
    return gs, mesh


def get_seed(randomize_seed: bool, seed: int) -> int:
    """
    Get the random seed.
    """
    return np.random.randint(0, MAX_SEED) if randomize_seed else seed


@spaces.GPU
def image_to_3d(
    image: Image.Image,
    seed: int,
    ss_guidance_strength: float,
    ss_sampling_steps: int,
    slat_guidance_strength: float,
    slat_sampling_steps: int,
    req: gr.Request,
) -> Tuple[dict, str]:
    user_dir = os.path.join(TMP_DIR, str(req.session_hash))
    outputs = pipeline.run(
        image,
        seed=seed,
        formats=["gaussian", "mesh"],
        preprocess_image=False,
        sparse_structure_sampler_params={
            "steps": ss_sampling_steps,
            "cfg_strength": ss_guidance_strength,
        },
        slat_sampler_params={
            "steps": slat_sampling_steps,
            "cfg_strength": slat_guidance_strength,
        },
    )
   
    video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
    video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
    video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
    video_path = os.path.join(user_dir, 'sample.mp4')
    imageio.mimsave(video_path, video, fps=15)
    state = pack_state(outputs['gaussian'][0], outputs['mesh'][0])
    torch.cuda.empty_cache()
    return state, video_path


@spaces.GPU(duration=90)
def extract_glb(
    state: dict,
    mesh_simplify: float,
    texture_size: int,
    req: gr.Request,
) -> Tuple[str, str]:

    user_dir = os.path.join(TMP_DIR, str(req.session_hash))
    gs, mesh = unpack_state(state)
    glb = postprocessing_utils.to_glb(gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False)
    glb_path = os.path.join(user_dir, 'sample.glb')
    glb.export(glb_path)
    torch.cuda.empty_cache()
    return glb_path, glb_path

@spaces.GPU
def extract_gaussian(state: dict, req: gr.Request) -> Tuple[str, str]:

    user_dir = os.path.join(TMP_DIR, str(req.session_hash))
    gs, _ = unpack_state(state)
    gaussian_path = os.path.join(user_dir, 'sample.ply')
    gs.save_ply(gaussian_path)
    torch.cuda.empty_cache()
    return gaussian_path, gaussian_path

def split_image(image: Image.Image) -> List[Image.Image]:
    """
    Split an image into multiple views.
    """
    image = np.array(image)
    alpha = image[..., 3]
    alpha = np.any(alpha>0, axis=0)
    start_pos = np.where(~alpha[:-1] & alpha[1:])[0].tolist()
    end_pos = np.where(alpha[:-1] & ~alpha[1:])[0].tolist()
    images = []
    for s, e in zip(start_pos, end_pos):
        images.append(Image.fromarray(image[:, s:e+1]))
    return [preprocess_image(image) for image in images]


with gr.Blocks(delete_cache=(600, 600)) as demo:
    gr.Markdown("""
    ## Image to 3D Asset with [TRELLIS](https://trellis3d.github.io/)
    * Upload an image and click "Generate" to create a 3D asset. If the image has alpha channel, it be used as the mask. Otherwise, we use `rembg` to remove the background.
    * If you find the generated 3D asset satisfactory, click "Extract GLB" to extract the GLB file and download it.
    
    ✨New: 1) Experimental multi-image support. 2) Gaussian file extraction.
    """)
    
    with gr.Row():
        with gr.Column():
            with gr.Tabs() as input_tabs:
                with gr.Tab(label="Single Image", id=0) as single_image_input_tab:
                    image_prompt = gr.Image(label="Image Prompt", format="png", image_mode="RGBA", type="pil", height=300)
                    
            with gr.Accordion(label="Generation Settings", open=False):
                seed = gr.Slider(0, MAX_SEED, label="Seed", value=0, step=1)
                randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
                gr.Markdown("Stage 1: Sparse Structure Generation")
                with gr.Row():
                    ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
                    ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
                gr.Markdown("Stage 2: Structured Latent Generation")
                with gr.Row():
                    slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1)
                    slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
                
            generate_btn = gr.Button("Generate")
            
            with gr.Accordion(label="GLB Extraction Settings", open=False):
                mesh_simplify = gr.Slider(0.9, 0.98, label="Simplify", value=0.95, step=0.01)
                texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
            
            with gr.Row():
                extract_glb_btn = gr.Button("Extract GLB", interactive=False)
                extract_gs_btn = gr.Button("Extract Gaussian", interactive=False)
            gr.Markdown("""
                        *NOTE: Gaussian file can be very large (~50MB), it will take a while to display and download.*
                        """)

        with gr.Column():
            video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True, height=300)
            model_output = LitModel3D(label="Extracted GLB/Gaussian", exposure=10.0, height=300)
            
            with gr.Row():
                download_glb = gr.DownloadButton(label="Download GLB", interactive=False)
                download_gs = gr.DownloadButton(label="Download Gaussian", interactive=False)  
    
    output_buf = gr.State()

    # Handlers
    demo.load(start_session)
    demo.unload(end_session)
    
    image_prompt.upload(
        preprocess_image,
        inputs=[image_prompt],
        outputs=[image_prompt],
    )

    generate_btn.click(
        get_seed,
        inputs=[randomize_seed, seed],
        outputs=[seed],
    ).then(
        image_to_3d,
        inputs=[image_prompt, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
        outputs=[output_buf, video_output],
    ).then(
        lambda: tuple([gr.Button(interactive=True), gr.Button(interactive=True)]),
        outputs=[extract_glb_btn, extract_gs_btn],
    )

    video_output.clear(
        lambda: tuple([gr.Button(interactive=False), gr.Button(interactive=False)]),
        outputs=[extract_glb_btn, extract_gs_btn],
    )

    extract_glb_btn.click(
        extract_glb,
        inputs=[output_buf, mesh_simplify, texture_size],
        outputs=[model_output, download_glb],
    ).then(
        lambda: gr.Button(interactive=True),
        outputs=[download_glb],
    )
    
    extract_gs_btn.click(
        extract_gaussian,
        inputs=[output_buf],
        outputs=[model_output, download_gs],
    ).then(
        lambda: gr.Button(interactive=True),
        outputs=[download_gs],
    )

    model_output.clear(
        lambda: gr.Button(interactive=False),
        outputs=[download_glb],
    )
    

# Launch the Gradio app
if __name__ == "__main__":
    pipeline = TrellisImageTo3DPipeline.from_pretrained("cavargas10/TRELLIS")
    pipeline.cuda()
    try:
        pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8)))    # Preload rembg
    except:
        pass
    demo.launch()