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magy

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reacted to cutechicken's post with โž• 11 days ago
๐ŸŽฎ Introduction to the World's First 3D Tank Game Created Solely with Generative AI ๐Ÿš€ The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. ๐Ÿค– Following the success of my first 2D tank game (https://huggingface.co./spaces/cutechicken/tankwar) ๐ŸŽฏ, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool (https://huggingface.co./spaces/VIDraft/mouse1), the basic game framework was generated in just one minute โšก. The 3D modeling (https://huggingface.co./spaces/ginipick/SORA-3D) and sound effects (https://huggingface.co./spaces/fantaxy/Sound-AI-SFX) were also easily created with AI assistance. The resulting game (https://huggingface.co./spaces/cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. ๐ŸŽ‰ Key Technical Features: ๐Ÿ› ๏ธ Complete 3D rendering system using Three.js ๐Ÿ–ฅ๏ธ Real-time physics-based collision detection and handling ๐Ÿ’ฅ Dynamic shadow and lighting system โ˜€๏ธ Real-time radar and enemy tracking system ๐ŸŽฏ Advanced particle effects system (explosions, smoke, fire) ๐Ÿ’ซ Dynamic sound system (engine, firing, explosion sounds) ๐Ÿ”Š AI-driven enemy strategy system (pursuit, evasion, combat) ๐Ÿค– Terrain-based tank tilt adjustment ๐ŸŒ Real-time crosshair targeting system ๐ŸŽฏ Dynamic UI system (health bars, ammo, score) ๐Ÿ“Š Technical Implementation: โš™๏ธ Physics Engine: ๐ŸŽณ Custom collision detection system Dynamic obstacle handling Real-time terrain interaction AI Systems: ๐Ÿง  State-based AI behavior patterns Dynamic pathfinding Tactical decision-making system Graphics: ๐ŸŽจ PBR-based rendering Dynamic particle system Real-time shadow mapping
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