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<html><head><title>defmacro - The Nature of Lisp</title> | |
</head><body> | |
<h1>The Nature of Lisp</h1><p> Found at <a href="http://www.defmacro.org">www.defmacro.org</p> | |
<ul> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_1">Introduction</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_2">XML Reloaded</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_3">Ant Reloaded</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_4">Why XML?</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_5">Almost Lisp</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_6">A Better XML</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_7">C Macros Reloaded</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_8">Hello, Lisp!</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_9">Lisp Macros</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_10">Domain Specific Languages</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_11">What's next?</a></li> | |
<li><a href="Defmarco - The Nature of Lisp.html#part_12">Comments?</a></li> | |
</ul> | |
<div class="date">Monday, May 8, 2006</div> | |
<h2><a id="part_1">Introduction</a></h2> | |
<p class="first">When | |
I first stumbled into Lisp advocacy on various corners of the web I was | |
already an experienced programmer. At that point I had grokked what | |
seemed at the time a wide range of programming languages. I was proud | |
to have the usual suspects (C++, Java, C#, etc.) on my service record | |
and was under impression that I knew everything there is to know about | |
programming languages. I couldn't have possibly been more wrong.</p> | |
<p>My initial | |
attempt to learn Lisp came to a crashing halt as soon as I saw some | |
sample code. I suppose the same thought ran through my mind that ran | |
through thousands of other minds who were ever in my shoes: "Why on | |
Earth would anyone want to use a language with such horrific syntax?!" | |
I couldn't be bothered to learn a language if its creators couldn't be | |
bothered to give it a pleasant syntax. After all, I was almost blinded | |
by the infamous Lisp parentheses!</p> | |
<p>The | |
moment I regained my sight I communicated my frustrations to some | |
members of the Lisp sect. Almost immediately I was bombarded by a | |
standard set of responses: Lisp's parentheses are only a superficial | |
matter, Lisp has a huge benefit of code and data being expressed in the | |
same manner (which, obviously, is a huge improvement over XML), Lisp | |
has tremendously powerful metaprogramming facilities that allow | |
programs to write code and modify themselves, Lisp allows for creation | |
of mini-languages specific to the problem at hand, Lisp blurs the | |
distinction between run time and compile time, Lisp, Lisp, Lisp... The | |
list was very impressive. Needless to say none of it made sense. Nobody | |
could illustrate the usefulness of these features with specific | |
examples because these techniques are supposedly only useful in large | |
software systems. After many hours of debating that conventional | |
programming languages do the job just fine, I gave up. I wasn't about | |
to invest months into learning a language with a terrible syntax in | |
order to understand obscure features that had no useful examples. My | |
time has not yet come.</p> | |
<p>For | |
many months the Lisp advocates pressed on. I was baffled. Many | |
extremely intelligent people I knew and had much respect for were | |
praising Lisp with almost religious dedication. There had to be | |
something there, something I couldn't afford not to get my hands on! | |
Eventually my thirst for knowledge won me over. I took the plunge, bit | |
the bullet, got my hands dirty, and began months of mind bending | |
exercises. It was a journey on an endless lake of frustration. I turned | |
my mind inside out, rinsed it, and put it back in place. I went through | |
seven rings of hell and came back. And then I got it.</p> | |
<p>The | |
enlightenment came instantaneously. One moment I understood nothing, | |
and the next moment everything clicked into place. I've achieved | |
nirvana. Dozens of times I heard Eric Raymond's statement quoted by | |
different people: "Lisp is worth learning for the profound | |
enlightenment experience you will have when you finally get it; that | |
experience will make you a better programmer for the rest of your days, | |
even if you never actually use Lisp itself a lot." I never understood | |
this statement. I never believed it could be true. And finally, after | |
all the pain, it made sense! There was more truth to it than I ever | |
could have imagined. I've achieved an almost divine state of mind, an | |
instantaneous enlightenment experience that turned my view of computer | |
science on its head in less than a single second.</p> | |
<p>That very second I became a member of | |
the Lisp cult. I felt something a ninjitsu master must feel: I had to | |
spread my newfound knowledge to at least ten lost souls in the course | |
of my lifetime. I took the usual path. I was rehashing the same | |
arguments that were given to me for years (only now they actually made | |
sense!), hoping to convert unsuspecting bystanders. It didn't work. My | |
persistence sparked a few people's interest but their curiosity | |
dwindled at the mere sight of sample Lisp code. Perhaps years of | |
advocacy would forge a few new Lispers, but I wasn't satisfied. There | |
had to be a better way.</p> | |
<p>I | |
gave the matter careful thought. Is there something inherently hard | |
about Lisp that prevents very intelligent, experienced programmers from | |
understanding it? No, there isn't. After all, I got it, and if I can do | |
it, anybody can. Then what is it that makes Lisp so hard to understand? | |
The answer, as such things usually do, came unexpectedly. Of course! | |
Teaching anybody anything involves building advanced concepts on top of | |
concepts they already understand! If the process is made interesting | |
and the matter is explained properly the new concepts become as | |
intuitive as the original building blocks that aided their | |
understanding. That was the problem! Metaprogramming, code and data in | |
one representation, self-modifying programs, domain specific | |
mini-languages, none of the explanations for these concepts referenced | |
familiar territory. How could I expect anyone to understand them! No | |
wonder people wanted specific examples. I could as well have been | |
speaking in Martian!</p> | |
<p>I | |
shared my ideas with fellow Lispers. "Well, of course these concepts | |
aren't explained in terms of familiar territory", they said. "They are | |
so different, they're unlike anything these people have learned | |
before." This was a poor excuse. "I do not believe this to be true", I | |
said. The response was unanimous: "Why don't you give it a try?" So I | |
did. This article is a product of my efforts. It is my attempt to | |
explain Lisp in familiar, intuitive concepts. I urge brave souls to | |
read on. Grab your favorite drink. Take a deep breath. Prepare to be | |
blown away. Oh, and may the Force be with you.</p> | |
<h2><a id="part_2">XML Reloaded</a></h2> | |
<p class="first">A | |
thousand mile journey starts with a single step. A journey to | |
enlightenment is no exception and our first step just happens to be | |
XML. What more could possibly be said about XML that hasn't already | |
been said? It turns out, quite a bit. While there's nothing | |
particularly interesting about XML itself, its relationship to Lisp is | |
fascinating. XML is the all too familiar concept that Lisp advocates | |
need so much. It is our bridge to conveying understanding to regular | |
programmers. So let's revive the dead horse, take out the stick, and | |
venture into XML wilderness that no one dared venture into before us. | |
It's time to see the all too familiar moon from the other side.</p> | |
<p>Superficially XML is nothing more than | |
a standardized syntax used to express arbitrary hierarchical data in | |
human readable form. To-do lists, web pages, medical records, auto | |
insurance claims, configuration files are all examples of potential XML | |
use. Let's use a simple to-do list as an example (in a couple of | |
sections you'll see it in a whole new light):</p> | |
<pre><todo name="housework"> | |
<item priority="high">Clean the house.</item> | |
<item priority="medium">Wash the dishes.</item> | |
<item priority="medium">Buy more soap.</item> | |
</todo> | |
</pre> | |
<p>What happens if we unleash our favorite XML parser on | |
this to-do list? Once the data is parsed, how is it represented in | |
memory? The most natural representation is, of course, a tree - a | |
perfect data structure for hierarchical data. After all is said and | |
done, XML is really just a tree serialized to a human readable form. | |
Anything that can be represented in a tree can be represented in XML | |
and vice versa. I hope you understand this idea. It's very important | |
for what's coming next.</p> | |
<p>Let's | |
take this a little further. What other type of data is often | |
represented as a tree? At this point the list is as good as infinite so | |
I'll give you a hint at what I'm getting at - try to remember your old | |
compiler course. If you have a vague recollection that source code is | |
stored in a tree after it's parsed, you're on the right track. Any | |
compiler inevitably parses the source code into an abstract syntax | |
tree. This isn't surprising since source code is hierarchical: | |
functions contain arguments and blocks of code. Blocks of code contain | |
expressions and statements. Expressions contain variables and | |
operators. And so it goes.</p> | |
<p>Let's | |
apply our corollary that any tree can easily be serialized into XML to | |
this idea. If all source code is eventually represented as a tree, and | |
any tree can be serialized into XML, then all source code can be | |
converted to XML, right? Let's illustrate this interesting property by | |
a simple example. Consider the function below:</p> | |
<pre> | |
int add(int arg1, int arg2) | |
{ | |
return arg1 + arg2; | |
} | |
</pre> | |
<p>Can you convert this function definition to its XML | |
equivalent? Turns out, it's reasonably simple. Naturally there are many | |
ways to do this. Here is one way the resulting XML can look like:</p> | |
<pre><define-function return-type="int" name="add"> | |
<arguments> | |
<argument type="int">arg1</argument> | |
<argument type="int">arg2</argument> | |
</arguments> | |
<body> | |
<return> | |
<add value1="arg1" value2="arg2" /> | |
</return> | |
</body> | |
</define> | |
</pre> | |
<p>We can go through this relatively simple exercise with | |
any language. We can turn any source code into XML, and we can | |
transform the resulting XML back to original source code. We can write | |
a converter that turns Java into XML and a converter that turns XML | |
back to Java. We could do the same for C++. (In case you're wondering | |
if anyone is crazy enough to do it, take a look at <a href="http://www.gccxml.org/">GCC-XML</a>). | |
Furthermore, for languages that share common features but use different | |
syntax (which to some extent is true about most mainstream languages) | |
we could convert source code from one language to another using XML as | |
an intermediary representation. We could use our Java2XML converter to | |
convert a Java program to XML. We could then run an XML2CPP converter | |
on the resulting XML and turn it into C++ code. With any luck (if we | |
avoid using features of Java that don't exist in C++) we'll get a | |
working C++ program. Neat, eh?</p> | |
<p>All | |
this effectively means that we can use XML for generic storage of | |
source code. We'd be able to create a whole class of programming | |
languages that use uniform syntax, as well as write transformers that | |
convert existing source code to XML. If we were to actually adopt this | |
idea, compilers for different languages wouldn't need to implement | |
parsers for their specific grammars - they'd simply use an XML parser | |
to turn XML directly into an abstract syntax tree.</p> | |
<p>By | |
now you're probably wondering why I've embarked on the XML crusade and | |
what it has to do with Lisp (after all, Lisp was created about thirty | |
years before XML). I promise that everything will become clear soon | |
enough. But before we take our second step, let's go through a small | |
philosophical exercise. Take a good look at the XML version of our | |
"add" function above. How would you classify it? Is it data or code? If | |
you think about it for a moment you'll realize that there are good | |
reasons to put this XML snippet into both categories. It's XML and it's | |
just information encoded in a standardized format. We've already | |
determined that it can be generated from a tree data structure in | |
memory (that's effectively what GCC-XML does). It's lying around in a | |
file with no apparent way to execute it. We can parse it into a tree of | |
XML nodes and do various transformations on it. It's data. But wait a | |
moment! When all is said and done it's the same "add" function written | |
with a different syntax, right? Once parsed, its tree could be fed into | |
a compiler and we could execute it. We could easily write a small | |
interpreter for this XML code and we could execute it directly. | |
Alternatively, we could transform it into Java or C++ code, compile it, | |
and run it. It's code.</p> | |
<p>So, | |
where are we? Looks like we've just arrived to an interesting point. A | |
concept that has traditionally been so hard to understand is now | |
amazingly simple and intuitive. Code is also always data! Does it mean | |
that data is also always code? As crazy as this sounds this very well | |
might be the case. Remember how I promised that you'll see our to-do | |
list in a whole new light? Let me reiterate on that promise. But we | |
aren't ready to discuss this just yet. For now let's continue walking | |
down our path.</p> | |
<p>A | |
little earlier I mentioned that we could easily write an interpreter to | |
execute our XML snippet of the add function. Of course this sounds like | |
a purely theoretical exercise. Who in their right mind would want to do | |
that for practical purposes? Well, it turns out quite a few people | |
would disagree. You've likely encountered and used their work at least | |
once in your career, too. Do I have you out on the edge of your seat? | |
If so, let's move on!</p> | |
<h2><a id="part_3">Ant Reloaded</a></h2> | |
<p class="first">Now | |
that we've made the trip to the dark side of the moon, let's not leave | |
quite yet. We may still learn something by exploring it a little more, | |
so let's take another step. We begin by closing our eyes and | |
remembering a cold rainy night in the winter of 2000. A prominent | |
developer by the name of James Duncan Davidson<sup><a href="Defmarco - The Nature of Lisp.html#note-james">1</a></sup> was hacking his way through | |
<a href="http://tomcat.apache.org/">Tomcat</a> servlet container. As the time came to build the changes he carefully saved all his files | |
and ran <em>make</em>. | |
Errors. Lots of errors. Something was wrong. After careful examination | |
James exclaimed: "Is my command not executing because I have a space in | |
front of my tab?!" Indeed, this was the problem. Again. James has had | |
enough. He could sense the full moon through the clouds and it made him | |
adventurous. He created a fresh Java project and quickly hacked | |
together a simple but surprisingly useful utility. This spark of genius | |
used Java property files for information on how to build the project. | |
James could now write the equivalent of the makefile in a nice format | |
without worrying about the damned spaces ever again. His utility did | |
all the hard work by interpreting the property file and taking | |
appropriate actions to build the project. It was neat. Another Neat | |
Tool. <a href="http://ant.apache.org/">Ant</a>.</p> | |
<p>After | |
using Ant to build Tomcat for a few months it became clear that Java | |
property files are not sufficient to express complicated build | |
instructions. Files needed to be checked out, copied, compiled, sent to | |
another machine, and unit tested. In case of failure e-mails needed to | |
be sent out to appropriate people. In case of success "Bad to the Bone" | |
needed to be played at the highest possible volume. At the end of the | |
track volume had to be restored to its original level. Yes, Java | |
property files didn't cut it anymore. James needed a more flexible | |
solution. He didn't feel like writing his own parser (especially since | |
he wanted an industry standard solution). XML seemed like a reasonable | |
alternative. In a couple of days Ant was ported to XML. It was the best | |
thing since sliced bread.</p> | |
<p>So how does Ant work? It's pretty simple. It | |
takes an XML file with specific build instructions (you decide if | |
they're data or code) and interprets them by running specialized Java | |
code for each XML element. It's actually much simpler than it sounds. A | |
simple XML instruction like the one below causes a Java class with an | |
equivalent name to be loaded and its code to be executed.</p> | |
<pre><copy todir="../new/dir"> | |
<fileset dir="src_dir"/> | |
</copy> | |
</pre> | |
<p>The snippet above copies a source directory to a | |
destination directory. Ant locates a "copy" task (a Java class, | |
really), sets appropriate parameters (todir and fileset) by calling | |
appropriate Java methods and then executes the task. Ant comes with a | |
set of core tasks and anyone can extend it with tasks of their own | |
simply by writing Java classes that follow certain conventions. Ant | |
finds these classes and executes them whenever XML elements with | |
appropriate names are encountered. Pretty simple. Effectively Ant | |
accomplishes what we were talking about in the previous section: it | |
acts as an interpreter for a language that uses XML as its syntax by | |
translating XML elements to appropriate Java instructions. We could | |
write an "add" task and have Ant execute it when it encounters the XML | |
snippet for addition presented in the previous section! Considering | |
that Ant is an extremely popular project, the ideas presented in the | |
previous section start looking more sane. After all, they're being used | |
every day in what probably amounts to thousands of companies!</p> | |
<p>So far I've said nothing about | |
why Ant actually goes through all the trouble of interpreting XML. | |
Don't try to look for the answer on its website either - you'll find | |
nothing of value. Nothing relevant to our discussion, anyway. Let's | |
take another step. It's time to find out why.</p> | |
<h2><a id="part_4">Why XML?</a></h2> | |
<p class="first">Sometimes right decisions are made without full conscious | |
understanding of all the issues involved. I'm not sure if James | |
knew why he chose XML - it was likely a subconscious decision. | |
At the very least, the reasons I saw on Ant's website for using | |
XML are all the wrong reasons. It appears that the main concerns | |
revolved around portability and extensibility. I fail to see how | |
XML helps advance these goals in Ant's case. What is the | |
advantage of using interpreted XML over simple Java source code? | |
Why not create a set of classes with a nice API for commonly | |
used tasks (copying directories, compiling, etc.) and using | |
those directly from Java source code? This would run on every | |
platform that runs Java (which Ant requires anyway), it's | |
infinitely extensible, and it has the benefit of having a more | |
pleasant, familiar syntax. So why XML? Can we find a good reason | |
for using it?</p> | |
<p>It turns out that we can (although as I mentioned earlier I'm | |
not sure if James was consciously aware of it). XML has the | |
property of being far more flexible in terms of introduction of | |
semantic constructs than Java could ever hope to be. Don't | |
worry, I'm not falling into the trap of using big words to | |
describe incomprehensible concepts. This is actually a | |
relatively simple idea, though it may take some effort to | |
explain. Buckle your seat-belt. We're about to make a giant leap | |
towards achieving nirvana.</p> | |
<p>How can we represent 'copy' example above in Java code? Here's one way to do it:</p> | |
<pre>CopyTask copy = new CopyTask(); | |
Fileset fileset = new Fileset(); | |
fileset.setDir("src_dir"); | |
copy.setToDir("../new/dir"); | |
copy.setFileset(fileset); | |
copy.execute(); | |
</pre> | |
<p>The code is almost the same, albeit a little longer than the original XML. So | |
what's different? The answer is that the XML snippet introduces a | |
special semantic construct for copying. If we could do it in Java it would look | |
like this:</p> | |
<pre> | |
copy("../new/dir") | |
{ | |
fileset("src_dir"); | |
} | |
</pre> | |
<p>Can you see the difference? The code above (if it were possible | |
in Java) is a special operator for copying files - similar to a | |
<em>for</em> loop or a new <em>foreach</em> construct introduced in Java 5. If we | |
had an automatic converter from XML to Java it would likely | |
produce the above gibberish. The reason for this is that Java's | |
accepted syntax tree grammar is fixed by the language | |
specification - we have no way of modifying it. We can add | |
packages, classes, methods, but we cannot extend Java to make | |
addition of new operators possible. Yet we can do it to our | |
heart's content in XML - its syntax tree isn't restricted by | |
anything except our interpreter! If the idea is still unclear, | |
consider introducing a special operator 'unless' to Java:</p> | |
<pre> | |
unless(someObject.canFly()) | |
{ | |
someObject.transportByGround(); | |
} | |
</pre> | |
<p>In the previous two examples we extend the Java language to introduce an | |
operator for copying files and a conditional operator <em>unless</em>. We would do this | |
by modifying the abstract syntax tree grammar that Java compiler accepts. | |
Naturally we cannot do it with standard Java facilities, but we can easily do it | |
in XML. Because our XML interpreter parses the abstract syntax tree that results | |
from it, we can extend it to include any operator we like.</p> | |
<p>For complex operators this ability provides tremendous benefits. Can you imagine | |
writing special operators for checking out source code, compiling files, running | |
unit testing, sending email? Try to come up with some. If you're dealing with a | |
specialized problem (in our case it's building projects) these operators can do | |
wonders to decrease the amount of code you have to type and to increase clarity | |
and code reuse. Interpreted XML makes this extremely easy to accomplish because | |
it's a simple data file that stores hierarchical data. We do not have this option | |
in Java because it's hierarchical structure is fixed (as you will soon find out, | |
we do have this option in Lisp). Perhaps this is one of the reasons why Ant is | |
so successful?</p> | |
<p>I urge you to take a look at recent evolution of Java and C# (especially the | |
recently released specification for C# 3.0). The languages are being evolved by | |
abstracting away commonly used functionality and adding it in the form of | |
operators. New C# operators for built-in queries is one example. This is | |
accomplished by relatively traditional means: language creators modify the | |
accepted abstract syntax tree and add implementations of certain features. | |
Imagine the possibilities if the programmer could modify the abstract syntax | |
tree himself! Whole new sub-languages could be built for specialized domains (for | |
example a language for building projects, like Ant). Can you come up with other | |
examples? Think about these concepts for a bit, but don't worry about them too | |
much. We'll come back to these issues after introducing a few more ideas. By | |
then things will be a little more clear.</p> | |
<h2><a id="part_5">Almost Lisp</a></h2> | |
<p class="first">Let's forget about the operator business for the moment and try to expand our | |
horizons beyond the constraints of Ant's design. I mentioned earlier that Ant | |
can be extended by writing conventional Java classes. Ant interpreter then | |
attempts to match XML elements to appropriately named Java classes and if the | |
match is found the task is executed. An interesting question begs to be asked. | |
Why not extend Ant in Ant itself? After all, core tasks contain a lot of | |
conventional programming language constructs ('if' being a perfect example). If | |
Ant provided constructs to develop tasks in Ant itself we'd reach a higher | |
degree of portability. We'd be dependent on a core set of tasks (a standard | |
library, if you will) and we wouldn't care if Java runtime is present: the core | |
set could be implemented in anything. The rest of the tasks would be built on | |
top of the core using Ant-XML itself. Ant would then become a generic, | |
extensible, XML-based programming language. Consider the possibilities:</p> | |
<pre><task name="Test"> | |
<echo message="Hello World!"/> | |
</task> | |
<Test /> | |
</pre> | |
<p>If ant supported the "task" construct, the example above would print "Hello | |
World!". In fact, we could write a "task" task in Java and make Ant able to | |
extend itself using Ant-XML! Ant would then be able to build more complicated | |
primitives on top of simple ones, just like any other programming language! This | |
is an example of "XML" based programming language we were talking about in the | |
beginning of this tutorial. Not very useful (can you tell why?) but pretty damn | |
cool.</p> | |
<p>By the way, take a look at our 'Test' task once again. Congratulations. You're | |
looking at Lisp code. What on Earth am I talking about? It doesn't look anything | |
like Lisp? Don't worry, we'll fix that in a bit. Confused? Good. Let's clear it | |
all up!</p> | |
<h2><a id="part_6">A Better XML</a></h2> | |
<p class="first">I mentioned in the previous section that self-extending Ant wouldn't be very | |
useful. The reason for that is XML's verbosity. It's not too bad for data files | |
but the moment you try writing reasonably complex code the amount of typing you | |
have to do quickly starts to get in the way and progresses to becoming unusable | |
for any real project. Have you ever tried writing Ant build scripts? I have, and | |
once they get complex enough having to do it in XML becomes really annoying. | |
Imagine having to type almost everything in Java twice because you have to close | |
every element. Wouldn't that drive you nuts?</p> | |
<p>The solution to this problem involves using a less verbose alternative to XML. | |
Remember, XML is just a format for representing hierarchical data. We don't have | |
to use XML's angle brackets to serialize trees. We could come up with many other | |
formats. One such format (incidentally, the one Lisp uses) is called an | |
s-expression. S-expressions accomplish the same goals as XML. They're just a lot | |
less verbose, which makes them much better suited for typing code. I will | |
explain s-expressions in a little while, but before I do I have to clear up a | |
few things about XML. Let's consider our XML example for copying files:</p> | |
<pre><copy todir="../new/dir"> | |
<fileset dir="src_dir"/> | |
</copy> | |
</pre> | |
<p>Think of what the parse tree of this snippet would look like in memory. We'd | |
have a 'copy' node that contains a fileset node. But what about attributes? How | |
do they fit into our picture? If you've ever used XML to describe data and | |
wondered whether you should use an element or an attribute, you're not alone. | |
Nobody can really figure this out and doing it right tends to be black magic | |
rather than science. The reason for that is that attributes are really subsets | |
of elements. Anything attributes can do, elements can do as well. The reason | |
attributes were introduced is to curb XML's verbosity. Take a look at another | |
version of our 'copy' snippet:</p> | |
<pre><copy> | |
<todir>../new/dir</todir> | |
<fileset> | |
<dir>src_dir</dir> | |
</fileset> | |
</copy> | |
</pre> | |
<p>The two snippets hold exactly the same information. However, we use attributes | |
to avoid typing the same thing more than once. Imagine if attributes weren't | |
part of XML specification. Writing anything in XML would drive us nuts!</p> | |
<p>Now that we got attributes out of the way, let's look at s-expressions. The | |
reason we took this detour is that s-expressions do not have attributes. Because | |
they're a lot less verbose, attributes are simply unnecessary. This is one thing | |
we need to keep in mind when transforming XML to s-expressions. Let's take a | |
look at an example. We could translate above snippet to s-expressions like this:</p> | |
<pre>(copy | |
(todir "../new/dir") | |
(fileset (dir "src_dir"))) | |
</pre> | |
<p>Take a good look at this representation. What's different? Angle brackets seem | |
to be replaced by parentheses. Instead of enclosing each element into a pair of | |
parentheses and then closing each element with a "(/element)" we simply skip the | |
second parenthesis in "(element" and proceed. The element is then closed like | |
this: ")". That's it! The translation is natural and very simple. It's also a | |
lot easier to type. Do parentheses blind first time users? Maybe, but now that | |
we're understand the reasoning behind them they're a lot easier to handle. At | |
the very least they're better than arthritis inducing verbosity of XML. After | |
you get used to s-expressions writing code in them is not only doable but very | |
pleasant. And they provide all the benefits of writing code in XML (many of | |
which we're yet to explore). Let's take a look at our 'task' code in something | |
that looks a lot more like lisp:</p> | |
<pre>(task (name "Test") | |
(echo (message "Hello World!"))) | |
(Test) | |
</pre> | |
<p>S-expressions are called lists in Lisp lingo. Consider our 'task' element above. | |
If we rewrite it without a line break and with comas instead of spaces it's | |
starting to look surprisingly like a list of elements and other lists (the formatting | |
is added to make it easier to see nested lists):</p> | |
<pre><span class="list">(task,</span> <span class="inner-list">(name, "test")</span>, <span class="inner-inner-list">(echo,</span> <span class="inner-list">(message, "Hello World!")</span><span class="inner-inner-list">)</span><span class="list">)</span> | |
</pre> | |
<p>We could do the same with XML. Of course the line above isn't really a list, | |
it's a tree, just like its XML-alternative. Don't let references to lists | |
confuse you, it's just that lists that contain other lists and trees are | |
effectively the same thing. Lisp may stand for List Processing, but it's really | |
tree processing - no different than processing XML nodes.</p> | |
<p>Whew. After much rambling we finally got to something that looks like Lisp (and | |
is Lisp, really). By now the mysterious Lisp parentheses as well as some claims | |
made by Lisp advocates should become more clear. But we still have a lot of | |
ground to cover. Ready? Let's move on!</p> | |
<h2><a id="part_7">C Macros Reloaded</a></h2> | |
<p class="first">By now you must be tired of all the XML talk. I'm tired of it as well. It's time | |
to take a break from all the trees, s-expressions, and Ant business. Instead, | |
let's go back to every programmer's roots. It's time to talk about C | |
preprocessor. What's C got to do with anything, I hear you ask? Well, we now | |
know enough to get into metaprogramming and discuss code that writes other code. | |
Understanding this tends to be hard since all tutorials discuss it in terms of | |
languages that you don't know. But there is nothing hard about the concept. I | |
believe that a metaprogramming discussion based on C will make the whole thing | |
much easier to understand. So, let's see (pun intended).</p> | |
<p>Why would anyone want to write a program that writes programs? How can we use | |
something like this in the real world? What on Earth is metaprogramming, anyway? | |
You already know all the answers, you just don't know it yet. In order to unlock | |
the hidden vault of divine knowledge let's consider a rather mundane task of | |
simple database access from code. We've all been there. Writing SQL queries all | |
over the code to modify data within tables turns into repetitive hell soon | |
enough. Even with the new C# 3.0 LINQ stuff this is a huge pain. Writing a full | |
SQL query (albeit with a nice built in syntax) to get someone's name or to | |
modify someone's address isn't exactly a programmer's idea of comfort. What do | |
we do to solve these problems? Enter data access layers.</p> | |
<p>The idea is simple enough. You abstract database access (at least trivial | |
queries, anyway) by creating a set of classes that mirror the tables in the | |
database and use accessor methods to execute actual queries. This simplifies | |
development tremendously - instead of writing SQL queries we make simple method | |
calls (or property assignments, depending on your language of choice). Anyone | |
who has ever used even the simplest of data access layers knows how much time it | |
can save. Of course anyone who has ever written one knows how much time it can | |
kill - writing a set of classes that mirror tables and convert accessors to SQL | |
queries takes a considerable chunk of time. This seems especially silly since | |
most of the work is manual: once you figure out the design and develop a | |
template for your typical data access class you don't need to do any thinking. | |
You just write code based on the same template over and over and over and over | |
again. Many people figured out that there is a better way - there are plenty of | |
tools that connect to the database, grab the schema, and write code for you based | |
on a predefined (or a custom) template.</p> | |
<p>Anyone who has ever used such a tool knows what an amazing time saver it can be. | |
In a few clicks you connect the tool to the database, get it to generate the | |
data access layer source code, add the files to your project and voilà - ten | |
minutes worth of work do a better job than hundreds of man-hours that were | |
required previously. What happens if your database schema changes? Well, you | |
just have to go through this short process again. Of course some of the best | |
tools let you automate this - you simply add them as a part of your build step | |
and every time you compile your project everything is done for you | |
automatically. This is perfect! You barely have to do anything at all. If the | |
schema ever changes your data access layer code updates automatically at compile | |
time and any obsolete access in your code will result in compiler errors!</p> | |
<p>Data access layers are one good example, but there are plenty of others. From | |
boilerplate GUI code, to web code, to COM and CORBA stubs, to MFC and ATL, - | |
there are plenty of examples where the same code is written over and over again. | |
Since writing this code is a task that can be automated completely and a | |
programmer's time is far more expensive than CPU time, plenty of tools have been | |
created that generate this boilerplate code automatically. What are these tools, | |
exactly? Well, they are programs that write programs. They perform a simple task | |
that has a mysterious name of metaprogramming. That's all there is to it.</p> | |
<p>We could create and use such tools in millions of scenarios but more often than | |
not we don't. What it boils down to is a subconscious calculation - is it worth it | |
for me to create a separate project, write a whole tool to generate something, | |
and then use it, if I only have to write these very similar pieces about seven | |
times? Of course not. Data access layers and COM stubs are written hundreds, | |
thousands of times. This is why there are tools for them. For similar pieces of | |
code that repeat only a few times, or even a few dozen times, writing code | |
generation tools isn't even considered. The trouble to create such a tool more | |
often than not far outweighs the benefit of using one. If only creating such | |
tools was much easier, we could use them more often, and perhaps save many hours | |
of our time. Let's see if we can accomplish this in a reasonable manner.</p> | |
<p>Surprisingly C preprocessor comes to the rescue. We've all used it in C and C++. | |
On occasion we all wish Java had it. We use it to execute simple instructions | |
at compile time to make small changes to our code (like selectively removing | |
debug statements). Let's look at a quick example:</p> | |
<pre>#define triple(X) X + X + X | |
</pre> | |
<p>What does this line do? It's a simple instruction written in the preprocessor | |
language that instructs it to replace all instances of <em>triple(X)</em> with <em>X + X + | |
X</em>. For example all instances of '<em>triple(5)</em>' will be replaced with '<em>5 + 5 + 5</em>' | |
and the resulting code will be compiled by the C compiler. We're really doing a | |
very primitive version of code generation here. If only C preprocessor was a | |
little more powerful and included ways to connect to the database and a few more | |
simple constructs, we could use it to develop our data access layer right there, | |
from within our program! Consider the following example that uses an imaginary | |
extension of the C preprocessor:</p> | |
<pre>#get-db-schema("127.0.0.1, un, pwd"); | |
#iterate-through-tables | |
#for-each-table | |
class #table-name | |
{ | |
}; | |
#end-for-each | |
</pre> | |
<p>We've just connected to the database schema, iterated through all the tables, | |
and created an empty class for each. All in a couple of lines right within our | |
source code! Now every time we recompile the file where above code appears we'll | |
get a freshly built set of classes that automatically update based on the | |
schema. With a little imagination you can see how we could build a full data | |
access layer straight from within our program, without the use of any external | |
tools! Of course this has a certain disadvantage (aside from the fact that such | |
an advanced version of C preprocessor doesn't exist) - we'd have to learn a | |
whole new "compile-time language" to do this sort of work. For complex code | |
generation this language would have to be very complex as well, it would have to | |
support many libraries and language constructs. For example, if our generated | |
code depended on some file located at some ftp server the preprocessor would | |
have to be able to connect to ftp. It's a shame to create and learn a new | |
language just to do this. Especially since there are so many nice languages | |
already out there. Of course if we add a little creativity we can easily avoid | |
this pitfall.</p> | |
<p>Why not replace the preprocessor language with C/C++ itself? We'd have full | |
power of the language at compile time and we'd only need to learn a few simple | |
directives to differentiate between compile time and runtime code!</p> | |
<pre><% | |
cout << "Enter a number: "; | |
cin >> n; | |
%> | |
for(int i = 0; i < <%= n %>; i++) | |
{ | |
cout << "hello" << endl; | |
} | |
</pre> | |
<p>Can you see what happens here? Everything that's between <% and %> tags | |
runs when the program is compiled. Anything outside of these tags is normal | |
code. In the example above you'd start compiling your program in the development | |
environment. The code between the tags would be compiled and then ran. You'd get | |
a prompt to enter a number. You'd enter one and it would be placed inside the | |
for loop. The for loop would then be compiled as usual and you'd be able to | |
execute it. For example, if you'd enter 5 during the compilation of your | |
program, the resulting code would look like this:</p> | |
<pre>for(int i = 0; i < 5; i++) | |
{ | |
cout << "hello" << endl; | |
} | |
</pre> | |
<p>Simple and effective. No need for a special preprocessor language. We get full | |
power of our host language (in this case C/C++) at compile time. We could easily | |
connect to a database and generate our data access layer source code at compile | |
time in the same way JSP or ASP generate HTML! Creating such tools would also be | |
tremendously quick and simple. We'd never have to create new projects with | |
specialized GUIs. We could inline our tools right into our programs. We wouldn't | |
have to worry about whether writing such tools is worth it because writing them | |
would be so fast - we could save tremendous amounts of time by creating simple | |
bits of code that do mundane code generation for us!</p> | |
<h2><a id="part_8">Hello, Lisp!</a></h2> | |
<p class="first">Everything we've learned about Lisp so far can be summarized by a single | |
statement: Lisp is executable XML with a friendlier syntax. We haven't said a | |
single word about how Lisp actually operates. It's time to fill this | |
gap<sup><a href="Defmarco - The Nature of Lisp.html#note-blaise">2</a></sup>.</p> | |
<p>Lisp has a number of built in data types. Integers and strings, for example, | |
aren't much different from what you're used to. The meaning of <em>71</em> or <em>"hello"</em> is | |
roughly the same in Lisp as in C++ or Java. What is of more interest to us are | |
<em>symbols</em>, <em>lists</em>, and <em>functions</em>. I will spend the rest of this section describing | |
these data types as well as how a Lisp environment compiles and executes the | |
source code you type into it (this is called <em>evaluation</em> in Lisp lingo). Getting | |
through this section in one piece is important for understanding true potential of | |
Lisp's metaprogramming, the unity of code and data, and the notion of domain | |
specific languages. Don't think of this section as a chore though, I'll try to | |
make it fun and accessible. Hopefully you can pick up a few interesting ideas on | |
the way. Ok. Let's start with Lisp's symbols.</p> | |
<p>A symbol in Lisp is roughly equivalent to C++ or Java's notion of an identifier. | |
It's a name you can use to access a variable (like <em>currentTime</em>, <em>arrayCount</em>, <em>n</em>, | |
etc.) The difference is that a symbol in Lisp is a lot more liberal than its | |
mainstream identifier alternative. In C++ or Java you're limited to | |
alphanumeric characters and an underscore. In Lisp, you are not. For example <em>+</em> | |
is a valid symbol. So is <em>-</em>, <em>=</em>, <em>hello-world</em>, <em>hello+world</em>, <em>*</em>, etc. (you can find | |
the exact definition of valid Lisp symbols online). You can assign to these | |
symbols any data-type you like. Let's ignore Lisp syntax and use pseudo-code for | |
now. Assume that a function <em>set</em> assigns some value to a symbol (like <em>=</em> does | |
in Java or C++). The following are all valid examples:</p> | |
<pre>set(test, 5) // symbol 'test' will equal an integer 5 | |
set(=, 5) // symbol '=' will equal an integer 5 | |
set(test, "hello") // symbol 'test' will equal a string "hello" | |
set(test, =) // at this point symbol '=' is equal to 5 | |
// therefore symbol 'test' will equal to 5 | |
set(*, "hello") // symbol '*' will equal a string "hello" | |
</pre> | |
<p>At this point something must smell wrong. If we can assign strings and integers | |
to symbols like <em>*</em>, how does Lisp do multiplication? After all, <em>*</em> means | |
multiply, right? The answer is pretty simple. Functions in Lisp aren't special. | |
There is a data-type, function, just like integer and string, that you assign to | |
symbols. A multiplication function is built into Lisp and is assigned to a | |
symbol <em>*</em>. You can reassign a different value to <em>*</em> and you'd lose the | |
multiplication function. Or you can store the value of the function in some | |
other variable. Again, using pseudo-code:</p> | |
<pre>*(3, 4) // multiplies 3 by 4, resulting in 12 | |
set(temp, *) // symbol '*' is equal to the multiply function | |
// so temp will equal to the multiply function | |
set(*, 3) // sets symbol '*' to equal to 3 | |
*(3, 4) // error, symbol '*' no longer equals to a function | |
// it's equal to 3 | |
temp(3, 4) // temp equals to a multiply function | |
// so Lisp multiplies 3 by 4 resulting in 12 | |
set(*, temp) // symbol '*' equals multiply function again | |
*(3, 4) // multiplies 3 by 4, resulting in 12 | |
</pre> | |
<p>You can even do wacky stuff like reassigning plus to minus:</p> | |
<pre>set(+, -) // the value of '-' is a built in minus function | |
// so now symbol '+' equals to a minus function | |
+(5, 4) // since symbol '+' is equal to the minus function | |
// this results in 1 | |
</pre> | |
<p>I've used functions quite liberally in these examples but I didn't describe them | |
yet. A function in Lisp is just a data-type like an integer, a string, or a | |
symbol. A function doesn't have a notion of a name like in Java or C++. Instead, it | |
stands on its own. Effectively it is a pointer to a block of code along with | |
some information (like a number of parameters it accepts). You only give the | |
function a name by assigning it to a symbol, just like you assign an integer or | |
a string. You can create a function by using a built in function for creating | |
functions, assigned to a symbol 'fn'. Using pseudo-code:</p> | |
<pre>fn [a] | |
{ | |
return *(a, 2); | |
} | |
</pre> | |
<p>This returns a function that takes a single parameter named <em>'a'</em> and doubles it. | |
Note that the function has no name but you can assign it to a symbol:</p> | |
<pre>set(times-two, fn [a] { return *(a, 2); }) | |
</pre> | |
<p>We can now call this function:</p> | |
<pre>times-two(5) // returns 10 | |
</pre> | |
<p>Now that we went over symbols and functions, what about lists? Well, you already | |
know a lot about them. Lists are simply pieces of XML written in s-expression | |
form. A list is specified by parentheses and contains Lisp data-types (including | |
other lists) separated by a space. For example (this is real Lisp, note that we | |
use semicolons for comments now):</p> | |
<pre>() ; an empty list | |
(1) ; a list with a single element, 1 | |
(1 "test") ; a list with two elements | |
; an integer 1 and a string "test" | |
(test "hello") ; a list with two elements | |
; a symbol test and a string "hello" | |
(test (1 2) "hello") ; a list with three elements, a symbol test | |
; a list of two integers 1 and 2 | |
; and a string "hello" | |
</pre> | |
<p>When a Lisp system encounters lists in the source code it acts exactly like Ant | |
does when it encounters XML - it attempts to execute them. In fact, Lisp source | |
code is only specified using lists, just like Ant source code is only specified | |
using XML. Lisp executes lists in the following manner. The first element of the | |
list is treated as the name of a function. The rest of the elements are treated | |
as functions parameters. If one of the parameters is another list it is | |
executed using the same principles and the result is passed as a parameter to | |
the original function. That's it. We can write real code now:</p> | |
<pre>(* 3 4) ; equivalent to pseudo-code *(3, 4). | |
; Symbol '*' is a function | |
; 3 and 4 are its parameters. | |
; Returns 12. | |
(times-two 5) ; returns 10 | |
(3 4) ; error: 3 is not a function | |
(times-two) ; error, times-two expects one parameter | |
(times-two 3 4) ; error, times-two expects one parameter | |
(set + -) ; sets symbol '+' to be equal to whatever symbol '-' | |
; equals to, which is a minus function | |
(+ 5 4) ; returns 1 since symbol '+' is now equal | |
; to the minus function | |
(* 3 (* 2 2)) ; multiplies 3 by the second parameter | |
; (which is a function call that returns 4). | |
; Returns 12. | |
</pre> | |
<p>Note that so far every list we've specified was treated by a Lisp system as | |
code. But how can we treat a list as data? Again, imagine an Ant task that | |
accepts XML as one of its parameters. In Lisp we do this using a quote operator | |
<em>'</em> like so:</p> | |
<pre>(set test '(1 2)) ; test is equal to a list of two integers, 1 and 2 | |
(set test (1 2)) ; error, 1 is not a function | |
(set test '(* 3 4)) ; sets test to a list of three elements, | |
; a symbol *, an integer 3, and an integer 4 | |
</pre> | |
<p>We can use a built in function <em>head</em> to return the first element of the | |
list, and a built in function <em>tail</em> to return the rest of the list's | |
elements:</p> | |
<pre>(head '(* 3 4)) ; returns a symbol '*' | |
(tail '(* 3 4)) ; returns a list (3 4) | |
(head (tail '( * 3 4))) ; (tail '(* 3 4)) returns a list (3 4) | |
; and (head '(3 4)) returns 3. | |
(head test) ; test was set to a list in previous example | |
; returns a symbol '*' | |
</pre> | |
<p>You can think of built in Lisp functions as you think of Ant tasks. The difference | |
is that we don't have to extend Lisp in another language (although we can), we can | |
extend it in Lisp itself as we did with the <em>times-two</em> example. Lisp comes with a very | |
compact set of built in functions - the necessary minimum. The rest of the language | |
is implemented as a standard library in Lisp itself.</p> | |
<h2><a id="part_9">Lisp Macros</a></h2> | |
<p class="first">So far we've looked at metaprogramming in terms of a simple templating | |
engine similar to JSP. We've done code generation using simple string | |
manipulations. This is generally how most code generation tools go | |
about doing this task. But we can do much better. To get on the | |
right track, let's start off with a question. How would we write a | |
tool that automatically generates Ant build scripts by looking at | |
source files in the directory structure?</p> | |
<p>We could take the easy way out and generate Ant XML by manipulating | |
strings. Of course a much more abstract, expressive and extensible way | |
is to work with XML processing libraries to generate XML nodes | |
directly in memory. The nodes can then be serialized to strings | |
automatically. Furthermore, our tool would be able to analyze and | |
transform existing Ant build scripts by loading them and dealing with | |
the XML nodes directly. We would abstract ourselves from strings and deal | |
with higher level concepts which let us get the job done faster and | |
easier.</p> | |
<p>Of course we could write Ant tasks that allow dealing with XML | |
transformations and write our generation tool in Ant itself. Or we | |
could just use Lisp. As we saw earlier, a list is a built in Lisp | |
data structure and Lisp has a number of facilities for processing lists | |
quickly and effectively (<em>head</em> and <em>tail</em> being the simplest ones). Additionally Lisp | |
has no semantic constraints - you can have your code (and data) have | |
any structure you want.</p> | |
<p>Metaprogramming in Lisp is done using a | |
construct called a "macro". Let's try to develop a set of macros that | |
transform data like, say, a to-do list (surprised?), into a language for dealing with | |
to-do lists.</p> | |
<p>Let's recall our to-do list example. The XML looks like this:</p> | |
<pre><todo name="housework"> | |
<item priority="high">Clean the house.</item> | |
<item priority="medium">Wash the dishes.</item> | |
<item priority="medium">Buy more soap.</item> | |
</todo> | |
</pre> | |
<p>The corresponding s-expression version looks like this:</p> | |
<pre>(todo "housework" | |
(item (priority high) "Clean the house.") | |
(item (priority medium) "Wash the dishes.") | |
(item (priority medium) "Buy more soap.")) | |
</pre> | |
<p>Suppose we're writing a to-do manager application. We keep our to-do | |
items serialized in a set of files and when the program starts up we | |
want to read them and display them to the user. How would we do this | |
with XML and some other language (say, Java)? We'd parse our XML files | |
with the to-do lists using some XML parser, write the code that walks | |
the XML tree and converts it to a Java data structure (because frankly, | |
processing DOM in Java is a pain in the neck), and then use | |
this data structure to display the data. Now, how would we do the | |
same thing in Lisp?</p> | |
<p>If we were to adopt the same approach we'd parse the files using Lisp | |
libraries responsible for parsing XML. The XML would then be presented | |
to us as a Lisp list (an s-expression) and we'd walk the list and | |
present relevant data to the user. Of course if we used Lisp it would | |
make sense to persist the data as s-expressions directly as there's no | |
reason to do an XML conversion. We wouldn't need special parsing | |
libraries since data persisted as a set of s-expressions is valid Lisp and we | |
could use Lisp compiler to parse it and store it in memory as a Lisp | |
list. Note that Lisp compiler (much like .NET compiler) is available | |
to a Lisp program at runtime.</p> | |
<p>But we can do better. Instead of writing code to walk the s-expression | |
that stores our data we could write a macro that allows us to treat | |
data as code! How do macros work? Pretty simple, really. Recall that a | |
Lisp function is called like this:</p> | |
<pre>(function-name arg1 arg2 arg3) | |
</pre> | |
<p>Where each argument is a valid Lisp expression that's evaluated and | |
passed to the function. For example if we replace <em>arg1</em> above with <em>(+ 4 | |
5)</em>, it will be evaluated and <em>9</em> would be passed to the function. A | |
macro works the same way as a function, except its arguments are not | |
evaluated.</p> | |
<pre>(macro-name (+ 4 5)) | |
</pre> | |
<p>In this case, (+ 4 5) is not evaluated and is passed to the macro as a | |
list. The macro is then free to do what it likes with it, including | |
evaluating it. The return value of a macro is a Lisp list that's | |
treated as code. The original place with the macro is replaced with | |
this code. For example, we could define a macro plus that takes two | |
arguments and puts in the code that adds them.</p> | |
<p>What does it have to do with metaprogramming and our to-do list problem? | |
Well, for one, macros are little bits of code that generate code using | |
a list abstraction. Also, we could create macros named <em>to-do</em> and <em>item</em> that | |
replace our data with whatever code we like, for instance code that | |
displays the item to the user.</p> | |
<p>What benefits does this approach offer? We don't have to walk the list. | |
The compiler will do it for us and will invoke appropriate macros. All | |
we need to do is create the macros that convert our data to | |
appropriate code!</p> | |
<p>For example, a macro similar to our <em>triple</em> C macro we showed earlier | |
looks like this:</p> | |
<pre>(defmacro triple (x) | |
'(+ ~x ~x ~x)) | |
</pre> | |
<p>The quote prevents evaluation while the tilde allows it. Now every | |
time <em>triple</em> is encountered in lisp code:</p> | |
<pre>(triple 4) | |
</pre> | |
<p>it is replaced with the following code:</p> | |
<pre>(+ 4 4 4) | |
</pre> | |
<p>We can create macros for our to-do list items that will get called by | |
lisp compiler and will transform the to-do list into code. Now our to-do | |
list will be treated as code and will be executed. Suppose all we want to do | |
is print it to standard output for the user to read:</p> | |
<pre>(defmacro item (priority note) | |
'(block | |
(print stdout tab "Priority: " ~(head (tail priority)) endl) | |
(print stdout tab "Note: " ~note endl endl))) | |
</pre> | |
<p>We've just created a very small and limited language for managing to-do lists | |
embedded in Lisp. Such languages are very specific to a particular problem domain | |
and are often referred to as domain specific languages or <em>DSLs</em>.</p> | |
<h2><a id="part_10">Domain Specific Languages</a></h2> | |
<p class="first">In this article we've already encountered two domain specific languages: Ant | |
(specific to dealing with project builds) and our unnamed mini-language for dealing with to-do | |
lists. The difference is that Ant was written from scratch using XML, an XML parser, and Java while | |
our language is embedded into Lisp and is easily created within a couple of minutes.</p> | |
<p>We've already discussed the benefits of DSLs, mainly why Ant is using XML, not Java source code. | |
Lisp lets us create as many DSLs as we need for our problem. We can create domain specific languages | |
for creating web applications, writing massively multiplayer games, doing fixed income trading, | |
solving the protein folding problem, dealing with transactions, etc. We can layer these languages on | |
top of each other and create a language for writing web-based trading applications by taking advantage | |
of our web application language and bond trading language. Every day we'd reap the benefits of | |
this approach, much like we reap the benefits of Ant.</p> | |
<p>Using DSLs to solve problems results in much more compact, maintainable, flexible programs. In | |
a way we create them in Java by creating classes that help us solve the problem. The difference | |
is that Lisp allows us to take this abstraction to the next level: we're not limited by Java's parser. | |
Think of writing build scripts in Java itself using some supporting library. Compare it to using Ant. | |
Now apply this same comparison to every single problem you've ever worked on and you'll begin | |
to glimpse a small share of the benefits offered by Lisp.</p> | |
<h2><a id="part_11">What's next?</a></h2> | |
<p class="first"> | |
Learning Lisp is an uphill battle. Even though in Computer Science terms Lisp is an ancient language, | |
few people to date figured out how to teach it well enough | |
to make it accessible. Despite great efforts by many Lisp advocates, | |
learning Lisp today is still hard. The good news is that this won't remain the case forever | |
since the amount of Lisp-related resources is rapidly increasing. Time is on Lisp's side.</p> | |
<p>Lisp is a way to escape mediocrity and to get ahead of the pack. Learning Lisp | |
means you can get a better job today, because you can impress any reasonably intelligent interviewer | |
with fresh insight into most aspects of software engineering. It also means | |
you're likely to get fired tomorrow because everyone is tired of you constantly mentioning how much better | |
the company could be doing if only its software was written in Lisp. Is it worth the effort? Everyone who has ever | |
learned Lisp says yes. The choice, of course, remains yours.</p> | |
<h2><a id="part_12">Comments?</a></h2> | |
<p class="first">Whew. That's enough. I've been writing this article, on and off, for months. If you find it interesting, | |
have any questions, comments, or suggestions, please drop a note at <a href="mailto:[email protected]">[email protected]</a>. | |
I'll be glad to hear your feedback.</p> | |
<div id="footnotes"> | |
<p><sup><a id="note-james">1</a></sup>I have never met James, nor does he know about my existence. The story is entirely fictional and is based on | |
a few postings about Ant's history I found on the internet.</p> | |
<p><sup><a id="note-blaise">2</a></sup>Lisp | |
has many different dialects (the most popular of which are Common Lisp | |
and Scheme). Each dialect deals with intricate details differently yet | |
shares the same set of basic principles. Since the goal of this article | |
is to give you an understanding of Lisp's principles I will use Blaise | |
for examples (which at the time of this writing is vaporware). With | |
some minor modifications these examples can be translated to other Lisp | |
dialects.</p> | |
</div> | |
</div> | |
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