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#include <algorithm> |
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#include <iostream> |
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#include <utility> |
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#include <vector> |
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using namespace std; |
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const long long INF = 1LL << 60; |
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using Pt = pair<long long, long long>; |
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#define x first |
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#define y second |
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long long cross(const Pt &a, const Pt &b, const Pt &o = Pt(0, 0)) { |
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return (a.x - o.x) * (b.y - o.y) - (a.y - o.y) * (b.x - o.x); |
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} |
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template <class It> |
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vector<Pt> convex_hull(It lo, It hi) { |
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int k = 0; |
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if (hi - lo <= 1) { |
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return vector<Pt>(lo, hi); |
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} |
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vector<Pt> res(2 * distance(lo, hi)); |
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sort(lo, hi); |
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for (It it = lo; it != hi; ++it) { |
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while (k >= 2 && cross(res[k - 1], *it, res[k - 2]) >= 0) { |
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k--; |
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} |
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res[k++] = *it; |
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} |
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int t = k + 1; |
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for (It it = hi - 2; it != lo - 1; --it) { |
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while (k >= t && cross(res[k - 1], *it, res[k - 2]) >= 0) { |
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k--; |
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} |
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res[k++] = *it; |
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} |
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res.resize(k - 1); |
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return res; |
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} |
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int N; |
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long long K, D; |
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long long solve() { |
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cin >> N >> K >> D; |
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vector<Pt> P(N); |
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for (int i = 0; i < N; i++) { |
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cin >> P[i].x >> P[i].y; |
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} |
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auto hull = convex_hull(P.begin(), P.end()); |
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int V = hull.size(); |
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int start = -1, dest = -1; |
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for (int i = 0; i < V; i++) { |
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if (hull[i] == P[0]) { |
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start = i; |
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} else if (hull[i] == P[N - 1]) { |
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dest = i; |
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} |
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} |
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vector<bool> vis(V); |
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vector<long long> dist(V, INF); |
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dist[start] = 0; |
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while (true) { |
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int u = -1; |
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long long mindist = INF; |
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for (int i = 0; i < V; i++) { |
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if (!vis[i] && mindist > dist[i]) { |
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u = i; |
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mindist = dist[i]; |
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} |
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} |
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if (mindist == INF || u == dest) { |
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break; |
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} |
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vis[u] = true; |
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for (int v = 0; v < V; v++) { |
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long long d = (hull[u].x - hull[v].x) * (hull[u].x - hull[v].x) + |
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(hull[u].y - hull[v].y) * (hull[u].y - hull[v].y); |
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if (!vis[v] && d <= D*D && dist[v] > dist[u] + max(K, d)) { |
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dist[v] = dist[u] + max(K, d); |
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} |
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} |
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} |
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return dist[dest] < INF ? dist[dest] : -1; |
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} |
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int main() { |
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ios_base::sync_with_stdio(false); |
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cin.tie(nullptr); |
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int T; |
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cin >> T; |
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for (int t = 1; t <= T; t++) { |
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cout << "Case #" << t << ": " << solve() << endl; |
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} |
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return 0; |
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} |
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