Sangrok Jo PRO
BBiGGU
AI & ML interests
None yet
Recent Activity
liked
a Space
4 days ago
ginigen/Dokdo
reacted
to
cutechicken's
post
with ๐ค
11 days ago
๐ฎ Introduction to the World's First 3D Tank Game Created Solely with Generative AI ๐
The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. ๐ค
Following the success of my first 2D tank game (https://huggingface.co./spaces/cutechicken/tankwar) ๐ฏ, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool (https://huggingface.co./spaces/VIDraft/mouse1), the basic game framework was generated in just one minute โก. The 3D modeling (https://huggingface.co./spaces/ginipick/SORA-3D) and sound effects (https://huggingface.co./spaces/fantaxy/Sound-AI-SFX) were also easily created with AI assistance.
The resulting game (https://huggingface.co./spaces/cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. ๐
Key Technical Features: ๐ ๏ธ
Complete 3D rendering system using Three.js ๐ฅ๏ธ
Real-time physics-based collision detection and handling ๐ฅ
Dynamic shadow and lighting system โ๏ธ
Real-time radar and enemy tracking system ๐ฏ
Advanced particle effects system (explosions, smoke, fire) ๐ซ
Dynamic sound system (engine, firing, explosion sounds) ๐
AI-driven enemy strategy system (pursuit, evasion, combat) ๐ค
Terrain-based tank tilt adjustment ๐
Real-time crosshair targeting system ๐ฏ
Dynamic UI system (health bars, ammo, score) ๐
Technical Implementation: โ๏ธ
Physics Engine: ๐ณ
Custom collision detection system
Dynamic obstacle handling
Real-time terrain interaction
AI Systems: ๐ง
State-based AI behavior patterns
Dynamic pathfinding
Tactical decision-making system
Graphics: ๐จ
PBR-based rendering
Dynamic particle system
Real-time shadow mapping
reacted
to
cutechicken's
post
with ๐
11 days ago
๐ฎ Introduction to the World's First 3D Tank Game Created Solely with Generative AI ๐
The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. ๐ค
Following the success of my first 2D tank game (https://huggingface.co./spaces/cutechicken/tankwar) ๐ฏ, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool (https://huggingface.co./spaces/VIDraft/mouse1), the basic game framework was generated in just one minute โก. The 3D modeling (https://huggingface.co./spaces/ginipick/SORA-3D) and sound effects (https://huggingface.co./spaces/fantaxy/Sound-AI-SFX) were also easily created with AI assistance.
The resulting game (https://huggingface.co./spaces/cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. ๐
Key Technical Features: ๐ ๏ธ
Complete 3D rendering system using Three.js ๐ฅ๏ธ
Real-time physics-based collision detection and handling ๐ฅ
Dynamic shadow and lighting system โ๏ธ
Real-time radar and enemy tracking system ๐ฏ
Advanced particle effects system (explosions, smoke, fire) ๐ซ
Dynamic sound system (engine, firing, explosion sounds) ๐
AI-driven enemy strategy system (pursuit, evasion, combat) ๐ค
Terrain-based tank tilt adjustment ๐
Real-time crosshair targeting system ๐ฏ
Dynamic UI system (health bars, ammo, score) ๐
Technical Implementation: โ๏ธ
Physics Engine: ๐ณ
Custom collision detection system
Dynamic obstacle handling
Real-time terrain interaction
AI Systems: ๐ง
State-based AI behavior patterns
Dynamic pathfinding
Tactical decision-making system
Graphics: ๐จ
PBR-based rendering
Dynamic particle system
Real-time shadow mapping
Organizations
None yet
models
None public yet
datasets
None public yet